To me Falco has three moves that are suspect to being OP.
Shine is one but you cant really change it without drastically changing Falco.
Dair is another
Lasers are the last.
If the top tiers are to be slightly toned down these are the moves to look at for falco IMO.
i think these nerf talks are poorly thought out and downright stupid.
Yes falco is annoying, but No he shouldn't receive any nerfs.
We want this game to be played by the masses, and nerfing melee player's favorite and loved characters WILL NOT help to draw Brawl and scrub players in, but WILL alienate the large and passionate competitive melee players.
- Limiting falco's allowable onscreen lasers will infuriate players (why shouldnt they be able to fire 5+ lasers at once if they have the tech skill for it?)
- Lowering the damage on the lasers will annoy melee players, and make a negligible difference to his gameplay. The hitstun is what makes his lasers good and we cant change that without ruining him.
- Falco's dair as a meteor is a ridiculous idea that would RUIN him as a character. Possibly making his late dair hitbox a meteor rather than spike, but this would make so little difference that why bother?
- changing his shine is out of the question
This is not a place to moan about how u cant beat a certain character because you personally feel they are broken. Throughout the years, falco has seen alot of metagame changes, and people have worked out how to play against him.
He does not need any changes, because the new characters will alter the MU's so much that he will have to deal with counters.
If we keep the top tiers exactly the same, at least then the back room have something to aim for. Nerfing them will only unbalance the game and set the metagame back by at least a year.
I'll have to take your word for it. I've mostly seen PP top shining and use bair against other top professionals with dair kills coming only sparsely.
dair kills are most commonly used for edgeguards, ledgehop dair being very effective because of the invincibility frames