Bones0
Smash Legend
Even if nair is staled, it still has a 1-frame advantage over dair.
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I realize you weren't being super serious, but if you always use nair to pressure, then you will inevitably hit them with a nair as a poke or as they try to move OoS, so that would stale your nair.Also: Who has a more stale nair than dair anyways? :D
alright ill try to mix full hops inFull jump laser so that theirs misses and you get to go in.
As usual I have no idea what the rest of your post is talking about so just keep on keeping on I guess.
word, ive only recently started playing with a good amount of peopleNot saying you should stop posting, but I will say that from what it seems like... I think you should take some time and just play the **** out of the game, then come back with questions and stuff you've noticed.
Anyway. Good luck out there.
Just use Y for everything. It will suck transitioning, but it's so much better than X in pretty much every way, especially for spacies because you are frequently pressing B right before and right after jumping. Also be comfortable using the control stick for certain things though (like DJ bairing for edgeguards because it allows you to jump straight up while C-stick any aerial immediately after jumping).I've been in a habit that I'm not sure if it's good/bad/neutral.
I always use X to jump...except when I'm jumping out of a shine. In this case I move the control stick up immediately after shining to get out of it as soon as possible. This does cause me to do pretty much only full jumps out of shine.
Also on a side-note the only thing I use Y for is for wavedashing (I seem to be more consistent/comfortable with it over X) is that weird?
You're probably fast falling too early and hitting the ground before the laser comes out.Yeah I know using Y as a spacie is good but making the transition after using X for nearly 10 years will REALLY suck. I have noticed some things that would probably be resolved though. For example I have done so many short hop lasers where it makes the noise but no laser shoots out.
As long as you are lasering quickly enough, you can get lasers out before you even reach the peak of your SH. So even if you want to do the highest possible laser, you can FF asap.You're probably fast falling too early and hitting the ground before the laser comes out.
I see you're from Germany... Do you usually train with Ice/Luma/Yomi? :DOr maybe your opponent is bad vs Fox. Most people consider both Fox - Sheik and Falco - Sheik to be rather even.
Lol yeah, maybe. I don't think he's that bad against Fox, though (but he's probably more experienced in the Falco MU). It's just that it felt way easier and more natural to combo/punish/bait her, I dunno D:
Her fair is fairly safe on shield. She doesn't get a frame advantage on her next move from it, but she isn't too far behind either (your OOS move starts one frame earlier than whatever she tries to do, assuming frame perfect execution by both players). Since her first jab has a hitbox on frame 2, you'll rarely if ever get in a offensive response between the two, if the Sheik player is competent (rolls might work, considering it's easy to be frameperfect on those due to c-stick buffering and him maybe hitting a frame or two before landing).
About what to do: It's the same as always. Rolls aren't inherently bad; doing nothing else is bad. You need to mix it up. If she knows you are rolling after the fair, she can obviously always go ahead and try to chase you down. If it's something you do at times, she can't do much but guess (humans as a species suck at being truly random, so you might very well have a pattern, where you think you're just picking options at random, but that's another topic, i guess). The same thing goes for her as well... you can start picking up what she does. If she tries to read your roll away all the time and starts dashing through you after fairing a lot... well, that's obviously not protecting her at all against offensive options out of shield.
It's rather tedious to give a complete rundown on what beats what, so I'll skip that, and just leave the pointer here: Is she grabbing you after aerials? No? Well, then you can hold shield a little and wait for her attempts to catch your immediate responses. Most ground moves are rather atrocious in terms of frame advantage on shield, so moving out of these is a lot easier than trying to squeeze in your response between the aerial and the grounded follow up she chooses (her up tilt being somewhat of an exception. That thing has like no ending lag whatsoever. On the plus side, you can grab her between the hits, so if that's a concern, go ahead and practice till you can do it.)
E.g. her ftilt has hitboxes on frames 5-10 (usually an early one will hit), can be interrupted on frame 27 and (if fresh) does 7% damage. Which means you have 17 to 22 frames before she can do anything at all. That's really not safe at all, if she is spaced closely enough for it, you can grab her... or if not WD oos and do whatever you want to (towards + grab would be really tight, I'm not sure if that's even possible, but just resetting to neutral is fine enough (to me at least) in these situations).
