All of this talk about DD-ing reminds me about some stuff that Mango and Cactuar were talking about on MIOM a few weeks ago (you can find most of the discussion around here:
http://youtu.be/hCZ2QK3ot2c?t=1h23m40s). The differences between offensive and defensive DD-ing, dashing towards and away, etc. I can more easily conceptualize these differences with a character like fox or marth, but it's hard for me to see how to get this sort of mileage out of falco's DD.
Given falco's short DD, I've been thinking about two main ways for optimizing his DD. The first is integrating wds (and even empty sh->waveland) more often, but I often feel that I don't have quite the same control/speed to act as with dashing (is this just a matter of getting more character control or is there actually something to this?). The other is SHL's and using that as sort of an aerial DD, jumping in and out of ranges with lasers (and sometimes empty hops) and just more generally mixing up laser spacings, number of lasers before approaching, etc.
Obviously this is a somewhat basic start to understanding his movement mixups (I'm not even really considering vertical movement for instance), but I feel like I don't really understand this at a fundamental level.
Thoughts? Discuss?