Someone give me tips vs. Falcon or in general?
Bones (Falco) vs. ThumbsWayUp (Captain Falcon)
Not sure how helpful I can be. I feel the MU is almost free. The other player has to be significantly better than me (Oro!?) for me to lose to a Falcon. I've won so many games against people that are better players that try Falcon vs my Falco lol, I'm not bragging I just legitimately feel that it's among the worst relevant MUs in the game. Falcon has to play perfectly, make some good guesses, and consistently convert for him to win. When you get your techs guessed then the MU seems hard or not so free because you just died at 70% but really that shouldn't be happening that often.
Your goal in this MU is to make this entirely unplayable. Spamming high lasers stops his DD and SHFFL which is just about all he wants to do. Hiding behind lasers in this MU is more effective than usual. You can't play footsies with Falcon as Falco, you'll lose that unless you are just the better player.
http://www.youtube.com/watch?v=WZn7EZmBskg
Take note of how PP controlled him.
I personally think shield pressure is a tad nonsensical (as a whole) in this MU. If you feel the need to pressure him because you want to wager safe play vs immediate gratification/big opening then (IMO) cross him up or only pressure when behind him to take shield grab out of the picture.
Otherwise I say just shine grab uthrow (and mix in aerial->shine->early aerial fadeaway if you want) and try to combo off that or throw him off stage when you can. This is also a MU where shine turnaround dair abolustely poops on the opposition. The extra horizontal range (vs. invincible dair) off stage helps you out, and it auto cancels when you land on stage so if you do mess it up, you can dsmash the ledge or do whatever to Falcon in lag onstage. But try out shine turnaround dair. The faster you shine (as in the less you drop down from the ledge) and jump the more space your dair takes up. It's good because you take away the ledge from Falcon which is always the first step, you stop the option of fading back on to the ledge, and you stop his medium height upB. If he goes high, punish the lag.
4:29 and 4:34 in your vid are the situations I am talking about where shine turnaround dair poops on Falcon.
*alternative viewpoint*
More on my logic of shine->grabbing. Best case scenario is you get a substantial combo off of it. Worst case you don't get your follow up but you just go back to neutral where you beat him thoroughly anyway. And you take no damage.
Weigh that now versus shield pressure (infront of him). Best case scenario is you shield stab/they attempt an OOS option and you hit a dair or shine. You get an admittedly better and easier combo when compared to the best case scenario of shine->grab->uthrow. Worst case scenario is you are pressuring and you grabbed (or dair'd) and then who knows what can happen. When you go for extended pressure, you just made the MU playable. You gave Falcon options.
If you cross it up then this becomes a tad different but right now I'm in the camp of never giving him a good chance to punish you.
Other thoughts:
You get tech read so hard dude lol!
This MU becomes weird when Falcon wants to straight up platform camp and run away since he his much much faster than you. But I've yet to come across anyone willing to do that.
edit:
thoughts?