Waiting is fine, but you should know how to threaten it too. Most Sheiks do come down and don't camp if you mix up things a bit, so as long as you don't just sit there and obviously wait you can probably convince them to come down.
You want to Utilt her when she's higher up usually and you want to hit her leg, not her body. I think otherwise it can trade iirc, but you can test it. Dair you can hit her extended leg as she lowers as well, or Dair over the leg and hit her body as she goes lower(if she drifts back this is less possible or impossible depending on spacing etc).
I like to back up and laser, so dash back or WD back laser. But you can mix that with Dair in to keep Marth honest(though you should wait a moment before doing this so he doesn't have an easy reaction during jab lag). Getting hit out of the air is the worse one. If you get hit on the ground you can laser in place and regain laser momentum iirc. Mixing this with dash in to fake or dash back run in and then lasering out of either dash is the deeper mixup if you feel you need it. Just try to get away if you get side B'd unless you land close enough to shine. Retreating Dair is good as is backing up and lasering or rolling away.
Sometimes you can shine or JC Usmash oos, and sometimes you can Dair or FH. I think shield DI'ing away her spaced one and going for Dair or WD/roll back or holding shield is a pretty good and safe mixup.
And good stuff man! Hope you keep pushing =)
How do you dash in to fake after getting hit by the jab when you're already so close to marth? Is this a full dash? Or like a half dash sh drift in to set up for a laser/low dair/tomahawk shine? Or maybe even a dash into cross up dair?
Why is there more offensive mixup potential after getting jabbed rather than getting side b'd?
If I am about a peach roll away (how do you describe distances in melee??) from a falco who is falling, how do you contest that? What is the best laser timing/height to do when they're falling from a full hop? How is that different from when you think they'll do their own laser or not? Is yolo nairing into them any good?
If the opponent is on the side plat of battlefield at 0, or very low percent at least, is full hop bairing even good? Because even if it hits they just tank the hit and then gain ground control. I'm guessing it's probably worst to do this vs marth where he can profit most easily off of the position. What about vs sheik and falco?
Do you know how sdi/asdi works against falco's lasers when the opponent is in tech flop? Like in terms of laser staling and percent and sdi vs asdi or both at the same time.
https://www.twitch.tv/videos/386039386 - I have a few questions about one of the games here, but I also hope that you can see that I've really simplified my play and that the base of my playstyle is the basic tools falco has that I practiced through those deepening exercises. Also I think because of it I've now come to be known as "methodical" or "cerebral" and all those similar words.
44:53
In a similar vein as the last question, vs marth doing that full hop fair thing, can you full hop aerial whiff punish through him and then still maintain a somewhat neutral position even though he'll probably hit the ground slightly faster than you? As you can see I go for another bair but bet cc grabbed.
44:35
If you catch a marth falling with a laser where he has enough time to spam fair (like only 2 feet off the ground), is that even a good position to go in on? If you do go in is dair or nair better? Does marth have other stuff to do besides fair or dj? What if you catch marth's foot with a sh high laser? My opponent airdodged here which is interesting, and even though I know about that option I've never seen it commonly used.
45:00
That dair I did on the plat was really bad. What other options does Falco have here while the marth is pressuring with sh up air and up tilt? The two that come to mind for me are full hop and back flip off of the platform laser.
45:59
If I land a laser on marth right outside of his up tilt range and then they do up tilt anyway, what should falco do? Is it laggy enough that you can still dash back after the laser and then whiff punish their up tilt with dash in nair or laser? What are the marth's mixups in that situation besides up tilt? How does up tilt compare with marth's jab and side b that we talked about earlier? Of course I can't really dash back in that specific situation so what should I have done there?
46:35
I do that bad falling high dair on his shield. This really doesn't seem that bad of a position for falco noticing as my opponent decided to shield, but what could I have done better and what could the marth have done better as well? Is there a way to space a dair on their shield while fastfalling from a full hop like that wihtout getting grabbed?
46:46
He's in an edgeguard position and i use get up attack after the marth killer. I probably should have just done dj off the ledge into late bair or dair, but since I did getup attack he got another recovery opportunity. Also seems like marth has quite a few options there since he has all of his resources and gets out of hitstun quite early. Is this a "solvable" position for falco or was my mistake simply not bairing or dairing him after the marth killer?
49:37
How would you have done the edgeguard here? I'm genuinely stumped because I feel like there should be a way to guarantee kill falcon based on how he di'd. Would you have grabbed the ledge? How would you have followed up instead of that up tilt into bair that I did (which sent him the wrong way by accident I think, or maybe I was going for soft bair). And then after the bair I did that d smash on his up b which he could have tech up b'd. Do you have a way of covering falcon's tech up b from the stage and not from the ledge? Maybe like down angle f tilt into buffer spot dodge with c stick?