SuperHappyCow
Banned via Warnings
- Joined
- May 9, 2011
- Messages
- 99
Do you guys have a change log for characters?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think you meant melee bud, cause brawl doesn't have wave dashing.3) Is there any video of wave dashing pushed to the limits in Project M? What I've seen makes it look pretty nice, but I've witnessed nothing on the scale of Brawl.
what do you mean by wave dashing pushed to the limits? like wavedashing back and forth? anyone can do that.3) Is there any video of wave dashing pushed to the limits in Project M? What I've seen makes it look pretty nice, but I've witnessed nothing on the scale of Brawl.
The fair that sends you up is much better than the meteor smash fair. Fair sending upwards is a kill move and uthrow or dthrow fair will kill off the top against a lot of characters at high percents. The meteor smash fair is pretty much useless unless they're on the ground and it doesn't ever really combo into itself or throws due to meteor cancels and techs.......I meant Melee, yes. I didn't see any video demonstrations anywhere of characters wave dashing rapidly which surprises me, since it seemed to be the most important thing.
From what I've read elsewhere the Fair be a majority DoC's, while retaining less of Mario's is a bit unfortunate. The upward trajectory doesn't seem to fit Mario's play style, as he's not a very vertically oriented character, while the down-spike keeps players to the floor where they can be repeatedly spiked and combo'd into throws, short hop D-airs, and followed by n-airs, or something along that style.
I would think half or most of the Fair should be retained for the downward spike. It was damn near indispensable for me.
I honestly have no idea what you're saying when you say "forward spike" and "down spike". The move is a meteor smash, and I've never heard the term forward spike or down spike anywhere. I also don't see how the angle you meteor smash them at is affecting how it can combo when the move is meteor cancellable and techable...That seems to be a lot of players' overview of the comparison between the moves, which is curious since most people didn't seem to use Mario. Personally, I cannot tell you how many times I've initiated or completed a combo using that forward spike. It really was a trove.
How I would have done it was increase the starting angle that the attack can launch you at, while decreasing the distance it launches you the lower the trajectory is. Down spikes would essentially have the lowest power, but still have a more interpretable outcome upon connection.
Ultimately, I think including it 1) at the end of the attack, and 2) with less frames is further going to perpetuate the idea that Doc's punch was actually vastly superior to the spike. But I don't think people honestly care that much. I suppose I'll have to play and see.
Say, any news on character replacements, and how that hole process is handled? I do character art/animation freelance, and would definitely be up for doing custom stuff.
probably not possibleThat new Charizard Taunt is awesome! Will the PMBR be putting in individual crowd cheers for the pokemon down the road?
Where there changes to Ike's UP B? I have played brawl in ages, but I don't remember it moving through the stage.
*cough* I think that that's the idea that they were going for. The fact that you picked up on it is a sign that they did their job well, I guess.Ultimately, I think including it 1) at the end of the attack, and 2) with less frames is further going to perpetuate the idea that Doc's punch was actually vastly superior to the spike.
Why does that matter? Teching and powershielding and L-canceling are much more commonly used among smashers than the official terms for those things (ukemi and perfect shielding and ... I dunno wtf Sakurai calls L-canceling). In reality the community sets the terms, not the dev team.Meteor smash is the official term, slimpy. Players didn't name it, the dev team/translators did.
I dunno wtf Sakurai calls L-canceling.
Im so smoooooth when I Smooth landNot gonna lie, that sounds pretty classy.
Not really, your term would be confusing and less specific than what the community already uses.the term meteor smash is dumb. i call it a "dunk". marios fair should dunk. falcos dair dunks. samus' dair dunks.
see where im going with this?
Since they both meteor I don't see why you can't. Pretty much any move that meteor/spikes you get "dunked". Means the same ****, everyone has their own terms.Not really, your term would be confusing and less specific than what the community already uses.
The fact that you grouped Mario's fair with Falco's dair as the same kind of move shows that.
Is there a reason you advise against it?How is Meta Knight doing? Are you guys still using that tip system? If you still are, I would like to advise against it.
I believe there are four spikes in Melee. Falco's Dair, Marth's Dair, Ganondorf's aerial Wizard Kick, and Captain Falcon's nipple spike on Dair (very specific hitbox).they don't both meteor. falco's dair spikes, you can't cancel it. same as marth's dair and (i think...) ganon's aerial down b. spikes are different from meteors.
I know they are different, I'm just explaining the "dunk" thing. Not everyone follows the smash community terminology exact.they don't both meteor. falco's dair spikes, you can't cancel it. same as marth's dair and (i think...) ganon's aerial down b. spikes are different from meteors.
LOL **** let's record the entire PMBR yelling each Pokeman's names and then put them together.>_< The Pokemon cheers have their own 3 seperate slots. Don't people look at the .brstm anymore?
You're acting like it's easy to do. It's not, if we did that, we would have to make it transition into it for everything that Fox does. Everything Fox does transitions back to wait1, which means modifying every animation in the game for Fox to transition back into that new wait1.sigh, I guess u guys aren't giving fox his melee stance huh? :/
I was trying to find the .wavs so I could try and do it myself but I couldn't find character specific sfx anywhere. Well I did, but only for Mario...I don't if anyone has done any character specific SFX, just the general SFX you've probably heard in a couple videos. I'm interested in seeing more general swing sounds (punches, sword swings, kicks, etc.) along with character specific stuff (or at least make Yoshi sound less like a rubber duck). I like Ness' "psychic" sounds more in 64 and Melee too.