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Project M Social Thread

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Wavebuster

Smash Journeyman
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Not even the PMBR collectively knows if they want to balance to ultimately be competitive with top tiers or high tiers yet. IMO, top tier. "Higher than high."
 

Kink-Link5

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High Jump is a term used in most 2D fighters to refer to pressing down then up, making the character jump higher and faster than normal and perform HJC's. I referred to Charizard's down B as a High Jump just as I refer to Lucario's down B as a command step or command dash.

Charizard should totally get HJCable moves.
 

I R MarF

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It definitely is an interesting situation for the PMBR to try and balance characters around the spacies. How do you fight the shine, shield pressure, and speed? Is an across the board buff of out of shield options needed? If that was done, would that ruin offensive benefit entirely?

In some ways, it does make more sense to minutely nerf the spacies for the benefit of the rest of the cast as opposed to the other way around. However, this should only be done well after the the balancing period/final release of P:M due to the fact the spacies make great examples for balance.

Also, Falco having a 3 or 4 laser limit before having to take a 15 second passive recharge would not be that big of a nerf (you could actually slightly increase the hit stun too, less of 'em but better). Falco players would simply have to use their lasers smartly since without them, he could potentially get rushed hard because he doesn't have fox's manueverability. Its a fair price to pay for having one of the fastest projectiles in the game with laser priority.
 

Yeroc

Theory Coder
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We appreciate the enthusiasm here, but leave the acrimony at the door if you will. Believe me, we have run the gamut on all of these arguments already. A final decision hasn't been reached yet but we will arrive at whatever option we believe will be the most beneficial for the game in the long run.
 

drsusredfish

Smash Ace
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here's an idea for ZSS. her new down B lets her do a dive kick by pressing A right so what if it also let her do a rising kick if you hold up and press A. the attack can be Like cammys cannon spike. and landing it makes her go into that bounce aimation she does when she lands dair. (or a different animtion if you want. maybe like a small back flip off the enemy) the hit box would be like dair also so it keeps the enemy near you.

edit: and how bout making it so pressing down A makes her dive kick straight down
 

kaizo13

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here's an idea for ZSS. her new down B lets her do a dive kick by pressing A right so what if it also let her do a rising kick if you hold up and press A. the attack can be Like cammys cannon spike. and landing it makes her go into that bounce aimation she does when she lands dair. (or a different animtion if you want. maybe like a small back flip off the enemy) the hit box would be like dair also so it keeps the enemy near you.

edit: and how bout making it so pressing down A makes her dive kick straight down
too much imo. Her down b is already JCable and has more horizontal reach.

although how about being able to dair straight out of down-b? it would be less predictable/avoidable than down-b>jc>dair
it might just be me, but i'm in love with those dair strings lol
 

Kink-Link5

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Oh so you only want projectiles that are transcendent or... ones that move straight? Ones that are land canceled? Samus can only shoot four missiles every 20 seconds, Sheik can't use needle for 15 seconds after she fires a handful of five of them. That better?

Also I have to wonder why people would want these Falco nerfs, almost as if to say he's overpowered, when he's still not as good as Fox.
 
G

genkaku

Guest
I got beat by a falco the other day. It wasn't fair because he was just playing a really good character and I wasn't. You guys should nerf that **** so that it doesn't happen again.
Also this is not johns this is raw unarguable logic.
/sarcasm
 

Juushichi

sugoi ~ sugoi ~
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Kink, the term is actually "super jump", not high jump. For instance, to go into Ibuki's second ultra from her Target Combo 2(I think) LP-MP-HP, you have to SJC (super jump cancel) after confirming her standing heavy punch.

Coincidentally, it's also how you chain standing close heavy kick into the jumping heavy kick knock down.
 

I R MarF

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Oh so you only want projectiles that are transcendent or... ones that move straight? Ones that are land canceled? Samus can only shoot four missiles every 20 seconds, Sheik can't use needle for 15 seconds after she fires a handful of five of them. That better?

Also I have to wonder why people would want these Falco nerfs, almost as if to say he's overpowered, when he's still not as good as Fox.
Hey, relax. Its nbd that you disagree with me. You don't have to be so hostile.

