It's kind of weird because from both ends it can be hard to get in. Especially if Falco makes use of that mid height laser that beats run and SH and you can also jump over if he PS'. But besides that, it's still pretty difficult for Marth to fully get in. If you're backed up a bit then he has to take a while to get in if you're shooting quickly, and those closer spacings give you better opportunities to approach as well. Also when I play defense, I like doing so by faking going in so he can never be too sure about coming in against me. If you do want to play regular defense, I suggest dashing back at around the tip of Marth's DA range or otherwise using WD away to move back or even SH away so you can turnaround laser or something. Otherwise just watch for his DA/Nair in and you can hold down vs DA or shield both(may need to run up a bit) and punish then. I'm sure playing around with some of this will be useful.
Is that laser viable to consistently learn? I've tried practicing it before and I wasn't even sure how to do that. Is marth's crouch height the same as his dash height?
Do you have to play regular defense as a mixup to playing defense while threatening going in to add more depth to that threat range? Or can you just get away with mostly threatening playing the mixup from that range? Are those two ranges easily identifiable for the marth? How does marth close space against falco without fully committing to an approach?
https://www.youtube.com/watch?v=zrP8NEBXpno&
At 5:18 after I hit those 2 lasers was that sh laser forward good? Looks like I tried to setup for turn around up tilt if he drifted in. At that far diagonal range what position are you looking to get into ideally and how can you do it from there? Is getting under the puff one of the best positions for falco in the matchup? Could you also try to setup dash in pivot bair at that range?
At 5:29 after I hit those 2 lasers how should I have approached that position? Puff still has a ton of mixups in that situation so when she does have all those jumps do you just prefer to play it safe and take the ground? Seeing as he ff pounded in dropping through the platform does seem good against that and you get to cover the ledge.
At 5:53 when I do that full hop, what is it covering and threatening?
At 6:00 I got pounded. Should I have just gone to the ground earlier or fallen through with bair instead? Is the platform position against a puff offstage bad or is the ground simply preferable?
At 6:07 I nair into the wding puff. What is falco's best option against that? Super late aerials seem ideal there but then that defeats the purpose of the aerial. A similar position happens again at 7:16 where the puff drifted back after getting lasered and then shields and I get grabbed for nairing in.
At 6:15 when the puff is camping bairs do you think getting on the side plat is good to shoot her? OR should you just stay grounded? Is mixing up dash lengths and pivot bairs the best way to push in on space when they're retreating diagonally with bairs like that?
At 6:16 the puff drifts in with diagonal nair, that's his main approach and I'm not too sure what to do about it. Should I be standing with my back turned more to threaten u tilt and bair?
At 6:19 when I hit that high laser what do you do if you know they're gonna do that jump drift forward fair? Turn around to cover them coming in and then full bair if they do do that?
At 6:50 the puff is in an edgeguard position. Was my full hop dj bair good there? I think it made him go to ledge but he probably could have hit me out of the full hop. Is forcing the puff low like that good? If they're below the ledge like that is the ideal position for falco to be on the ledge so you can dj dair them? Or can you just stay on stage and threaten sh dair or down angled f tilt?
At 7:05 my sh laser in gets baired. One general rule I've come up with for falco is that lasering in is super good if you hit the laser but otherwise nair is more likely to hit. At that tempo of dash back what could I have done instead?
At 7:14 after I hit that laser is the defensive sh dair I do good? What was it covering? Can puff just space bair on that sh dair everytime?
At 7:27 was that lasering covering anything important? Should I have just already been prepared with my back turned to defend against him coming in?
The side plat position happens again at 7:30 so I think I just have to fall through bair more.
At 7:52 what did that full hop threaten and cover?
At 8:20 I do another full hop bair, which really doesn't seem good cause it just gave puff the ledge for free. If the position was like this
https://imgur.com/37E3G59 how do you edeguard that? (I realize how broad a question that is lol). This position happens at 8:42 so could you break that instance down for me as well?
iirc you had a few exchanges with yort about edgeguarding puff over the summer so I'll go search those out.
At 8:32 I get naired again, the puff really isn't converting off of the nairs but he does get the ground which is frustrating.
https://www.youtube.com/watch?v=2W-6iTKQe3o
At 1:16 he full hops over my laser, what are falco's options in that position?
At 2:38 after I hit that laser can I just crouch to cc if they dash attack and then punish if they f tilt? What other options are viable there?
At 2:57 after I hit that laser in close range he jabs me. Is the only way to deal with that to dash back and then play a mixup there? Is my own jab viable there or should it be used sparingly cause they can just shield?
Against sheik at full threat range after you hit a laser what's the difference between sh instant nair in and sh mid nair (ff and no ff)?
When you're in the corner on fod what should falco be looking to do? Should you be fighting your way out of the corner or playing patient and waiting for an opening? I normally tend to just full hop and then play some mixup there but I want to find a gameplan in the corner that's more grounded so i can mixup between the two. I think i rely on laser a lot in the corner and the side plats mess that up unless you want to put yourself right next to the edge and laser there but then at that point it's probably just better to grab ledge and then ledgedash or double laser.
Thanks so much PP