Hey,
I just wanted to ask if the optimal order of things to learn for a new falco main would be basic tech skill (Short Hop, Fast Fall, L-cancel, SHFFLing, Wavedashing/landing, Dash Dancing, Directional Influence (DI), Teching, Jump Cancel Grab (JC grab), crouch cancelling) and then once i have those down and can apply them, learn punish game or falco specific tech before trying to improve punish game. Also, during the phase where I learn my basic tech, should I be playing netplay matches or practising alone entirely? Trying to figure out the optimal order of practise has really been confusing me lol.
I'd say learning basic tech and then going toward punish game when possible is a good route. Netplay is okay to implement what you're doing, but I'd say you want to put emphasis on basic tech. The most important thing is to start, and then see how your strategy affects your growth. There will always be something to do.
Hey PP, I have some falco ditto questions.
1. If I shoot a laser that hits and land like 1 dash away, should I like always nair/dair? I feel as if the only thing falco can do after being hit w/ laser is shield/roll, and everything else would just get hit by an instant aerial (I'm not entirely sure how safe on shield a aerial fast enough to stuff everything would be though).
Also depending on your spacing after you land with a laser, you and your opponent have access to different options, but I have a hard time reacting to my spacing after I land because of how fast you need to act. Do I need to just predict how close I'm going to be after the laser? or maybe react to what my opponent is doing while I'm in the air?
2. I know doing stuff out of laser hit stun is really important, like jumping/dashing away/shielding/utilt etc, but I feel like a lot of the time where I get hit by a laser I don't expect it (maybe because I'm either trying to laser them or trying to bait out a move with dash dancing or just not expecting a laser). Since I don't expect it, I react a lot slower allowing the other falco to just aerial me before I can do anything. What can I do to respond more quickly?
3. I noticed that some falcos just crouch under my nairs which makes me think if I should just dair more often. I'm still not really sure when to nair/dair. I know nair is safer on shield and dair is usually better on non shielding opponents. Late dairs also seem to be cover both scenarios which makes me think I should only use that but that doesn't seem right.
4. What do you think of intentionally letting myself get hit by a laser so I can do something after like utilt? It seems very rewarding if I have a read on what they like to do, but I feel like I'm just putting myself in a really bad spot.
1. He could punish you OOS if you instantly do it, and if you don't then delayed Nair could lose to take laser turnaround Utilt. So you have to mix things like grab and Bair and immediate aerials etc imo.
Yeah you need to predict in the air as much as possible, and you can watch after landing without doing anything early on to see what they like doing and use that information later. You can guess a lot when in the air.
2. I would practice getting hit by lasers then acting. Take laser dash, turnaround Utilt, shield Bair OOS, whatever.
3. Late Dair takes longer to come out and doesn't stick as far forward, so there are pros and cons. But yeah crouch is surprisingly an issue in Falco dittos. I would just laser if you react quickly enough and are close, or do a delayed aerial if you react, or do a spaced early Nair/Dair if you're unsure. You could even dash back to see what they do then dash in mid aerial if you want.
4. It can be okay sometimes, but only if you have a read like you said. Betting on that in bad spots isn't a great overall strategy, but an okay mixup.
How do you guys approach tech chasing marth (off of dair knockdowns mainly)?
Something I'm really struggling with right now is finding a way to consistently punish missed tech. I've experimented with dsmash because it felt like the easiest thing to do on reaction, but dsmash really isn't very rewarding except at very high percents. I've tried messing with turnaround uptilt too, but this made it feel impossible to cover tech rolls, so it didn't really feel like a solution, just solving one problem and making another.
I'm still not sure if run up shield is good either. It seems like a good counter to getup attack, but I find that sometimes it shield pokes me (this is probably just me being ignorant of the hitboxes but idk). And this also brings the same issue of not being able to cover the rolls.
This problem feels the worst when marth misses tech on a platform and I'm beneath him. Sure I could bair on reaction but if marth is below like 80% this feels really unrewarding.
I guess what I'm asking is: is there a way to consistently get strong punishes on marth missing tech, or do I have to settle for single hits and make reads from there?
You're asking about all tech chasing then, otherwise you know shine and Utilt solve your problem already. And that's pretty darn hard for Falco to do, so I'd avoid it and just try to tech chase on platforms or by the edge of the stage so he can't do a full tech roll in all directions. Sometimes dash attack can get you what you need, sometimes SH Dair or Nair. You can also Fsmash in certain positions. Bair when Marth is on a platform is okay you just need to set up to edgeguard or Bair him some more when he goes high. You can also tech chase shine if you're below him on a platform you just need to (dash) FH shine him.
If you find this unsatisfying then Mango makes this stuff pretty simple when he plays so you may benefit from watching him tech chase.