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Go to a tournament and make some friends. After you surround yourself with other competitive players, improvement comes naturally.Hi, i'm new in smashboards.
I'm a n00b in Melee, though i've been playing it since 2001, but after I saw the pros in the game, I felt in love with it, so I want to main Falco and I don't know where to start. I hope people in this forum can help me to get better and better.
So, what's the first advice to a newbie Falco?
Theoretically, if your opponent hard DIs full to the other side of the stage, you wont be able to get a followup if you jump immediately. So, to give yourself time to react, you simply waveshine and then react accordingly. You can't waveshine like Fox can on Marth, but it's still useful to give yourself reaction time.What does Falco get out of waveshines? What situations should I do them and what are his follow ups?
It also opens up more options when comboing floaties/semifloaties at mid percents. And waveshine OOS is killer because you can do anything afterwards.Theoretically, if your opponent hard DIs full to the other side of the stage, you wont be able to get a followup if you jump immediately. So, to give yourself time to react, you simply waveshine and then react accordingly. You can't waveshine like Fox can on Marth, but it's still useful to give yourself reaction time.
The goal of shield pressure is not to break shields. Why would someone be afraid of your shield pressure if they're not only staying safe, but actually getting free hits? Your pressure should, above all else, keep yourself safe if an opponent blocks an attack. Falco is the most fragile character in the game, so you cannot afford to play the type of game where you and your opponent each get openings on each other 50% of the time. It's more like you need to be getting 70% of the openings because basically every character KOs you sooner than vice versa.My shield pressure isn't working out. What i'm working on is mainly dair-shine-wavedash then rinse and repeat or try to catch him with WD in-shine. OR dair-shine-SH nair fade back. so it eats their shield till its ridiculously small but almost never pokes.
My opponents are not afraid of shielding in the least against me, everytime they'll wait for my pressure string to be over then jump on me with an aerial / grab since I'm not in the best position after that.
- I know nair is safer on shield than dair, but in my case that's not the problem for now, since they're doing nothing actually during the pressure but rather counter attack after I'm done.
Should I try to nair-shine-nair-shine over again right in their shield like PP used to do in 2011/2012 ?
Should I grab more often so they're not too confident to shield against me, and mixing shine-grabs in my pressure ?
Thanks a whole bunch !The goal of shield pressure is not to break shields. Why would someone be afraid of your shield pressure if they're not only staying safe, but actually getting free hits? Your pressure should, above all else, keep yourself safe if an opponent blocks an attack. Falco is the most fragile character in the game, so you cannot afford to play the type of game where you and your opponent each get openings on each other 50% of the time. It's more like you need to be getting 70% of the openings because basically every character KOs you sooner than vice versa.
Melee is not a traditional fighter, but the rock-paper-scissors dynamic between attack-block-grab is still prevalent. If they are blocking your attacks, you should be grabbing more. Obviously Falco has weak throw followups so this aspect of his RPS is less potent, but it's still useful to condition your opponent and you can occasionally get solid combos off of grabs. If you aren't getting much from grabs, you can at least position yourself so that when you do attack, they aren't guaranteed to be shielding. Delay your approach and only attack when you anticipate them doing an OoS option. If you hit someone right as they try to roll or jump OoS, they will think twice next time you make them shield. If they want to just sit in shield without you attacking them, their shield will disappear plenty fast, along with their options.
The other thing you should keep in mind is Falco is extremely good at punishing people in the corner. One of his biggest weaknesses in neutral is his ground speed, but when the opponent's cornered, they don't have room to outmaneuver you on the X-axis. If they roll in or try to go through you, you have good, quick attacks to deal with this. If they try to go over you, utilize Falco's amazing vertical mobility.
A mental game is something you develop, not something you're born with. Don't get frustrated, just keep working on being aware of what's going, like what things are working and what aren't, and what you can change that might give you a better edge.Thanks a whole bunch !
Everything you said is pertinent and useful, but it's the thing about delaying attacks that I really needed to be reminded of. I recognized it a lot of times in mango's pressure for example. I understood what he was doing and why, but I never EVER did it myself for some reason... All I tried to do was to put them in the most shieldstun I could while exhausting myself on their shield.
