Princess Daisy for Brawl
Yeah, maybe she doesnt have a chance, but we never know what is in Sakurai's mind, so, yeah, here is Daisy!
About Daisy:
Princess Daisy is the princess of Sarasaland, who first appeared in the game Super Mario Land. Daisy is well known to be a tomboy, and her special abilities often deal with flowers (and most recently, crystals and minerals). She is best friends with Princess Peach, and rumored to be in a romantic relationship with Luigi. Daisy has been appearing in the Mario series for almost eight years straight.
She first appeared in the Super Mario Land taking the place of Peach as the lady you have to save. She appeared in 2 minor Mario games before she became a recurring character in the Mario Games 10 years later in Mario Tennis and Mario Party 3.
She later appeared in in all Mario Parties after the third one, Mario Power Tennis, Mario Golf 2, Mario Kart: DD, Masrio Baseball, Mario Kart DS, Mario Hoops, Mario Strikers and Mario Strikers Charged, and is rumored that she'll return for Mario Kart Wii, Mario and Sonic at the Olympic Games.
I like Daisy because she is stronger than Peach and she is not the ldy in distress-type of Princess for a change.
Like said before, her abilities are based on daisy flower and recently with earth like crystals and minerals.
Ratings:
Learning Curve - ***
Power - *****
Speed - ***
Recovery - ****
Grab - ***
Offense - *****
Defense - ***
Comeback - ****
Overall - ****
Daisy's Possible Moveset:
A: Forward Punch
AA: Small Uppercut
(the A attacks are like Marth A attacks, they don't stop, Marth slashes agin, then again, and so on, and Mario does a 3 hit combo and then he kinda stops, Daisy is like Marth: Punch, Uppercut, Punch, Uppercut,...
)
Forward Tilt: She puts her hand in front of her with petals coming out from her hands (with like white light shine)
Up Tilt: The same as the forward tilt but upwards.
Down Tilt: She kicks like Zelda but harder and rapidly.
Forward Smash: She punches hard forward (Tai Kwan Do like) with a crystal gauntlet like in her hand.
Up Smash: Powerful uppercut up with a crystal gauntlet like in her hand.
Down Smash: She kicks hard (soccer like) front and then back.
Standard B: Mega Strike: She will punch (hook-like) twice with a crystal gauntlet like in her hands. You are able to tilt forward so she moves forward while punching (or backward). It can be charged to increase the number up punches (max 4). It deflects missiles (it depends of how powerful the missiles are, ex. it can deflect a Samus normal shot, but not a fully charged one unless you have fully charged punches , and sometimes reflectes them, but that depends of how lucky you are lol.
Side B: Flower Ball or Torpedo Shot: She will throw a orb of white light sorraunded by white petals. She throws it like a baseball. It can be charged so it gets farther. When is charging or is charged, you are able to choose the trajectory of the ball before throwing it, like egg toss. It bounces before it banishes before it bounces again. It sometimes dizzies enemies (like when a shield is broken) with white petals appearing around the enemy instead of little lights.
Down B: Crystal Smash: She puts her hands in the floor and 2 brown crystals appear in front and behind her. When in the air, she will put her to hands down, and a sigle crystal will come out of the ground below her (if there is no plataform, nothing is going to happen oviously).
ex.
only two crystals.
Up B: Flowerbed Return: a bed of daisies petals appear below her and she is able to fly freely in the air in any direction, you're able to move fast but it ends quickly.
ex.
this is the picture of Flower Shot from Mario Hoops: 3 on 3, but Flowerbed Return (which is the name of her ability in Mario Power Tennis) sounded better than Flower Shot, 'couse she doesnt shoots anything in this move.
Final Smash: Wonder Flower: She rises her hands and a big white orb of light appears avobe her and white petals blossom around it. She will later shot it forward with al the petals go crazy around the orb, hitting multtiple times those hit by it. Characters hit by this are trapped, in other words, they will not fly away but move along with the orb forward. The orb banishes after it moves about the lenght of battlefield's main plataform. It works great when near an edge, so when it hits, the orb will fly out from the stage, taking those hit by it to the end of the stage, or atleast far enough so they can't come back
.
ex.
Imagine is a white orb and not a tennis racket. The petals would look like that with maybe a third row of petlas. When sho, al the petals will separate from the orb and move carazy around the orb, so making the ramge of the attack larger. She has both of her hands up.
So thats Daisy . Hope you like it, even if you think she has no possibility of being inn.