Also: consider why she is even getting to hit your shield in the first place. Falco is really good at not getting caught there in the first place, and in melee it's generally better to avoid stuff through movement (shielding is sooo limiting what you can do to punish :D).
Ok, so... if she Fairs and then jabs/Ftilts close to shield, is it safe to try to shield grab her? (I'm not talking about Dair'ing her OOS because those are more complex inputs, but pressing A at the right time looks quite an easy task, if the frame advantage isn't that tight)
You're right about not staying too much in shield in general, and more in particular in some MUs. I think I'm doing a bad use of the shield in general and I'm trying to work on it, but it's hard lol
Also there are situations in which I feel the need to shield to avoid the incoming Fair (as I said, I suck at CC'ing on reaction), and if I could shield grab her instead of getting pressured that would be enough, I guess. And yeah, when I was speaking about tilts pressure I was also including her nonsensical Utilt pressure. Damn it xd
Regarding grabs: She can always downthrow techchase you into more grabs, or her bnb launcher (dash attack) or a downsmash for the immediate kill/edgeguard. Her grabs are always threatening.
Argh.
Regarding her OOS game: It's one of the, if not *THE* best in the game. Nair OOS isn't really a punish... Cactuar or somebody once used the very nice wording: "Nair oos is an interrupt. Grab is for punishing people for being bad in your face". If she is willing to nair oos your shield pressure, you should opt for airtight sequences like late aerial > shine > something safe (another shine/grab/retreating aerial come to mind).
If she can do it before your first aerial hits, you are approaching to obvious. Laser to immediate jump towards with a late aerial is not safe at all (as evident to you), and easy enough to pick up on. But if she is committing to nairs all the time you can always go ahead and try punishing those (if she does them retreating it's probably not possible to get more than a laser hit and some stage, but that's quite allright ). Try to approach where she doesn't expect it and can just go "oh ****, I need to shield" and not "ahh, here he comes, I have all the time in the world to intercept, even from the shield I put up to deal with lasers".
Yeah, I'm not having troubles with the shield pressure per se. I don't know why, but I think in the last year or so my shield pressure finally reached a decent level and now that I'm mixing-up multishines, fade-out aerials and shinegrabs the work I made is paying off
The real problem is getting Naired OOS when I'm approaching, and that of course might depend on the fact that I'm committing to very obvious approaches.
Knowing if and how Dair/Nair can outprioritize her Nair/Ftilt would be great to mix them up and punish her accordingly. I have no problem anticipating whether she's going to stay in her shield or do something else to counter-attack, but I don't have enough experience to determine if I can just challenge her Ftilt with my SHFFL Dair/Nair lol (but my guess is that I can't because she's going to outprioritize me easily).
Regarding distances in neutral: I wouldn't subscribe to some static "1shl length away" mantra, ever. In general it's a good idea to stick to a distance where you can REACT to all things that your opponent might do in a given situation that seem scary enough to be concerned about to you. If Sheik's DA is among those, well then keep as far away as necessary for YOU to react to her dash towards you.
As long as you stay there, you're as safe as you'd be if the two of you were on the opposite ends of Hyrule castle.
If you move further in, you are committing for all intents and purposes, and need to have something you want to do with that (usually that'll be you trying to land a SHFFL, i guess).
Keep in mind that shooting a laser limits her options, same as her being in shield. So in those instances you can move in further while still being safe, while she is suddenly threatened by things like your SHFFLed aerial / ftilt / run up shine / DA / whatever.
Yes, of course the 1 SHL thing was just to render the idea. More or less I have to agree with you, but we also have to take into account other possible interactions such as run-up > powershield > something, which is a great answer against lasers and works well also if the Falco is trying to keep the distance, as Sheik is pretty damn fast.
