MuBa
Smash Lord
Man I'd love to get in on this project.
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Your probably Right lol my fellow Michigan smasher.yeah, but here's the thing. you're now realizing that you will watch the next stream, and that feeling will get worse. this game...!
need more footage! BLARGH
so, what are you guys doing with olimar? i know he's got that infinite plucking goin on, but he can't continue to be a spam character effectively, not unless he somehow has lazer pikmin all of a sudden.
I tried PMing shanus a while ago and no reply...Is this his way of rejecting me?Talk to Shanus.
When he gets back from vacation.
That's how he rejected me. I guess going on a mission for two years and not being able to play smash, AND living near most of the top players in the south isn't a legit reason. Even Neko and JC thought it was cool when I asked them. <_<I tried PMing shanus a while ago and no reply...Is this his way of rejecting me?
I tried PMing shanus a while ago and no reply...Is this his way of rejecting me?
Like Shadic said, I'd suggest contacting him directly on IRC or AIM. PMs are easy to ignore.That's how he rejected me. I guess going on a mission for two years and not being able to play smash, AND living near most of the top players in the south isn't a legit reason. Even Neko and JC thought it was cool when I asked them. <_<
Few questions. If no answers exists at the moment thats fine but they're things I'd really like to know.
1. Is crouch cancel going to be in? <3
2. Will the grab mechanics parallel those of Melee? In other words, in Brawl, you can take a hit while grabbing someone, but in Melee you can't.
3. Will Peach be able to float cancel? <3
4. I assume ICs infinites are not wanted, but will they still have some (possibly melee style) CGs?
5. Are we planning on giving all Zair characters the ability to grapple onto walls? (Or just some?)
6. Is there anywhere I can go to find out about character specific changes in general? (IRC chat perhaps?)
Thank you very much. I'll be sure to watch out for those livestreams also. And for #4 I was actually talking about ICs specifically, but it doesn't matter much to me as I'm sure they'll at least have impressive grab combos.Woah wtf? You guys are in the wrong thread. Those are B+ answers to P:M questions.
crazycrackers:
1. Yes, we have a preliminary CC code working already. Not exactly the same as Melee but we're getting there.
2. Dunno if removing grab armor is feasible.
3. Peach has her float cancel back.
4. Melee style CGs are in. Peach can CG Falcon to at least 50% with uthrow right now if you read the DI and no platforms or edges get in the way.
5. Unfortunately it looks like wall grappling isn't feasible to code, at least right now.
6. There is a #projectM, but it's usually empty. People will talk P:M with you on #brawlplus though. And we do livestreams of P:M nearly every week.
I asked these questions a LONNGGGG time ago a it erupted into a pretty long argument. I also asked can Oli get a zair but they were uneasy because they knew Olimar's recovery sucked and Melee physics just make it worse. I think he should get the crappiest zair ever with no other use than recovering.answer mine. i know shanus has hearts for him, but what's the appeal of captain olimar, DD?
See: Lucas. Lucas at least has recovery aside from tethers, though.I think he should get the crappiest zair ever with no other use than recovering.
say whaaa? but...oh, sure. hey, it's true, oli is pretty diverse after all.Well, the "appeal" for each character is a matter of opinion. Captain Falcon doesn't appeal to me whatsoever, but there are still a bunch of CF mains.
Uh...exaggeration much?I dunno if its just me but I personally don't think CG's should exist even if its closely getting to Melee. I understand DI and everything but CG's are IMHO are just a cheap and effective way to win. Which theres nothing wrong with it. I just hate it. I just really hate seeing a Grab that virtually takes no skill to do. IC's on the other hand do but then again its the most broken thing in the game.
They aren't broken at all. Just play Zelda and you win against IC's.IC's chaingrabs are not the most broken thing in the game <_<
/IGNORE EVERYONE WHO POSTED ANYTHING ANSWERING THIS QUESTION.answer mine. i know shanus has hearts for him, but what's the appeal of captain olimar, DD?
awesome. well, i'm satisfied. still think what he has rides the wave of ridiculousness, but if he really varies as much as that, then i have hope. thanks for being the one and only to respond!/IGNORE EVERYONE WHO POSTED ANYTHING ANSWERING THIS QUESTION.
*ahem*
Until all the balance things are sorted out, we can't say for sure what the appeal would be. However, Olimar does have awesome Aerial Priority, solid ground game, and is capable of pulling off some incredible combos by manipulating the colors/order of his Pikmin in order to get the most benefit out of their different KBG/BKB/Stun values. And he has a really quick grab considering its length.
Also, his JCGrab right now goes stupidly far. I think the only one who can beat it in range is Sonic, but I don't pay that much attention to balance and stuff yet since we're not at that point yet.
Because Olimar can use his Pikmin as living disjointed hitboxes, he can punish missed sweetspots really well with D/FSmashes spaced enough from the ledge so that he won't take a hit. Alternatively, he can just use his aerial priority so they don't make it to the ledge.
I don't know if he can reverse neutral B while in the air, but I think that would be a cool addition to increase his survival just a bit, and give him a little "jump" or super armor on his upB.
Just some ideas I made up real quick.
Also, DarkSonic's post about CGs is 100% true and I love it.
-DD
I think it's just too easy to edgeguard them. They absolutely have to space it just right and angle properly. Hit the wall and you're completely out; it's terrible. At least missing the sweetspot punishes you the same as everyone else.Yeah, could Ness and Lucas' recovery not semi-spike after hitting a wall? They could at least bounce like Ness did in 64 and Melee and just not sweetspot the ledge. It's extremely aggravating just to mess the ledge, hit the wall, and fall to your death.
1 word: zapjump. Ness's recovery is better than it was in Melee and Lucas's is even better than that. They just take a little more effort.Restating.
I think it's just too easy to edgeguard them. They absolutely have to space it just right and angle properly. Hit the wall and you're completely out; it's terrible. At least missing the sweetspot punishes you the same as everyone else.