So I was messing around with Samus in Melee today and thought of a potentially unpopular suggestion for her in Project M. I actually think it would be a great idea to give her double jump cancelling.
Now I realize that this would be a pretty big deviation from Melee, but hear me out. From what I've heard so far, although I'm admittedly a bit behind on Project M news, she's been mostly restored to her Melee self. If she hasn't yet received any additions and needs something extra, I actually think giving her double jump cancelling would make her character a bit better and add tons of depth to her playstyle, moreso than would giving it to any other character.
My reasons:
- She's a semi-floaty like the other double-jump cancellers, so it wouldn't be too unnatural for her to DJC.
- So many of her moves are already perfect combo set-ups if she had the ability to DJC. For example, dtilt, dair, or dthrow into a DJC aerial. Mess around with her in training mode or something and you'll see.
- It would work really well with bomb-jumping. E.g. bomb -> crouch cancel -> DJC nair -> bomb jump -> any other aerial, or in the air, a simple bomb -> DJC nair -> bomb jump -> any other aerial. Think of cancelling a zair with a bomb, Mike Nasty style, but now with DJC aerials. It would fit right into her playstyle.
- It would give her many new approach and defensive options. For example, DJC fair would be a nice combo set-up move, hitting the opponent with only the first hitbox of her fair. DJC nair out of shield would be an alternative to up-b out of shield.
- Samus's jump is currently pretty bad, and probably the one of the worst things about her. This would help.
- I don't think it would be unbalanced. Obviously it would need to be tested, but I don't think that adding DJCing would push Samus ahead of the likes of Marth, Fox, Falco, Shiek, and the others.
Of course I don't know about technical limitations that might prevent this from being able to be implemented, but it's just a thought.
Other than that, how is Samus coming along?