Additionally, I might run into the same problem when I'm trying to close space and commit to an approach. So... yeah, keeping the distance might be good for a while and to keep her guessing, but I don't know if it's going to help much, if I can't understand what else I need to do to solve these problems D:
Again, thanks! <3
1. Try to DD just outside of her DA range. There's really no reason to still play with dash SHL distance in mind when you can shield stop to achieve most distances. Players don't really let Falco just SHL onto their shields these days, and even when you do, you're liable to get PS grabbed or just regular shield grabbed if you aren't super deep so that you can shine after the laser.There are some questions I'd like to ask you guys.
First of all, how am I supposed to space as Falco against Sheik?
It looks to me like the 1 SHL-distance theory doesn't work well enough in this match-up, for the reason that SHEIK'S DASH ATTACK IS BROKEN OMG
I like to be on the aggressive side to avoid Sheik's nonsense like dash attacks, boost grabs, needle/Bair camping etc., but if I end up attacking too much and being predictable with it I get punished with Nair OOS (even before I can start the shield pressure, actually), Ftilts, WD OOS > grab etc. If I try to camp her for a while, spacing not-too-close-but-not-too-far-away-from-her with DDs, SHLs, WDs etc., I expose myself to the risk of getting dash attacked and then ***** for it (I suck at CC'ing on reaction and I can't even shield it on reaction wtf). Also, lasering her before I approach isn't going to help much, because she can take the laser and stuff my approach with tilts.
So basically: what's the ideal distance to keep from Sheik? How should I try to defend myself and what are the best approaches and MOMENTS to approach? Is Dair better than Nair to overprioritize Ftilts or is it just a question of timing? (God it looks like she has no lag at all on those moves D: )
Second: what do you do to avoid her shield pressure nonsense? I don't know what to do against spaced Fair shield pressure, or Fair > tilts/jabs. If I roll I (obviously) get punished for it. If I try to jump out I might get hit by a tilt and comboed for it; even if I manage to full jump out of the pressure, I find myself above Sheik and perhaps close to the edge as well, which is a position in which I don't feel comfortable at all.
I have no idea of how the frame data works with Sheik's pressure, but I can never ever grab her or shieldshine her. Am I doing something wrong?
Additionally: is Sheik's grab game scary enough, above certain %s? For example, when I'm playing against a Marth, I know that if he grabs me when I'm under a 80-90%, he's going to do horrible things to me. After that % there's no real reason to be afraid of grabs and I start looking out for other possible threats, like dash attacks, uB OOS if I'm pressuring them etc.
Does the same apply to Sheik? Should I be more cautious against grabs at low %s and dash attacks/OOS Nairs at mid-high %s?
And I think that's all for the moment.
I'm super-inexperienced in the Falco-Sheik MU and I don't know how to counter lots of simple Sheik tactics D:
I wish I had recorded some videos at the last tourney, but sadly we didn't have time.
On a side note, when we got to the last match of GFs, I switched to Fox just to see if I could do better with him. Surprisingly, even though I wasn't playing well and my Fox was super-sloppy, I did as well as I was doing with Falco.
PP, do you think the Fox-Sheik MU is way easier than the Falco-Sheik MU? Or perhaps I was just playing Fox in a certain way that was actually more effective against that Sheik's style of play, I dunno.
Most of the time I play, it's just trying to recreate situations I feel I struggle at vs. humans against level 4 computers. Somewhat of a recent thing I've specifically been working on was punishing on platforms. I noticed from my history of videos that I would often get hit by peoples' GUAs when they were on plats, or I would punish too slowly and they would get their shield up. So I studied my vids to brainstorm solutions, watched Mango/PP vids to see how they got into those situations and how they dealt with it, and then I played comps as if they were doing what I wanted them to be doing. Sometimes I turn items on very high with only capsules, and I try to break them in different ways attacking with different attacks or from different angles (they explode occasionally which can be helpful for practicing DI buffering). More recently, I've been trying to emulate pressure by forcing myself to perfect 3-stock level 4 computers (no getting hit). It really makes me focus on my approaches so I will DD and be more patient, forces me to get the most off of each hit, and forces me to move fluidly even if I'm nervous about getting hit after getting 2 stocks. It's actually quite hard to not get hit once (at least with Falco), so if you really want to complete the challenge, you will get your blood pumping.Bones, out of curiosity what do you do, personally, to practice tech. I finally have a set up on my own, but I just find myself doing randy *** **** with no real purpose or goal. :V
OoS options is actually one of my worst areas as well, so I definitely think it's one of the harder things to practice. I recently thought about throwing Bob-Ombs into the air and shielding them to practice that way, but I haven't gotten a chance to try it out. I'm gonna try and give you a critique btw. Just feeling lazy at the moment.To be quite honest I actually enjoyed reading all of that! I'm glad you took the time to oblige my question. c:
I used to be in the situation where I COULD get away with not practicing my tech skill because I played often enough with other players and frequented tournaments, but social and life issues are making that difficult. Last tournament I went to, my performance was very obviously affected by my severe lack of good, consistent practice. Just a few hours to sit down and sort of retrain myself did really fix a lot of my technical mistakes.
