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Hey Kage, you're also a great player. An amazing Ganon at that. Will you give me your take on the Ganon versus Falco match up on both sides? What shouldn't and what should be done by both players?Ya for the CC, you really have to watch it with the range in between you and Falco. Pretty sure theres a distance where Nair will hit but Dair won't. But by then I guess you can perhaps simply CC laser into jab trade with dair if not uair. I think that's how it goes, not entirely sure, I have a hard time visualizing these situations lol.
http://www.youtube.com/watch?feature=player_detailpage&v=M5DD_SLCmrU#t=300 It looks exactly like that.
Focus heavily on one character but play the others sometimes. Other characters help with blocks and add knowledge but they are a minor role compared to how much work it is to master one character.Tak Thank you. I hope to play you someday and hang out bro. I have another question. I play a verity of characters, but the first one was Falco. Should I continue on playing them all while developing my Falco, or should I stick to one? I remember reading a thread you wrote about the multitude of knowledge you gain from different characters.
Idk if anyone knows the exact number of nairs per minute with Falco (Fox is on YouTube I think), but iirc it's around 110. Not sure on that though. While knowing the max amount as a goal is good, you really should be striving for consistency over raw speed. Melee is weird in the way that if you focus on consistency, the increased speed will come naturally over time. A player that really isolates each section of a SHFFL and makes sure he does each step without worrying about the speed will have much more fluid tech skill than someone who is just cramming the fastest SHFFL possible into each of his jumps. When you take your time learning fast tech skill, you also get a better understanding for the different cadences of the possible timing mixups. Players who only do the fastest version possible not only end up getting stuck doing that one timing, but the timing of their actual attack, FF, and L-cancel become inconsistent because they did not stop to learn the rhythm of the tech.I'm setting some speed goals and i'd like to ask a favor of anybody who knows the following or is willing to test and find out the following and post here.
The maximum amount of times falco can do each aerial separately for one minute. In other words, I need to know the max amount of times falco can dair in one minute, bair in one minute, fair in one minute and nair in one minute. On the stage and not using any ledge canceling tricks. I'd like to use this rate as a goal to drive me to play faster.
What are your opinions on allowing the hands to rest from serious work at trying to improve? Do you feel the hands can be played to an intense level everyday and can recover well enough to push hard each day? Or do you feel there should be *light days* or even rest days?
Hey Kage, you're also a great player. An amazing Ganon at that. Will you give me your take on the Ganon versus Falco match up on both sides? What shouldn't and what should be done by both players?
I think the matchup thread discusses general pros and cons of each stage for each matchup, but that's the only thread I can think of that would have any guidelines concerning stages.Is there a thread or something that discusses the pros and cons of playing each stage as Falco? (something along the lines of Scar's stage guide in the Captain Falcon forum)
Invincible ledge dash:
Can someone who knows what they are talking about explain the timing of how to do this? Every time I've done a wavedash from the ledge with fox I'm usually vulnerable. A prime example of someone really taking advantage of this strategy is Leffen.
Mango said he thinks Fox beats Falco. I forget which episode it was, but it was during one of Melee It On Me's match analysis vids. I highly recommend watching all of them anyway.@PP:
Dont know how recently this has been answered but, what are your current thoughts on fox falco?
I kinda think fox barely wins cause their punish games are equally good (more or less) and patient fox has a slighty stronger neutral game. also falco dies more easily (and i main fox so this isnt just character johning)
but then again im bad, so id like to know what you currently think. or just say that you addressed it recently or your mind hasnt changed since 2012 and ill go hunt for posts.
Hi there!ive already watched all miom vids. i already know what mango thinks.
i just want to know what pp thinks
You have an odd habit of using uptilt a lot which isn't bad necessarily since it's a good move but pressuring with it probably isn't advisable (like 20 seconds in or so you utilt on jappy's shield and get grabbed for it–a shine might've gotten you free there). Also, would I be wrong to say you don't feel super comfortable on platforms?Hey guys, I have a friendlies set that I'd like some critique on. Obviously there is some serious issues with my tech skill consistency and edge guarding but I'd like some insight on the matches anyways.
The first few paragraphs are generally referred to as "spacing", and it's one of the things that makes Melee so hard. You have such detailed control over your character, but that means you have be able to control your character like you are performing surgery with your hands. It will come with practice as long as you stick at it. Practicing consistently helps especially.Can I get some critique on this problem i'm having
Alright so I've got a weird problem now with my tech skill. L canceling is learned and wave dashing is here but
When i'm in the middle of playing somebody, positioning myself to land the move into them on the fly is actually pretty hard.
Like if they're on a platform above me and I want to bair them, I don't even hit them with the bair I just go flying past them LOL
Or if I land a dair and I want to shine them, my dair is too far away from them on the initial hit for the reflector to touch them.
When I try to combo computers with more human DI this doesn't seem to be a problem and I can just flow across the stage with all sorts of fun stuff but I get so tight playing another person
I think some of it is playing hasty and i'm working on that but sometimes the character just gets clumsy when the reaction time to play with him goes up
Also I've got a really weird problem where if I land the aerial the fastfall doesn't register sometimes and I hang on the character after I hit them or their shield. I get wrecked hard for this because my aerials can't fastfall into the L cancel for my reflector after I aerial. This makes my dair/shine pressure really inconsistent and my combos get dropped when this happens.
1. and 2. It doesn't matter which one you use, but I would recommend splitting trigger presses between the two so you aren't doing everything with one. You should trigger trick one and use that for teching and powershielding. Use the other one for shielding normally, light shielding, L-cancelling (light press only), and WDing.Hi Dr Peepee, I've started to play Smash Melee competitively but I'm having trouble with a few technical things:
1. Do you use R or L when L-cancelling, wavedashing and such? I've been using R but in a lot of tournaments I see the pro players using L.
2. Do you use the trigger trick where you take the spring off 1 of the triggers? If so which one? Just not sure if it's necessary.
3. How do you personally shine into wavedash? Seeing as you want to press jump immediately after doing the shine, I thought it might be best to adopt the claw temporarily to press B and Y as fast as possible. Is it a matter of just being as fast as possible with your thumb?
4. When short-hopping into Bair do you use the c-stick or simply press A while jumping backwards?
5. I've noticed that you're extremely fluid across platforms. Do you recommend doing any sort of exercises to get into that fluidity?
Would really appreciate your advice man.
I don't really see anyone use dair in shield pressure. It seems like most people use nair. Is there any downside to using dair while pressuring a shield?