And I am referring to the fact it can be both land cancelled and it has the laser priority. But more importantly, Samus and Shiek can't abuse their projectiles half as much as Falco because 1. Shiek's jumping needle would have limited range and use due to its diagonal trajectory and 2. Both Shiek and Samus can't SH FF half as quickly as Falco can. The sheer fact remains that Falco can abuse his projectile quite unlike any other character short of Fox. The only difference is Fox doesn't force any defensive action. You are comparing apples and oranges.

And yeah, I agree that Fox is better than Falco, but thats simply due to his incredible speed potential. Fox at least has to Dash Dance to grab, JC Usmash, or shffl nair/dair his way in like most of the cast. Falco, on the other hand, can laser until he forces a shield then have his way with the opponent. Fox is better if you put in the effort, but Falco can be played much safer.

However, this isn't just about Falco's relation to Fox, its to the rest of the cast. He is already an inherently better character, so why should he be able to abuse such a good projectile? Would it really affect him that much if Falco players had to be mindful of when to use his projectiles?
 

drsusredfish

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too much imo. Her down b is already JCable and has more horizontal reach.

although how about being able to dair straight out of down-b? it would be less predictable/avoidable than down-b>jc>dair
it might just be me, but i'm in love with those dair strings lol
the jump cancel out of down b doesn't seem too helpful since you cant realy wave land out of it unless you have a platform. running then jumping looks more useful than down b JC since down b doesnt go much higher than a short hop. i guess it could be used to chase in the air though. to me the jump cancel is mostly good for recovery. doing an air attack out of down b seemed too much like pit to me thats why i didn't say it.
come on a cannon spike would look so good on ZSS :cool:
i like the dair strings too :)
 

Kink-Link5

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I agree 9003%.

Ness's Down B, when does it start up, what effect does it have while active, how, if at all, can it be canceled, and what does it do on release? When these questions are out of the way, I think this move could use some discussion.
 

crush

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I think we should replace marth's sword with a dagger and replace his arms with toothpicks because marth has too much range and we need to make the marth players more mindful instead of just f smashing and fairing from across the stage. the other characters need a way to compete with marth's speed, range, power, stamina, health, and overall statistical capabilities.

:phone:
 

jalued

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I agree 9003%.

Ness's Down B, when does it start up, what effect does it have while active, how, if at all, can it be canceled, and what does it do on release? When these questions are out of the way, I think this move could use some discussion.
i don't know the exact frames, but if i remember from streams its definately below average...

which i'm ok with. Not every move has to be good, and a move that can heal is in danger of being either too good, or rubbish. Ness already has a great sideB, dair, nair, upair, bair, nB and improved smashes, so having a very situational downB is not a bad thing imo
 

Archangel

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OH MY GOD SHUT THE HELL UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ok had to get that out of my system....now...anyone have something relevant or..important. Since nerfing will not happen. Now or at least for a year after the release of this game.
 

GHNeko

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God you guys are ruining this thread lol.

Falcos lasers are ********. We get it. Some people want them nerfed. Some don't. Okay.

Stop already **** lol.

Why not get hype for PVP this week? Or rather how about this.

What low/mid tier main would place well at regionals/nationals with the new/buffed characters.

I'm talking loww/mid from either melee or brawl
 

jalued

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God you guys are ruining this thread lol.

Falcos lasers are ********. We get it. Some people want them nerfed. Some don't. Okay.

Stop already **** lol.

Why not get hype for PVP this week? Or rather how about this.

What low/mid tier main would place well at regionals/nationals with the new/buffed characters.

I'm talking low/mid from either melee or brawl
easily pikachu and kirby. Possibly bowser until people work out how to play against him. Zelda will as well, and i think falcon/ganon as well (they were low tier in brawl!!! ;) )
 

Gamegenie222

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God you guys are ruining this thread lol.

Falcos lasers are ********. We get it. Some people want them nerfed. Some don't. Okay.

Stop already **** lol.

Why not get hype for PVP this week? Or rather how about this.

What low/mid tier main would place well at regionals/nationals with the new/buffed characters.

I'm talking loww/mid from either melee or brawl
And this is where we need some big tity asian porn to calm down the masses for at least 2-3 minutes or GanonXTingle from when smashboards crashed and everyone was stuck in that god awful chat room from a few months ago.:laugh:
 
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