a few q's from a set i'm watching
https://www.youtube.com/watch?time_continue=20&v=DxjW4-m8vzw
so ginger dashdances out of the nair and i'm guessing he went for a dair, but how good would dash attack be? What about grab? I could see grab being not super good since Hax could've rolled or jabbed before ginger could grab but what about dash attack?
https://www.youtube.com/watch?time_continue=27&v=DxjW4-m8vzw
instead of doing another shine he goes for a bair. wouldn't shine put Hax in a worse position even if Ginger couldnt convert?
https://www.youtube.com/watch?time_continue=182&v=DxjW4-m8vzw
is there a way Hax could cover a shielddrop/drop through laser? I can see run off aerial to try and catch the fox, but would dropping through the platform be safe at that distance?
https://www.youtube.com/watch?time_continue=190&v=DxjW4-m8vzw
would ginger have enough time to dash back after the laser to cover Hax's OoS option (excluding something like WD OoS jab/shine)? And would it be better if ginger stayed back with the laser and did a shield stop before jumping?
https://youtu.be/DxjW4-m8vzw?t=230
why not go for fair? i see he went for ff to plat > utilt, but would utilt be much better in that situation?
https://youtu.be/DxjW4-m8vzw?t=509
after teching the shine, how dangerous would dash back be? if Hax jumped forward and attacked would Ginger be out of the way in time? could he also have utilted or dash attacked right after getting up?
https://youtu.be/DxjW4-m8vzw?t=559
what was the bair covering and why didn't ginger go for a laser?
Dash attack would've worked. Grab might have since Hax drifted forward but it wasn't a full drift so I'm not totally sure. DA struggles with people holding down or away sometimes but I thiiink here it might be more okay.
Both options could be okay I think, but with Bair you'd want to land on the top platform/drift with him so you can chase him down to push Fox offstage. If you DI out for shine and get Bair'd at this percent it could be a decent edgeguard situation. And if you hold in, then it could be a shine. Holding out for shine could potentially make it easier to follow up either way for Falco, but not necessarily like if Fox went to the right and Falco went to the top platform. From there Fox has some drifting wiggle room plus DJ and less percent than if he got Bair'd. Of course shine can lead into another shine and up-B or another Bair mixup but you get the idea.
Yes because Hax was coming out of roll when Ginger was actionable. If you mean in general then it would be close and could be a high low type mixup.
Yes he had plenty of time. Your solution is okay unless he did something like FH then I don't think it could necessarily catch that.
I guess if he landed on the platform he could have Utilt'ed but it wouldn't have true comboed or anything. The Fair is fine there.
Ginger could have punished with dash back Bair or Utilt here if Hax did move in because Hax did Dair while Ginger was teching. Dash attack would've lost to Hax's retreating Nair.
He was attacking Hax WD'ing in OOS. Laser may have taken too long to get into position if Hax read it and Hax could have punished.
I have a couple questions/ideas vs puff and peach, sorta rambly I'm just unsure of my thoughts and any feedback on them would be helpful!
1. Against peach can you always laser her float on reaction safely (with highest SH laser/full hop double laser with fast fall)? I'm thinking if she's floating around the middle of bf you can. I'm also thinking that the laser might hit her before an aerial comes out.
2. Is preemptively predicting the float and shooting a high laser something I should go for?
4. Generally speaking hows peach's punish game compared to falco. When I play against characters like Fox, I try to turn as many situations as I can into situations where if I win I get a shine even if it's a bit of a gamble which can be kind of risky, but If I fail against fox I don't need to win as many situations to turn it around. However I feel like this approach doesn't work on peach as well and that I need to go for more guaranteed stuff and less 50/50s. Maybe my punishes against peach or my defense just isn't that good but I'm not really sure.
3. When peach is on the ground, I'm thinking I should shoot several laseres before I go in, since lasers beat most of peaches ground options (WD back/dash attack). Also I kind of feel like I should just laser as quick as possible rather than dash dancing since I feel as if that just gives her time to move around/float but I guess changing the laser timings can also mess her up. Idk any advice would be helpful here.
