GunBlaze
Smash Lord
Now we are on this, why is Marth' Dancing Blade's third forward hit different?
About this, Monk...
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Now we are on this, why is Marth' Dancing Blade's third forward hit different?
How does Diggersby OHKO anything with that base 56 attack stat?Diggesrby OHKOs pretty much anything that's weak to ground. I'm not sure what you're trying to prove here.
Classic. I still LOL to that to this day.
Now we are on this, why is Marth' Dancing Blade's third forward hit different?
Huge Power doubles his Attack. It's Earthquake hits harder than Groudon's.How does Diggersby OHKO anything with that base 56 attack stat?
The cloaking device? Have a preemptive thank you.assuming i can get things working 100% a certain item from melee may be returning
http://www.youtube.com/watch?v=ywDDWGyqhT4 - You're welcome. #swag #DIGGERSBYTHOHow does Diggersby OHKO anything with that base 56 attack stat?
Focus Sash literally only allows Diggersby to BOP THIS MAN FREE WITH HIS EAR ARMS. And are you serious? There are way more than just two Pokemon that deal with Mega Blaziken well. Let me break this down real nice and simple for you so you can comprehend it:Sash Magic Guard Alakazam existed in Gen 5 and Blaziken was still banned there. So I don't see what you're trying to prove by saying Focus Sash will solve all your Blaziken problems.
If you didn't have Azumarill or Talonflame on your team, chances are you rocked by (Mega) Blaziken, or sacrifice two or three mons just to bring it down with Flare Blitz recoil or High Jump Kick crash damage. And even then, Blaziken could just Baton Pass the boosts to something else if it can't sweep.
The same way that Azumarill OHKOs things with its base 50 attack stat.How does Diggersby OHKO anything with that base 56 attack stat?
PING PING PING PING PINGThe flipper would be fun to use again on Peach's Castle.
Amazing JRPG. Not a good FE game.What do you guys think of FE: Awakening? I am thinking of getting it, but I`m worried it might be bad.
Maxed out Gerome, paired him with Noir, and was able to send them into those end-game bonus missions that appear on the map, all by themselves. Nothing could touch the two of them. As far as difficulty in FE titles I've played, it's second to Sacred Stones, with the ability to just max your dudes early into the game.This only applies to the main story though. When you start doing the DLC Quests, then it's FE again...mostly. Pair Up is the single most broken thing about the game.
Naw, but I had to have that shown to someone. along with...Was what I linked also TAS'd?
The Future Past 1,2,3 , and Apotheosis will get you.Maxed out Gerome, paired him with Noir, and was able to send them into those end-game bonus missions that appear on the map, all by themselves. Nothing could touch the two of them. As far as difficulty in FE titles I've played, it's second to Sacred Stones, with the ability to just max your dudes early into the game.
Lunatic isn't even fair. I've gotten past it but it's not as much fun as it is frustrating. Most of the time even when you plan out everything right, you miss the enemy and it's GG or the enemy gets a 3% crit and it's GG.I dunno, I tried FE: Awakening on Lunatic mode and I couldn't even beat the second level. Are you guys able to handle that without any problems?
OH ****, SON, SLOW DOWN, YOU AIN'T GOT NO BRAKES.All aboard the Swag Train. CHUGGA CHUGGA SWAG SWAAAAAAAG.
I remember trying to beat Chapter 1 on Lunatic without using Frederick...........I couldn't...........I couldn't do it......Lunatic and especially Lunatic+ are terribly handled in Awakening. It's probably one of the most hated factors about the game. I believe both difficulty modes can throw in units with randomized skills meaning all it takes to cripple a map is a warrior with Counter on him. Those difficulties are less about strategy and more luck-based than anything, Lunatic less so but still pretty bad.
I ain't got time fo' dati beat lunatic without DLC with no real problem. there were a few tricky chapters kinda early but if you're careful leveling chrom it's not a big deal.
You completely contradict yourself in the bolded statement. So basically you agreed with me, then say I'm wrong and bad at the game. Speed Boost Blaziken is something you did need to account for when teambuilding. If you didn't, you weren't getting far, I guarantee it. And I've used Garchomp on many of my teams since its introduction, and it does not counter Blaziken. High Jump Kick easily does at 80% at the least. Hippowdon takes nearly 50%.Garchomp
EVIOLITE GABITE*
Togekiss
Mega Charizard X and Y
Gyarados
Hippowdon*
* not popular but bodies Blaziken and Mega Blaziken FREE
Are just a few other popular Pokemon that are not only 2HKO'd by Blaziken AND Mega Blaziken, but if they decide to SD they dead. Obviously, one counter doesn't make a Pokemon not broke, but when you don't even need to account for Speed Boost Blaziken while team building means he's not something that should be put into a tier it doesn't belong in. If you have to account for him, you're bad at this game. #LOL #free
And while I'm at it, why does him having Baton Pass make him super-busted? Do people not know how to use other forms of speed control? Does Thunder Wave just not exist? Ninjask can baton Pass the same exact boosts, and he's not uber. PLEASE tell me how having Flare Blitz + Hi Jump Kick and 120 Base Attack suddenly makes him a Ninjask that's banned. They're almost the exact same Pokemon except Blaziken can be a threat offensively. How does that warrant a ban to ubers? Because of Mega Blaziken? Please, those same Pokemon I listed (which there are more of that can handle Speed Boost Blaziken/Mega) can also deal with his Mega evolution.