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Prepare to be Astounded One Last Time: Wiseguy’s Brawl Predictions THE FINAL VERSION!

jimmysilverrims

Smash Ace
Joined
Jun 20, 2007
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703
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Attatched to a bungie cord, reppelling into Ninten
Am I the only one who didn't like Yoshi's Final Smash? It seemed to capture none of Yoshis persona or history. He sprouts wings!? When the **** has he ever done that before? The breathing fire I get. He does that in Super Mario DS among other games, but FLYING? and not even with Dragon wings, but wings that look like they should be on Pit. At least give him dragon wings! I would have thought he'd have something like the Happy HEart coming out or a stampede of Yoshis or something other than sprouting feathery wings and flying.

EDIT: Scratch that, Super Mario World, my bad.
 

Vagrant Lustoid

Smash Journeyman
Joined
Jul 29, 2007
Messages
254
Well, I think it's cute. I'd change to the pink one and set Smash Balls to very high, just for Valentines day, so I could fly around and envelop people in the heat of passion.

Actually though, I'm glad that not all the Final Smashes are bada$$ery. Yoshi's cutesy, this captures him well.
 

YosterDragon

Smash Apprentice
Joined
May 31, 2007
Messages
156
This is your best roster yet Yoster. A great balance of logical predictions and crazy newcomers. (Jill would be awesome, I say.) 10/10, I say.
Thanks Wiseguy. I always strive for a balance of rationality and insanity in my daily life :chuckle:

Oh, and I've gotta say, go Sakurai on Yoshi's Final Smash. Makes me nostalgic for SMW. And Go K.K. Rider as Smashville's music? Frikkin' brilliant! That was always one of my favorite tunes from AC.
 

PrettyGoodYear

Smash Lord
Joined
Jul 1, 2007
Messages
1,792
Location
Panama, Panama, Central America...
I might start using Yoshi again in Brawl... I used him in 64 (but I use Ness more) but didn't really use him in Melee (Ness almost everytime XD) REEEEEEEEAAAAALLY liked his Final Smash. Better than the Stampede idea. SUPER MARIO WORLD FTW!!
 

jimmysilverrims

Smash Ace
Joined
Jun 20, 2007
Messages
703
Location
Attatched to a bungie cord, reppelling into Ninten
I think that these Final Smashes are geting crazier and crazier. I can see how it can be difficult to make FS's interesting. Basically, there are three kinds of FS's:

Blast- i.e Mario Finale or Zero Laser. Basically a big Horizontal or Virticle beam

Lock- i.e Triforce Slash or Kirby Cook. Locks in the opponent in a controlled area of pain

Control- i.e- Volt Tackle, Super Dragon, or Giga Bowser Transformation. Lets you move the character as you give out damage while attacking.

Bubble- i.e Konga Beat. A bubble that surrounds the stationary character and inflicts damadge to all in it's range.

Scatter- i.e Platunea's Army. A large amount of enemy's swarm the stage, causing damage to those they hit.

I can't see any other ways to make a good Final Smash.
 
Joined
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Themyscira
I think that these Final Smashes are geting crazier and crazier. I can see how it can be difficult to make FS's interesting. Basically, there are three kinds of FS's:

Blast- i.e Mario Finale or Zero Laser. Basically a big Horizontal or Virticle beam

Lock- i.e Triforce Slash or Kirby Cook. Locks in the opponent in a controlled area of pain

Control- i.e- Volt Tackle, Super Dragon, or Giga Bowser Transformation. Lets you move the character as you give out damage while attacking.

Bubble- i.e Konga Beat. A bubble that surrounds the stationary character and inflicts damadge to all in it's range.

Scatter- i.e Platunea's Army. A large amount of enemy's swarm the stage, causing damage to those they hit.

I can't see any other ways to make a good Final Smash.
What about distort? like making everyone slow or something...
 

jimmysilverrims

Smash Ace
Joined
Jun 20, 2007
Messages
703
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Attatched to a bungie cord, reppelling into Ninten
Yes, Distort.

New list! With Distort!

Blast- i.e Mario Finale or Zero Laser. Basically a big Horizontal or Virticle beam

Lock- i.e Triforce Slash or Kirby Cook. Locks in the opponent in a controlled area of pain

Control- i.e- Volt Tackle, Super Dragon, or Giga Bowser Transformation. Lets you move the character as you give out damage while attacking.

