Dr Peepee
1)
I still struggle quite a bit with players who do stand still (wait) > powershield
I'm having troubles both with players who do it after taking lasers and after landing lag.
What do you think the potential counters are to take laser > wait > react to laser with ps?
I'm thinking that because they are literally just standing in place it gives a great opportunity to take space with a short hop forward or dash forward which could lead into a closer range laser etc.
Next, imagine the position where I get a laser at a medium range and short hop in with the ability to mix up between approaching laser and delayed aerial. The problem i'm having with this is that colbol's marth tends to mix it up and react to short hop forward with uptilt and when I try to sh delayed aerial in to beat his shield he actually sometimes gets a juicy counter attack. What do you think the possible solutions are to this specific problem? It feels as though if I jump in I get boned regardless of what I do.
I'm thinking (after the laser) I should be doing short hop forward > double jump away sometimes, although I don't like that much versus marth, and also be doing dash forward > dash back here to feint an approach and maybe force him to shield, do you think this would be a good possible solution?
https://youtu.be/__Eot7miwRo?t=260
first example
Do you think doing a slight dash forward dash back into another laser would be good in this position? I'm thinking not because i'm cornered and I don't like dashing that much when i'm cornered, while I tend to think two lasers in a row in the corner is a good play.
I'm also hesitant to immediately jump out of the corner with an aerial here because I find marths tend to hold space and counterattack when i'm cornered etc. (Although I think this second laser I did would have gotten hit by fsmash / uptilt regardless so maybe it was a bad play)
https://youtu.be/__Eot7miwRo?t=278
second example
even with the slight dash back I do here to mess up his timing he still waits for long enough to shield on reaction my sh. Do you think I should be going for more delayed aerial plays here (because he might react to the sh forward with shield instead of dashing away like lots of marths do) or dashing for longer etc?
I guess i'm confused as to what I should even be waiting for if I should be waiting for anything at all?
https://youtu.be/__Eot7miwRo?t=374
third example
Here's me losing to him even though he shields my aerial on reaction and doesn't get a good counter attack.
Even though my play should win and get my shield pressure, it didn't work because he powershields the aerial instead and it pushes him so far that he gets a grab that outspaces my shine. What do you think the solution is here for this play that he does, and also just marths who powershield nair grab in general? It's an increasingly common play these days.
My thoughts are to do a medium dash forward after the laser to somewhat overshoot the nair, as he's just standing in place and waiting to shield anyways I can afford to make this play. I am also thinking that maybe empty hop is good here but i'm also hesitant to empty hop vs marth.
Do you think the play of take laser > wait > ps is mainly a play to counter approaching laser and approaching aerial?
If so and if it focuses so much on countering those two things, then it must be sacrificing other good players which counter other things, what would those other things be?
here's a list of potential solutions to powershield that I just want to run by you and see how you feel about them, feel free to ignore this part just kind of writing for my own benefit and hopefully others.
potential power shield solutions:
feel free to comment on these or add more
1: laser (Z) ps
pros high frame window, reflects them quickly and gets you a hit probably.
cons can't react to their powershield, it's a pre-emptive play. Limits your mix up tree afterwards as you have to act oos.
2: delayed laser heavily to mess with the powershielders timing
pros: really messes with people's timing and results in them missing PS. It also messes up their defensive timings as they expect to act oos versus the normal laser timings and thus have a chance of getting stuck in shield / stuck in their oos option they planned to use after PS.
cons: delaying your laser start up by 5-10 frames gives them more time to hit you with a counter attack that may not have worked otherwise. It also allows them to take / give up more space during the extra time it takes for your laser to come out.
3: dashing for longer to mess with his timings and maybe force him to move oos / jump which I can then catch with lasers
pros: as players generally have set timings and situations they like to go for powershield in, dashing for a bit longer during those situations can cause them to commit to another course of action (wd, etc) which you can then laser for free.
cons: if they don't go for powershield attempt you might end up giving up lots of stage and getting pressured because of falco's poor dash speed.
