Mattnumbers
Smash Master
In what way? Fox keeps all of his options.
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yes it does, because in the time taken to add an extra 20% to the opponent, you could miss a tech or just space poorly, and then your stock is gone.I fail to see how that could possibly be true unless it made it so that something no longer comboed/allowed for tech chases.
You now die 20% later from fox Upsmash, yeah that totally changes everything about the character
That doesn't change anything about your playstyle, it just makes the character slightly worse, which is what it was supposed to do in the first placeyes it does, because in the time taken to add an extra 20% to the opponent, you could miss a tech or just space poorly, and then your stock is gone.
Isn't this pretty much admitting that people don't want them nerfed for selfish reasons, rather than for the good of the game? It's the reason it took so long for MK to get banned.Let me know if people agree with you by nerfing top tiers when they took many years to be developed to peak of their metagames.
Here is a tech skill tier list of personal opinion, but i would like to think its kind of accurate. When you read this list, consider their placement as how much tech skill is needed to achieve thier peak potential:Besides, Marth isn't exactly the most difficult character to use but do people complain about him? No. He's one of the most core characters of what "FFer only" players believe Melee should be.
ftr I'm not saying Marth is like Jiggz level difficulty, I'm saying there's a notable gap in tech skill between him and spacies.
I am starting to think that you aren't following melee at all. Fox/Falco aren't overpowered. Some of the best spacies players were outplaced by a ****ing Doctor Mario....Not buffed plain melee Doc. I can see a complaint for Sheik's chain throw but aside from that nobody in the top is nearly as high up as Metaknight. Personally I think you should get some more experience in the game before you start complaining. You are starting to sound like one of those guys that gets beat all of the time by a friend of your's fox/falco so now you want them nerfed "for the good of the game".Endless *****ing
This is not very accurate at all. Dysynching requires very little tech skill. A single DD or Roll and they are desynched and from their it's just rhythmic. Fox and Falco require substantially more tech skill than Peach, Yoshi requires much more than Mewtwo and lolness, Spacing is not a part of tech skill, Zelda requires very little tech skill, Jigglypuff requires more tech skill than you assume, etc. etc.Here is a tech skill tier list of personal opinion, but i would like to think its kind of accurate. When you read this list, consider their placement as how much tech skill is needed to achieve thier peak potential:
Top Tier
1: ICs (Desyncing)
2: Peach (Float Cancelling, DJCing)
3/4: Fox/Falco (You know)
High Tier
5/6/7: Ness, Yoshi, Mewtwo (DJCing, egg cancelling, whatever)
8: Samus (Missile Cancelling, Super WD)
9: C. Falcon (Moon Walking, Spacing)
Mid Tier
10/11: Pikachu/ Pichu (Execution, Spacing)
12/13: Marth, Roy (Tiipper non-tipper Spacing)
14/15: Link, Y Link (Spacing, Bomb Cancelling)
Low Tier
16: Luigi (Spacing)
17/18: Mario/Doc (Spacing)
19: Ganondorf
Bottom Tier:
20: Jiggs
21: Shiek
Unaccounted for: Bowser, Zelda, Kirby, G&W (I have no idea where to place these guys)
PAL/ Hybrid Dthrow on Sheik would be find imo but then again I have no answers for Sheik I'm a Marth main and...well sheik vs marth is a pray for the Best MU most days...unless I get lucky and start off with a lead somehow. then...spacing ftw!I dunno I think there are two obvious nerfs that could work and not wreck the character and those are
sheik -> PAL dthrow
falco -> meteor instead of spike on dair
then:
fox -> i dunno maybe lasers do less dmg
jiggz -> i dont think is top tier, she is falcon/peach level.
marth -> i also dont think is top tier.
These nerfs dont wreck the top 3 chars but it makes them more bareable to deal with.
Shiek == yesI dunno I think there are two obvious nerfs that could work and not wreck the character and those are
sheik -> PAL dthrow
falco -> meteor instead of spike on dair
then:
fox -> i dunno maybe lasers do less dmg
jiggz -> i dont think is top tier, she is falcon/peach level.
marth -> i also dont think is top tier.
