(Warning: long post a-comin')
I'm too, am excited for the game (Star Fox Zero)... but more on the lines for it's actual gameplay and not how it's treating it's franchise and lore. I get the reasoning, Star Fox needs a way to re-invent itself in order to gain it's appeal again considering it was always a B-rank franchise to Nintendo compared to Mario and Zelda. Expanding the formula of Star Fox, and going back and including things from the unreleased SNES SF2 and making them official, plus the added scale of the size of areas and whatnot DOES excite me, don't get me wrong. However, my criticism (as well as a lot of people's) is how they're YET AGAIN recycling Fox's beginning story and his conflict with Andross. It's now the 4th time (original SNES, then 64's retcon, then 3DS remaster, and now Zero's reboot) we've dealt with this familiar story and its core mechanics and while the additional options are very nice, I don't like the fact that Nintendo (or rather Miyamoto since he's project head) doesn't seem like they're ready to let Fox go on with his life. It's like he's stuck reliving his college years because he's depressed his adult years weren't as kind to him (hell, we as Star Fox fans already know some of Zero's character script out the gate by default... "Ya can't beat me, better ship", "Hey Einstein/Genius...", "FOX, get this guy off me", "Can't yet you do that...", "Do a barrel roll...", yadda, yadda, yadda...) Let's not forget Star Fox as a franchise doesn't have a lot of games under its belt, so when about 60% of your franchise's games is basically multiple re-toolings of the same "thing" it feels very stagnant, even if the features are new and innovative.
I say if you had to go backwards and rebuild the series from the ground up, they should've went further in the past and did JAMES's story with the original Star Fox team instead and further explore that lore so I don't feel like I'm just watching a remastered movie again. I know that Assault was sorta in the middle as far as reception goes, but for what it did right, it did well and was a step in the right direction. It had a fresh new story with new antagonists, both Star Fox and Star Wolf shaking up their team members, roles and motives, the voice actors fitting a bit more naturally to the characters and less hammy (meme-y, like the 64 cast that Nintendo embraces so much now. Sorry but I do NOT look forward to hearing 64 Wolf's VA in Zero when Assault Wolf's voice was absolutely perfect for him.). It may had been shaky (too many foot-missions, not enough Arwing) but at least it was moving forward and maturing as a series (and on a personal note, I REALLY liked the ship designs in Assault better than in 64. Speaking of which, don't mind Zero's artistic style too much overall. Could be worse... [coughCommandcough]).
I keep having this vision of Fox being in bed with Krystal aboard the Great Fox (figuratively speaking) one night and Fox waking up randomly, nudging her awake and going 'Hey, Krystal... You remember the time we went to Venom?" and Krystal, while giving him a tired/sleepy/annoyed expression replying back, "Fox... How many times are you going to keep telling that story...? That was years ago... Andross is gone, dear... You've got other problems to deal with... and I wasn't with you back then, remember...? Now go get some rest so we can deal with this new problem... together... OK?", then burying her head under her pillow and going back to sleep. I think we as Krystal supporters... and above all, Star Fox fans in general, feel like 'that Krystal' I just described... (complete with hitting Fox in the face with said pillow afterwards.) We just want to move on and finally be accepted as part of the lore, a true part of Team Star Fox, without feeling like an afterthought. I just feel Fox and crew needs to 'grow up' a bit now and stop being scared of taking in the post-64 elements that worked and characters that were relatively liked (Krystal & Panther the main two) and 'build-as-they-go'. It's not like they can't add those two characters' wits and have them fit in to the 64-style of story-telling and importance. They just need to stop being scared of the prospect and just be bold in it. If you're going to acknowledge them, then at least give them the chance to work their way into their own darn story lore.
And as a series itself, they're going to have to find a way to make this series a 4-player online co-op one day with a player taking the role of each Star Fox member. I don't mind the single-player aspect, but accomplishing that feat would make Star Fox's appeal sky-rocket and be more meaningful for re-imagining the series [make you FEEL like an actual team taking on a galactic army or menace]. Zero not having ANY multi-player whatsoever is just... ridiculous at this point, rebuilding be damned. Game's been in development for over 5 years now, there just ain't no excuse for this one.