Do you have any recommendations on how to practice out of shield options? I must confess I still really, really suck at shine OOS, or dairing OOS. The only thing I can really consistently do is WD OOS and usmash OOS.. For some reason shine and dair I still spot dodge and roll. Me Vman and Tai were discussing our tournament sets after the tournament and they noticed a lot of spots where i spot dodged and rolled like a noob and asked if I was just failing to attack oos. It would be really nice NOT to have that happen as often. e.e;
Also I should definitely get better at not using a full trigger press. It's not quite muscle memory for me yet. I have an extremely bad habit of locking my tech and getting demolished. It's almost embarrassing how few ground and platform techs I get because I was a noob and locked my tech.
That's probably the best thing to practice by yourself. Anything like short-hop lasers, shuffles, wavelanding on platforms, wave dash, dashing out of L-cancelled moves as quickly as you can, etc.Twice a week I play actual people, the problem is not being able to take anything out of the friendlies and off stream stuff cuz most of the time it's not someone who likes talking about the game/ knows a good deal of falco.
I will definitely say the things I don't do which are 100% of melee is hitting people, being faster than people cuz im falco, and knowing what your doing
If anyone has anything I'll take it, I'm not trying to be a lost cause cuz I didn't put in the right work towards getting better
Is there actual key stuff you can practice by yourself? I just practice movement so my control is never rusty
lol @ that commentator bias. It was almost making it hard to focus with all the d-riding going on... Anyway, I will do the other games later, but here's game 1.http://www.twitch.tv/azprojectmelee/b/482502947 time stamp @ 1:52:42 vs Tai 11/23/13. Any critique would be lovely. Ignore them horribly misspelling Mizuki xD
Whenever I take the time to practice Falco (I might go back to him) I practiceTwice a week I play actual people, the problem is not being able to take anything out of the friendlies and off stream stuff cuz most of the time it's not someone who likes talking about the game/ knows a good deal of falco.
I will definitely say the things I don't do which are 100% of melee is hitting people, being faster than people cuz im falco, and knowing what your doing
If anyone has anything I'll take it, I'm not trying to be a lost cause cuz I didn't put in the right work towards getting better
Is there actual key stuff you can practice by yourself? I just practice movement so my control is never rusty
Happy Thanksgiving to you too!Sup Dr.PP I have a question for you specifically and I was wondering if you could answer this question with maybe a more drawn out explanation like some of the posts on laser spacing that you've made and linked to in the front page of this thread here
Can we talk about avoiding getting grabbed with falco? lol. I remember a big talking point you had with falco before was as you noticed what players were doing to damage higher level falcos and falcos in general you were noticing that falco got grabbed alot and that you tried to develop ways around what people were doing to grab falco to keep that from happening as much as possible and perhaps turn that missed grab into an opportunity etc
Can we get like matchup specific tips and ideas and thoughts all centering around about avoiding being grabbed with him and how to capitalize on those situations?Like not asking for you to be extremely precise and drawn out but just asking for some thoughts to be shared. Like if I could improve my chances of not getting grabbed by marth or shiek and improve my punish game off those missed grabs that would help with the matchup a lot
Thanks again and this thread is helping my falco tremendously mad props for making this
Edit- Oh yeah and for when the time comes a big shout out to everybody here I hope you all have a good thanksgiving