These nerfs dont wreck the top 3 chars but it makes them more bareable to deal with.
individual skill doesn't really prove anything. I bet you yourself could find a group of Melee n00bs or whatever and beat them all with bowser. It doesn't mean bowser shouldn't be buffed.I am starting to think that you aren't following melee at all. Fox/Falco aren't overpowered. Some of the best spacies players were outplaced by a ****ing Doctor Mario....Not buffed plain melee Doc. I can see a complaint for Sheik's chain throw but aside from that nobody in the top is nearly as high up as Metaknight. Personally I think you should get some more experience in the game before you start complaining. You are starting to sound like one of those guys that gets beat all of the time by a friend of your's fox/falco so now you want them nerfed "for the good of the game".
honestly for every post you've made I could post 2 videos of a high level spacie player losing to a non top tier player. I'm talking Melee Samus, Link, Pikachu, Mario/doc, Luigi, Peach, Falcon, Donkey Kong, Roy, Mew2...etc.
If they can be beat by a player who's actually good enough then I'd say nerfing them is counterproductive. They tried it in PAL anyway all it does is **** things up for the most part.
I wasn't talking about a group of noobs. I was talking about results from events such as pound 5 or Genesis 2. The best players against the best. It's safe to assume that the best representations of the characters are in the higher placing spots no? Besides TAS Falco and especially Fox are far better than any human player can get too.individual skill doesn't really prove anything. I bet you yourself could find a group of Melee n00bs or whatever and beat them all with bowser. It doesn't mean bowser shouldn't be buffed.
If there are two people of absolute equal skill, but one keeps losing because he is playing a low tier character, its obvious that its the character or MU thats affecting the outcome.
Why is something like that a factor when balancing a game?Let me know if people agree with you by nerfing top tiers when they took many years to be developed to peak of their metagames.
In what way would making Dair Meteor ruin his ability to shine -> dair on shield? You could make dair hit sideways and pillaring would be exactly the same.anyways Falco Meteor is a bad idea. it ruins his pillars which is basically what Falco is.
Meteor Canceling window was changed a while ago and this situation would never arise in a realistic scenario. Stop assuming this is Melee and stop playing Super Theory Bros.Imagine Falco vs Falcon.(Shine-Dair-*Falcon jumps out and knees him in the face*....).
sounds like someone who doesn't play or see high level falco. yeah you can make shield pressure would be the same technically but after you do hit the shine with SDI and Dair hitting sideways alot of characters from melee and newcomers will have an easier time dealing with falco. It's a silly nerf.In what way would making Dair Meteor ruin his ability to shine -> dair on shield? You could make dair hit sideways and pillaring would be exactly the same.
No, my gripe with that is it's a form of bias, which has no place in balancing a fighting game.it's a factor because....well it took Fox/Falco 10 years to get where they are. Took alot of characters that long to rise and fall and some of them will still continue to rise and fall. Remember at some point spacies went on a losing streak at big events for a bout a year or 2. Everyone was screaming peach for top tier and nerf jiggz...or did you all forget?
His side b hits on the same frame and has the same hitbox stats as melee. Not really sure how it's less punishable then. Unless you mean the demo, which didn't have melee DI.Marth's forward b is faster now and less punishable.
You are missing the point. It's not that they deserve to be there because of all the hard work players over 10 years put in. It's the fact that the game can evolve through tough training and competitiveness pushing yourself and your character to it's limit. The point is that the potential for Spacies and everyone else who's risen to their current peaks in 2011 could have been played the exact same way in 2001. The point is as long as the potential is there either immediate or buried below the surface waiting to be discovered. The point is the game takes on a life path of it's own and so do the characters. The worst character upon the official release of this game may have the potential to be high or even top tier 10 years from now....that is the point.No, my gripe with that is it's a form of bias, which has no place in balancing a fighting game.
Making Falco Dair a meteor doesnt mean it has to be weak, hell i would say change it to a meteor but it be the strongest meteor in the game. It doesnt have to be zelda dtilt weak. But being a Meteor does help tone him down a tad. Pillaring on shield would still work, and a grounded Dair shouldn't change, it would still act like Ganons grounded Dair.Shiek == yes
falco == As much as i'd love to see people jumping out of pillaring, the best nerf for falco without changing him would be to give him a laser limit and passive recharge. He also needs the spiking property when hitting grounded opponents to send them out. Thats what helps him a lot in MU's against Jiggs and Peach IMO
fox == his lasers aren't what makes him great