Let's tackle the problem a different way then: What if moves just did a point or two more damage almost across the board and characters got KOed faster? Any problems with that working out?
Yes, that is another really silly idea. You would be buffing top tiers unnecessarily in the process as well. And receive complaints about damage %s not being exactly Melee for the top tiers.
Just quit focusing on match length, it's really not a problem right now as most of you are making it out to be. The gameplay mechanics are not all set in stone at all (meaning not done), especially in regards to the ledge game.
Melee has the same thing going for most of the cast, the thing is,
everyone plays higher tiered characters. I'm wondering, did you ever watch the Taj vs Armada match where it was Peach vs Mewtwo? That's a pretty good example of a technically fast looking match but is marred by Mewtwo being disadvantaged against Peach. It went on for over 5 minutes and people were actually *****ing about that. I hate to sound like a jerk but you have to wonder why that is and that's because most people are used to watching Fox vs Falco, Falco vs Falcon, Marth vs Fox, Marth vs Falco, Sheik vs Marth, Sheik vs Falcon, Peach vs Fox, and etc. Even Pikachu vs Fox is still quite lengthy at times, but people don't ***** about that because Axe does
really flashy things.
Let me make my point clear: A match can
still be very entertaining if the players are playing technically well and still go on for longer than usual. I found Peach vs Mewtwo at Genesis 2 to be
very entertaining because of Taj's Mewtwo yet the commentary and people in the crowd watching there were *****ing even though Taj was playing pretty technical. They were so engrossed with match length that they pressured him to go Marth only to see him lose in under 2 minutes...
I could go on other reasons as well for not attacking match length but I have other things I need to do right now.