4: low lasers and jumping over the powershield
pro: looks super cool, gives you the ability to hit them out of their post ps option very well. low lasers are also just flat out more difficult to powershield for whatever reason I don't really fully understand why.
con: a: you HAVE to short hop after your laser
b: you have to shoot low / low mid height lasers which keeps you further away from potentially lasering their jump.
c: only works at certain ranges. In particular, it works around medium range with some variance. It works at longer range but you have to dash slightly before committing to the second short hop which is really hard but i'm sure someone could get really good at it.
d: does NOT work at close range (so after most approaching lasers, where you're at highest risk of getting PS punished!)
5: approaching laser / close range HIGH laser into crouch
pro: If they powershield your high approaching laser you can crouch underneath it and shine or do some out of crouch option at them!
cons: the spacing where you approaching laser into shine is actually not so easy to set up as falcos shine is small. If you crouch under their powershield you can't always shine as a result, so maybe if you were good at crouch > aerial or dash out of crouch or crouch > dash grab this would be a powerful option; but even then i'm skeptical unless you're in range to shine.
2)
https://youtu.be/__Eot7miwRo?t=691
What do you think I could have done that would allow coverage on his roll in after this approaching laser? I know the answer seems obvious with wavedash back and all, but as far as I can tell I should never dash back / move much when I land a laser this close (we've talked about this before). I also don't think I should do movement back because if he does anything oos I'm at a high risk of getting hit, but at the same time if I don't ever do any movement back here on a mix up how will I be able to cover this roll? I'm wondering if I just shined it would have hit his roll startup lol.
https://youtu.be/__Eot7miwRo?t=813
Was this laser > nair in here a bad play for all intents and purposes? More specifically, if I land a laser at a medium range versus fox and assume he will full hop after the laser is it always bad to go in? The reason I ask is because I often have seen you and myself and other falcos approach in here and manage to have enough time to uptilt them falling ontop of you with an aerial. It seems like a really reliable play where i'm covering myself. But the timing of it is confusing. In this specific instance it looks like I barely didn't have enough time to uptilt so the shield was good, and maybe even a spotdodge would have been good, but I've seen it work many times where they jump after laser stun and i go in and have time to uptilt them.
Do you think that's a result of colbol jumping very quickly after the laser stun as compared to other foxes who perhaps aren't as fast so I have more time to uptilt?
colbol is a massive fan of shinestall recovery.
https://youtu.be/__Eot7miwRo?t=833
Here, he shine stalls below my run off dj high lasers and double jumps over them when they're over. What do you think I should have done here to account for this shine stall? Should I have just delayed my initial run off dj lasers on a read or should I have just immediately shot more lol? I also think I messed up my timing on the laser to hit his up b to ledge horribly so I should get better at that.
I watched your vod versus colbol from MLG, and I noticed that you would often just keep lasering in place on the stage waiting for him to jump out of his shinestall, while i've had the problem of grabbing ledge / trying to hit the side b too early which colin then just side b's over. Would you still recommend this course of action?
https://youtu.be/__Eot7miwRo?t=846
last question
After he lands from his ps after the first laser, was me going for a dash back laser here a bad idea? I feel like because of the high percentage and the frame disadvantage he was likely to immediately go in here and go for another, which puts my second laser at high risk. I think it's high risk also because if he had acted out of PS better with something like wd shine it would have lost me the set right off the bat .
I guess i'm asking if you think the second laser I did after he PS fhed the first one was risky or if it was an okay play. It almost lost me the set as mentioned above so I was worried it was bad but also if he didn't PS i would have possibly gotten a free grab or crossover dair out of the corner (I think I would have gone for grab)
Thanks for your time, sorry if questions aren't clear feel free to ignore them. Asked lots of colbol questions because I want to beat him consistently.