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Ness's Melee Dair spikes at an angle too.I believe there are four spikes in Melee. Falco's Dair, Marth's Dair, Ganondorf's aerial Wizard Kick, and Captain Falcon's nipple spike on Dair (very specific hitbox).
HELL YES!LOL **** let's record the entire PMBR yelling each Pokeman's names and then put them together.
Thought he had more of a roy type system where its weaker towards the tip and stronger towards the hilt.metaknight is going to be like marth where his attacks are stronger at the tip?
In a way, yes. However, unlike Marth where hitting at the tip is optimal, the blade and the tip for MK serve two different purposes. IIRC, hitting with the blade had lower KBG making it optimal for combos while the tip was good for finishers. Or maybe the other way around, but we also haven't heard much about MK in a while (as far as I remember).metaknight is going to be like marth where his attacks are stronger at the tip?
I downloaded them from a forum somewhere. google itWell, I'm intrigued. Though contrary to what my avatar may make you assume, I'm not really interested in Tink that much. lol
And going offtopic here, does anyone know where to find character specific Melee sfx? Stuff like Ness' double jump sound. Been looking for a while now and I would really appreciate it.
I agree about the blaster stance in the air. It currently looks pretty silly.im fully aware of the amount of work it would take...like i said i'm not being demanding
but yes, it would be a bit of a downer if it doesn't make it in
changing his blaster stance would be alot easier tho no? you guys don't think it looks silly that he shoots it like he's standing on the ground?
Sweet! I need to put Melee Fox's voice back inI downloaded them from a forum somewhere. google it
Edit: Did the search for you http://www.spriters-resource.com/community/showthread.php?tid=16063
false. his dair is a meteor in Melee.Ness's Melee Dair spikes at an angle too.
Despite what you may think, I didn't design it to be an exact replica of Link's 64 entry, but to give the general feel of itt. And besides, you don't see him pull out his sword in his Brawl entry either XD It kind of acts as a sort of fusion between the 64 and Brawl entries. He descends like he does in 64, but unsheathes his sword like he does in Brawl (but the timing is slightly earlier).Not to get all nitpicky on Doom's excellent work, but the more I see Link's intro the more I wish he would take out his sword faster, the instant he lands for the same impact to the animation like in 64. If your the first person in an intro you don't see him unsheathe it at all.
Does putting in melee animations involve manually recreating the animations or just inputting data? If it were simple enough it might make sense to put in all of his melee animations which of course would transition back to his wait1.You're acting like it's easy to do. It's not, if we did that, we would have to make it transition into it for everything that Fox does. Everything Fox does transitions back to wait1, which means modifying every animation in the game for Fox to transition back into that new wait1.
Not worth the insurmountable amount of time just for aesthetic purposes. If you really want his wait stance from Melee, try making it yourself.
The animations cannot be imported, they are being made from scratch. If it were really that simple, things would have moved a lot faster for Melee characters.Does putting in melee animations involve manually recreating the animations or just inputting data? If it were simple enough it might make sense to put in all of his melee animations which of course would transition back to his wait1.
Of course I know nothing about Brawlbox
Thanks a lot! Now I just need to figure out all that Sawndz stuff.I downloaded them from a forum somewhere. google it
Edit: Did the search for you http://www.spriters-resource.com/community/showthread.php?tid=16063
I wonder what the setbacks might be. If you guys need to scout for technical artists there are certainly places online where they congregate.people have only been trying to do that for ages now....
To add new characters you need to clone existing characters and then edit said clones. Unfortunately, it is currently impossible to clone characters perfectly. For example, if you add another Marth slot and turn that into Roy, you still wouldn't be able to have Marth vs Roy fights. There are most likely more bugs and problems though. I'd say ask Dantarion, but he left the Brawl scene.I wonder what the setbacks might be. If you guys need to scout for technical artists there are certainly places online where they congregate.
I wonder if the possibility of creating new characters will not happen because of the difficulty of animating, or if it's something completely different, like a technical limitation.
If this is working I'd like to see a Dr. Mario costume for Mario with different colors put in, similar to Warios alternate costumes.i asked before, but ignored as always
what happened to Dant's extra costume slots? http://www.youtube.com/watch?v=2M5twW63qDE&feature=youtu.be&a
Yeah, it only looks awkward during the pan because the animation doesn't finish.Also, you only don't see him unsheathe if the camera pans to each character individually, which it doesn't always do.
Really? Why wouldn't you be able to hypothetically do that? Weird.To add new characters you need to clone existing characters and then edit said clones. Unfortunately, it is currently impossible to clone characters perfectly. For example, if you add another Marth slot and turn that into Roy, you still wouldn't be able to have Marth vs Roy fights. There are most likely more bugs and problems though. I'd say ask Dantarion, but he left the Brawl scene.
Edit: Forgot to say that working on the clone engine is no easy feat, and only PhantomWings and Dantarion can do this with their Tech-Code Wizard knowledge. Problem is, they both left.
Thought I explained it in my last post but I didn't. My bad lol.Really? Why wouldn't you be able to hypothetically do that? Weird.
It's a shame guys like that left. Having a pipeline for building characters seems like the next logical step, at least, after this is polished up.
oh poop. i feel dumb.it's frozen on the transformation you described. read back a page, we literally just went over this.
cheerleader awesome face seemed more fittingno. no "".