Bubble- i.e Konga Beat. A bubble that surrounds the stationary character and inflicts damadge to all in it's range.

Scatter- i.e Platunea's Army. A large amount of enemy's swarm the stage, causing damage to those they hit.

Distort- i.e Nothing released yet. Distorts the proportions of other characters (speed, weight, hight, confusion, stun)
 

Phaazoid

Basket
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Mr. Sakurai's wild ride
NNID
Mr.Grike
3DS FC
4854-6444-0859
actually, kirby's may not be lock. in the description of the chef hat in the original game, kirby sucks all enemies on the screen in, and turns them into food (health)
 

GoldenS1104

Smash Journeyman
Joined
Jul 5, 2007
Messages
431
I am now predicting that Luigi will be given an almost entirely new moveset, meaning that he can no longer be called a clone. There are plenty of games to draw from when constructing this moveset, form Luigi's Mansion to the Mario and Luigi RPGs. Regardlress, it will be interesting to see what Sakurai does will everyone's favorite mean, green machine...
Bull****. He's not a clone. Although he and Mario share a few B moves, they play very differently and the majority of their moves are different. Have you ever actually played as Luigi?
 

GoldenS1104

Smash Journeyman
Joined
Jul 5, 2007
Messages
431
*completly ignores GoldenS1104's post*
Was that really necessary? In big threads like this that cover a variety of topics, it is understood that some replies will be skipped over because a lot of the time multiple conversations are going on at once. There's no reason for you to go out of your way to tell some one you're ignoring them.
 

Wiseguy

Smash Champion
Joined
Mar 28, 2007
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2,245
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Saint John, New Brunswick, Canada (Proud
No, no, you don't understand. He's not a clone by choice, he's clone-like by choice.
With Ganondorf, they started with Captain Falcon. A modeler draped Ganondorf's model over Captain Falcon's rig and then a programmer changed the numbers influencing his moveset to modify speed, power, angle, and such. An animator was brought in to animate a handful of new moves, but that's as far as it went. The time in creating a clone is needed for balancing the moves, not animating them.
Now look at Luigi. He has many similar LOOKING moves, but not one of them shares the same animation with Mario. With Luigi, they MIGHT have started with a modified rig of Mario, but after the modeler did his thing and before the programmer could start, an animator had to animate EVERY SINGLE one of Luigi's moves, not just a handful. And when the animator has to animate an entire moveset, you're no longer copying anything.
Luigi is as close to a clone as you can get without being a clone, but he is not as clone.
Admittedly, I know nil about programing. But it seems to me that if they started with even a "modified rig" of Mario before altering his animations and stats, they would have saved more time than if they started from scratch. Some moves, such as he back-aerial and down-smash, are clearly copied from Mario.

I also think you aren't giving credit to how many of Ganondorf's animations are unique from Falcon. Many of his A-tilts and aerial attacks are completely different.

So Yoshi's final smash is kinda like eating the random colour shell in Super Mario World. Interesting! I wonder what the difference between vomiting fireballs and merely breathing fire is.

And also Animal Crossing music, which CONFIRMS AN AC CHARACTER.
...I guess.
I dunno what Sakurai has in store for an AC character, but it sure looks like he has SOMEONE in mind.

I didn't really give much thought to the idea of them being attacked, but I'd say no. I'd think it much better if they were kinda almost "glued" to Paper Mario's side like how they follow you around in the games wherever you go. You jump, they jump. However this wouldn't be exactly glued but again more like in the games where they sort of run and jump after you. However if you were able to think up some good reasons why they should be attacked and thus separately KO'able (remember in PM1 you weren't able to attack partners as such to KO them!) then I'd still advocate that you'd be able to bring out another partner should you not also be KO'd.

Your favourite partners too? Great minds think alike I see! I wanted to include Watt as well but couldn't really see her moves fitting in at all. About Parakarry, I really couldn't imagine implementing his moves in either. Air Raid definitely for a Final Smash (if you've gotten that far in PM yet) but Shell Shot would require either homing mechanics (imbalanced) or would have to function in a set direction diagonally and thus you may as well replace with Kooper. Parakarry would be good in that you could replace the airplane with flying while he was out, but if you've got suggestions for implementations of Sky Dive and Air Lift then please say so ^^.

