I would think it would be hard to give so many characters as many options as Fox/Falco without having many of them end up similar.
I think that's what the PMBR is trying to do though.
Ike has a jump cancel for his quickdraw. Lucario has that OHC system that pretty much enables him to link anything into anything. Idk if Zelda can still jump cancel her grounded up-B.
The only thing that's homogenizing the cast's playstyles are the jump cancels. I don't think that's a bad thing though. As long as the moves that they're canceling are different, the characters will never really play like each other.
1 frame, combo starter, relector, turn around move, kill set-up, shield pressure, gimping tool, JC into any aerial, JC into WD into anymove. 1 frame, 1 frame 1 frame.
None of this would add to her current build and make her broken? k i'll bite. PMBR make it happen, current zelda build+DownB shine will only be high tier.
Well yeah, if you replace transform with shine, then you're just adding an extra move to the character. (I've never really seen a point in switching mid match with either character.) Of course, Zelda will benefit. She's getting an extra move.
Now if you replace Naryu's love, that's something to think about.
I personally don't think that she would benefit
too much from having a shine. She's mainly a defensive character. She waits for other characters to come within her range and then she ***** them with huge multi-hit hitboxes. Fox and Falco use shine offensively because their physics allow them to rush their opponents. Zelda wouldn't be able to really gimp people with Fox's shine because she doesn't fall fast enough.
I could see her using shine -> up-smash on shields though. That would be pretty good.
Other than that, I actually think that Naryu's love compliments Zelda's physics more than shine does. Shine's hitbox is just too small.