I think I understand a little better now, like what PP said : no laser is just as threatening as laser spamming (which I thought to be stupidest thing ever not long ago).
Like always I was overlooking RPS dynamic. Everyday I play friendlies I realize I have the worst mental game of any one I ever played. Actually I'm so bad at it you could say I don't even have one, so the "better" players get free reads on me constantly and outplay me by a mile every single game.
Another form of pressure, especially if you can force your opponent to shield. You can waveshine back and forth on their shield.What does Falco get out of waveshines? What situations should I do them and what are his follow ups?
Uptilt destroys Falcon as well as locking him down with lasers. Also he can't really do too much if you land behind him so cross up aerials mess him up pretty bad.Can some of you please give me tips on the falcon mathup? All toes down throw tech chases kill me. ):
at high percents i like to launch them off the stage with something like an ftilt, forward throw, maybe a stray aerial if i can and then put them in an edgeguard scenario. sometimes the edgeguard scenario is checkmate depending on how they di, and how youve conditioned them.Can I have some tips on high percent kill setups vs fastfallers/semifloaties? My opponents keep living way too long, and I'm over relying on laser d-tilt which doesn't kill them until really late.
Laser>shine, laser>grab, laser>jab, Laser>dtilt. If you fire the laser at the right time, you can catch him if he tries to jump out of shield, and if he doesn't jump you use the shield stun from the laser to shine/grab/jab/dtilt his shield. This way he doesnt have the time to react to your shorthop after you laser his shield, as he would if you did laser>dair>shine or laser>nair.Having a problem approaching falcon.
I understand that neutral against falcon is more defensive, so pinning down falcon in his shield is a must. I don't really have a problem getting falcon's in their shields, it's how I attack afterwards that's difficult. At first I'd get him in a shield and then I'd try to nair/dair into shine/standard spacie pressure, or just nair shinegrab. This is super effective on newer falcons. But I was playing a falcon who's much better than I am, and whenever I got him in his shield, he stuffed my approaches.
So at first I'd get him in his shield, mix up my approach timing, and then shffl nair/dair him. But literally everytime I short hopped he'd nair or uair immediately, stuffing my approach. So, naturally, I started mixing up approaches harder. I tried to get him in his shield, run at him to make him think I was about to shffl approach, then WD backwards or dashdance around him to bait his nair/uair, but i kid you not when i say he litearlly would not do it unless i short hopped TOWARDS him. I tried empty hopping and that didn't work either. so i ended up just grabbing him more instead of shffling and getting like 30% follow ups, which is bad in that matchup. I asked him on how he had such a read on my shffl approaches, and he said "i'm jsut reacting to your short hop and nairing immediately"
So wtf do i do? i cant bait him because he won't budge, and he has the craziest reaction times so I cant really trick him by short hopping in place. i was thinking like maybe short hop towrads him, then dj backwards? or maybe sh waveland backwards? tips would be appreciated
Sorry what does "Spotdodge" shine mean?Spotdodge Shine is broken. Use it if you are getting grabbed a lot.
I personally think it's mainly stopping her movement/reading her Jumps imo, Westballz vs Tekk or PP vs Hbox are really good sets to look at., jab at high percents can lead to any safe kill moves like Bair. (Sorry if my grammar is bad)Does anyone have any tips for the Jigglypuff matchup? Is the key just being super patient and try to tack on damage with lasers?
Lasers are useless for damage in 99% of scenarios. They are too risky. If you try to laser camp Puff for example, you'll rack up 20% (if you're lucky...) and then they'll finally get an opening like a pound or aerial with your back to the ledge and you die. Same goes for pretty much everyone.Does anyone have any tips for the Jigglypuff matchup? Is the key just being super patient and try to tack on damage with lasers?
I never thought of this affect from lasering. If puff fairs instead of bairs is there anything falco can do to really punish it? or is the advantage purely from decreasing her range?- Laser her to keep her facing you (prevents bair spam)
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