Agreed on paintbrush boy having a better chance unfortunately :/ But like you, I too would prefer to see Paper Mario appearing in Doc's shoes, especially with something like my moveset. Are 2 Mario representatives all that unlikely? If Pokemon is to get an estimated 6 and Mario has 5 but is losing 1 then I could stand to see Mario getting +2. With Toad almost all but out of the picture :( it looks like the options of decent characters are running out. Am I the only one that thinks that the Master should be an option? He'd be able to have awesome moves :D.

By the way, if anyone has any moveset requests for decent characters I may or may not have a go at giving it a shot, subject to whether I've played his games or like the character. Thinking of maybe giving a ToS character a shot (who'd be another awesome, yet unlikely, character choice :().
Yeah, you are probably right about Parakarry's moves being tricky to implement. Besides, Kooper is much more awesome. ;)

As for requests, it's been a while since I saw a good Llyod Irving moveset. Of course, whatever you decide to fine with me, as your movesets are always enjoyable.

Yes, Distort.

New list! With Distort!

Blast- i.e Mario Finale or Zero Laser. Basically a big Horizontal or Virticle beam

Lock- i.e Triforce Slash or Kirby Cook. Locks in the opponent in a controlled area of pain

Control- i.e- Volt Tackle, Super Dragon, or Giga Bowser Transformation. Lets you move the character as you give out damage while attacking.

Bubble- i.e Konga Beat. A bubble that surrounds the stationary character and inflicts damadge to all in it's range.

Scatter- i.e Platunea's Army. A large amount of enemy's swarm the stage, causing damage to those they hit.

Distort- i.e Nothing released yet. Distorts the proportions of other characters (speed, weight, hight, confusion, stun)
This is a pretty neat discussion. Another possibility (albeit a pretty boring one) would be where the player's stats (ie: speed, enduarance, ect.) see a dramatic increase over a period of time.

Bull****. He's not a clone. Although he and Mario share a few B moves, they play very differently and the majority of their moves are different. Have you ever actually played as Luigi?
Yes I have. Thanks for asking.

I basically addressed this with Oyster, so you can read my argument there if you wish.

A final smash that just kills everyone but you...they just lose a stock, no damage knock back or anything. Mid-fight "I thought I had 3 stock left? wtf?"
Meta Knight "I pwn too much...MUHAHAH!!"
Urgh... that would be both anticlimactic and cheep, I'm afraid. I hope that particular idea never comes to pass.
 

jimmysilverrims

Smash Ace
Joined
Jun 20, 2007
Messages
703
Location
Attatched to a bungie cord, reppelling into Ninten
Final Smashes could be interesting, perhaps there are some good ideas, but I'm worried that there won't be enought unique ones for 40 someodd characters and not be repetitive. Heck, I was worried when I saw Giga Bowser Transformation because I feared thet it would be too much like the perfect FS for Ganondorf: Durning into Ganon. I just hope that they'll be some spice to the Final Smashes, Yoshis was interesting, but there should be some more unique ones. But I am stumped to figure out a FS for say, Olimar, Wario, Ike, Zamus, Zelda, Fox, Snake, Meta Knight or Capt. Falcon. Long list, I know. But I am stumped.
 

Vagrant Lustoid

Smash Journeyman
Joined
Jul 29, 2007
Messages
254
Final Smashes could be interesting, perhaps there are some good ideas, but I'm worried that there won't be enought unique ones for 40 someodd characters and not be repetitive. Heck, I was worried when I saw Giga Bowser Transformation because I feared thet it would be too much like the perfect FS for Ganondorf: Durning into Ganon. I just hope that they'll be some spice to the Final Smashes, Yoshis was interesting, but there should be some more unique ones. But I am stumped to figure out a FS for say, Olimar, Wario, Ike, Zamus, Zelda, Fox, Snake, Meta Knight or Capt. Falcon. Long list, I know. But I am stumped.

Hrm... no idea for Olimar, Wario, Ike or Zamus. Zelda should use the Light Arrows since she's done it in both TP and WW. Don't know about Fox. Snake could always have a Metal Gear or Hind D attempt to attack him and hit everyone else instead, I guess. Or C4 en masse, like in the original MGS trailer, way back in '98. Metaknight could utilize Halberd bombings, or else his band of Meta-Knights jump from the Halberd to engage in fierce combat. Capt. Falcon's should be similar to Big Blue, with a stream of F-Zero racers charging across the screen, in my opinion. Like the touted but superceded Yoshi Stampede.
 