5. For shield pressure I'm thinking my main goal is to just weaken the shield so I can come in laser with a shield poke/dtilt or something. If I'm not going for that I'll just shine grab just to mix things up. I'm kind of scared to go for more risky shield pressure that might lead to a solid shine or something.
6. Against puff if you see her jump in the air, is it safe to just wd/dash in asap, since it's going to take her several frames to float back down into a threatening range. I'm thinking if she's kind of close to you and she jumps, you can position yourself right under her (or a lot closer) where you can threaten with full hop and stuff.
7. Also is ( run up shielding puffs aerial -> wd oos -> something ) a thing I should be going for often, this is my main way of getting into puff since most of the time puff has to land after she throws out an aerial that can hit you which means you can wavedash out and have puff be stuck on the ground.
I haven't really looked into some of the more niche scenarios but I want to develop a simple overall gameplan vs puff/peach.
1. Not if she gets too close or you don't drift back enough. Starting her Fair or Nair early could hit your higher SHLs. DJDL she can get under it so it can help to drift back sometimes as well, though that won't always work.
2. I don't think it's worth it since you can't get a great reward off of it iirc and if you're wrong you could just get dash attacked or not control her grounded movement etc, but I know other Falcos like to do that sort of thing.
4/3. You mainly just need to dislodge Peach and then Bair her to death until edgeguard. So hitting shines isn't as important besides being super useful for dislodging. So yeah guaranteed stuff is probably fine as a general rule but feel free to experiment.
3/4. She can still jump between lasers. Squid mentioned that if you shoot a regular height and then highest laser asap you can hit her jumping to float though. But if you're doing more than that then she can just float anyway. So lasering a bunch in general will result in her floating.
5. Not sure what matchup you're talking about, but I'd recommend spacing aerials too, Bair particularly. If you're talking about Peach then double shine is probably okay sometimes too.
6. Jump when she's already in the air? Yeah that's good.
7. I think it should be used sparingly, especially since Falco's jumpsquat and overall speed is much worse than Fox's. Puff can just start faking moves and messing with you in shield, or hitting your shield then setting up on you WD'ing out close to her when you don't have a laser out. Depends on situations though and is worth experimenting with sometimes.
https://www.youtube.com/watch?v=ywwTYqlPl1A
Starting at 0:08 therealthing does that dj sh to side plat then fall through plat laser. Afterwards he tries to whiff punish swedish's fair. I know I've asked about this before in the past but can you tell me a bit about the position where sheik is on the side plat of dreamland and falco is right below? I want to be sure about this one. I think the options are full hop bair retreating, full hop shine then you get a mixup of dj or wl on plat, sh upair, doing sh to condition/wait for shield to get smaller, immediate dj with back turned to threaten bair/laser and they don't know if you're gonna land on side plat or not, sh bair, up tilt, and retreating laser.
Also do you think it was therealthing's mistake to let swedish on the side plat in the first place? I feel like the way he did the dj wl he was trying to threaten something from short hop but then get swedish to whiff by going to the side plat. But that probably would have been better if he had been going towards swedish with a dash sh instead of a drift in sh. Also Falco going to the side plat is even more committal on dl because it's the highest. So it takes longer to get up there and come down with aerial/laser.
Uair maybe not so good on DL. Dashes to encourage them to drop while also using some dashes back to set up for Bairs is a good transition tool. But yeah overall that covers it.
His play was alright since it mixed up his laser with going to the platform for a new strategy. Swedish jumped in place to beat incoming approaches so he could have lasered in place or faked then hit Swedish's landing. His play was fine to me but he messed up hitting Swedish's Fair landing lag.
People like to say you should just crouch cancel vs sheik, but I don't feel like I have a good understanding of punishing sheik aerials with crouch cancel. Dtilt is too slow and can be crouch canceled by the sheik, shine often misses because the sheik is spacing. Should I be grabbing?
Unless she's hitting you with late Nair or mid Fair or something it's unlikely you'll be getting to CC punish her aerials. CC vs her aerials just keeps her from following up. CC is great vs her tilts and dash attack primarily.