Devastlian

Smash Lord
Joined
Aug 21, 2001
Messages
1,618
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Rodeo, California.
I also think you aren't giving credit to how many of Ganondorf's animations are unique from Falcon. Many of his A-tilts and aerial attacks are completely different.
Moar liek one aerial (forward air), neutral A, and one tilt (up tilt...though they could've just bumped up the time...). And, of course, his taunt and victory poses but all of the clones are given a (mostly) unique set of these. Everything else is identical. <_< Also, and this is just me being bored and rambling on, Dr. Mario (if the purple stuff doesn't count for Ganondorf, the fire for Roy and Young Link's arrows then the pills don't count as uncloned), Young Link, and Roy all have completely cloned movesets, and Falco and Pichu both have one move each. Luigi has eight from what I can see.

But ya...Hopefully this update will end the week on a good note. Diddy looks cool...yet another character I'm interested in. :/
 

Metaknight X

Smash Journeyman
Joined
Nov 9, 2001
Messages
316
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Reading, England
Well, I guess the Petey haters can rest easy after today's update: he's not going to be playable. He does, however, look like he's gonna be a blast to fight...

This also raises the possibility of more bosses in Subspace Emissary. My question is, who? Will they all be bosses from previous Nintendo titles, or will we get to fight some original bosses as well? Who knows...
 

Arteen

Smash Lord
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Oct 2, 2005
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Vault
Final Smashes could be interesting, perhaps there are some good ideas, but I'm worried that there won't be enought unique ones for 40 someodd characters and not be repetitive. Heck, I was worried when I saw Giga Bowser Transformation because I feared thet it would be too much like the perfect FS for Ganondorf: Durning into Ganon. I just hope that they'll be some spice to the Final Smashes, Yoshis was interesting, but there should be some more unique ones. But I am stumped to figure out a FS for say, Olimar, Wario, Ike, Zamus, Zelda, Fox, Snake, Meta Knight or Capt. Falcon. Long list, I know. But I am stumped.
Olimar - Three (or five) Onions show up and drop a lot of pikmin on the battlefield to attack the other players. It'd be a vicious pikmin swarm.
Wario - Kat and Ana jump into battle to assist Wario.
Zamus - Zamus calls down her ship, which immediately begins firing upon other characters, and if she jumps on top of it, she lowers into the ship and comes back out with her armor back on.
Zelda - The three goddesses Din, Nayru, and Faore appear and give Zelda their strength. Zelda glows, and all her magical moves become much stronger, faster, with a larger area of damage and more kncokback.
Fox - Fox calls in an airstrike, then a few arwings appear and take shots at the other players (like in Corneria, but more intense), and it ends with a bombing run across the stage.
Captain Falcon - A huge, glowing, fiery falcon rises above the battlefield and attacks other characters with flames, while CF glows with fire himself and becomes stronger and more resistant to knockback.
Ike, Snake, and MK - Never played their games.
Just some quick ideas.
 

Fyacin_the_Deadeyed

Smash Cadet
Joined
Jun 25, 2007
Messages
49
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. *gasp* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *faint*

*cry*
Ridley I really hope your not a boss.
 

Copperpot

Smash Ace
Joined
Jun 8, 2007
Messages
514
Location
In your cereal, stealin' your prizes!
Well, Petey Piranha is a very minor (mini) boss in one Mario game. He holds little importance to the series as a whole.

Someone like Ridley, who is a major character that reoccurs throughout the franchise, shouldn't be thrown in the same boat.

Though it does make me wonder. How would Ridley fit into the single player mode? I can't imagine that saving princesses is anywhere on his 'To Do List'.
 

Copperpot

Smash Ace
Joined
Jun 8, 2007
Messages
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In your cereal, stealin' your prizes!
I tried to put Bowser and Ganondorf into those same shoes, but they have a bit more to work with, granted the princesses in question are from their respective games.

Either one of them could be trying to "save" their princess so they could in turn take them captive themselves. It's hard to say. Bowser's role as the villain has somewhat dwindled in recent games, and Ganondorf just seems . . . TOO evil to even mess around with this.
 
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