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Say something insightful so we can discuss it. lol this thread is a sack of inactive potatoes
I can't always get my shield drops. Could you go over all the semantics that go into it? Usually when i mess them up I get a spot dodge.i think i said thanks to bones already, but really...after watching you i decided to shield drop and i swear i can shield drop on command these days. Though I finally realized that shield dropping off the top platform is kind of stupid, but man does it help getting down if you can do that when you want. People are going to get better at baiting shield drops for a free punish though now that it's becoming common
There is really no "trick" to shield dropping. You just have to have good control of the stick, and be able to time the input during shield stun (if applicable). Only tricky thing is I would recommend going down and to the side at a 45 degree angle as opposed to going straight down. It is by no means required, but you can probably visualize how it is easier to get to the appropriate height slower. By going at an angle, you are essentially travelling along the hypotenuse of the stick, which means it is longer than the leg (straight down). Travelling a longer distance makes it easier because most people go too fast (and end up spot dodging). If you have two people moving their sticks at different angles but at the same speed, the person who goes straight down will tend to spotdodge more often than the person going at an angle. The horizontal distance you travel is irrelevant to shield drops (as long as you don't accidentally roll), so all you are really doing is traversing the vertical distance more precisely.I can't always get my shield drops. Could you go over all the semantics that go into it? Usually when i mess them up I get a spot dodge.
edit:
Also why don't more people fade inwards (go behind) people more when shield pressuring? It takes shield grabbing completely out of the equation. If the game is physically correct you fast fall at the same speed whether or not you go straight down or drift in a certain direction.
i think i said thanks to bones already, but really...after watching you i decided to shield drop and i swear i can shield drop on command these days. Though I finally realized that shield dropping off the top platform is kind of stupid, but man does it help getting down if you can do that when you want. People are going to get better at baiting shield drops for a free punish though now that it's becoming common
Well when you play vs a Yoshi that knows how to do this or Axe, you'll quickly adapt yourself to punish those.i think i said thanks to bones already, but really...after watching you i decided to shield drop and i swear i can shield drop on command these days. Though I finally realized that shield dropping off the top platform is kind of stupid, but man does it help getting down if you can do that when you want. People are going to get better at baiting shield drops for a free punish though now that it's becoming common
You can delay the second shine of your doubleshine, but it's extremely risky. The whole reason double shining is so good is because almost everyone times their OoS option to come out right after the first shine. So if your opponent shield grabs after your first shine and you delay your second, you'll get grabbed and both spacies are so fragile this risk is almost never worth it.although there's another thread on shield pressure now apparently (lmao) i'd just like to say. i don't understand how waveland down can be safe at all...? even though cactuar has said wes shield pressure has more utility than just doing shines continuously, when do you see him do something other than keep shining if the other person stays in shield (which is usually what happens)? And they can still roll out... sure you can react but grounded doubleshines you can do that as well lol? idk.
anyway I think something interesting to try out is shine --> delayed doubleshine, which would have the same effect as double shine except more shield damage; by delaying the second shine, you can conceivably punish attempted oos options and stuff, and if they stay in shield the situation gets reset. so i guess theoretically you could just do delayed multishines =/
It all depends on how big of a gap we are talking. With roll being such a go-to option vs. shine for a lot of characters, I just try to keep my multishines as fast as possible. You're typically going to drop 2-3 frames from JCing a little slow and your shine being staled, and they already have 2 frames where they are not in shield stun so you can only afford 1 frame of error if you plan on punishing a buffered roll (invincible frame 4). Grabs aren't far behind, hitting on frame 7, which means trying to delay even 3-4 frames could mean getting grabbed. My main point is, what does delaying it get you anyway? You gain nothing from delaying the timing of your shine except maybe keeping them in shield stun a split second longer than they expect. This could block a grab or jump OoS attempt if they are anticipating a second shine, but I'd rather not block those attempts anyway. I'd rather let them attempt their option and beat it straight up. Blocking it completely means they just end up holding shield, and the longer I'm on their shield, the more likely I am to get grabbed or hit OoS.meh i wouldnt say it's *extremely* risky unless the opponent likes to immediately shine/samus-up+b you oos, since (correct me if im wrong) every other option would *still* be slow enough to get punished by the slightly delayed doubleshine. this is assuming your delay gap isn't gigantic, and even if it is it's not going to be any slower than say shine > slight-delay aerial which is pretty common
gotta feel out their oos preferences imo
[/collapse]Multishining
1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9
10
11
12
13 Airborne, shine, Hitlag
14 Hitlag
15 Hitlag
16 Hitlag
17 Hitlag
18
19
20 Land, Start Jump for repeat
21
22
23
24
25 Airborne, Shine, Hitlag
marfwtf pp quit falco, who the **** does he play now
Makes me wonder if a champion like PP cares about stuff like this. I doubt it honestly.Does suck when everyone hates your character though. I can understand wanting to play one you won't hear endless complaining about.
He just said that's why he doesn't post in the Falco forums as much...Makes me wonder if a champion like PP cares about stuff like this. I doubt it honestly.
You haven't seen his Marth destroy everyone yet? He's the best Marth already IMOwtf pp quit falco, who the **** does he play now
Obvious mindgames, at least the way I see it. lol.He just said that's why he doesn't post in the Falco forums as much...
I'm glad you took that suggestion, at the time when I was suggesting it I wasn't too sure how it would pan out since throwing yourself into the opponent is usually really dangerous. Unusual risk/reward assessment makes that type of innovation hard to evaluate honestly IMO.Example of neutral thing I do now: WD'ing and WL'ing into the opponent because CC'ing is awesome, air control is awesome, shine is awesome, and laser threat is cool.
Thanks for the compliment.You haven't seen his Marth destroy everyone yet? He's the best Marth already IMO
bro... my buddy blunted object 10 & some funny guy name DA DAVE has been doing that stuff before u were born in smash.I did not quit Falco, I just find the Marth boards more fun and everyone doesn't hate Marth(yet) so he's more emotionally rewarding to play. Is that stupid? Completely.
I practice Falco every day and am trying to put a lot of things together for my bird. I have a lot of neutral prowess now and a lot of older combo prowess I want to put together to be really good with Falco.
Example of punishment thing I did: combo at higher percents with FH/DJ Dair to FF tech chase. They usually miss the tech and roll away so I can get a free Fsmash or Dair to Dair or something similar.
Example of neutral thing I do now: WD'ing and WL'ing into the opponent because CC'ing is awesome, air control is awesome, shine is awesome, and laser threat is cool.
wtfThanks for the compliment.
watching him get 4stocked made me relize armada is the spacey DESTROYERwatching mango **** in falco dittos was a real treat today
watching him get 4stocked made me relize armada is the king of gameswatching him get 4stocked made me relize armada is the spacey DESTROYER
If possible, Falco would like to be in a space a little under a SHFFL aerial-length away and ideally have just shot a laser.
Better than that is to laser into someone's shield or delayed aerial onto someone's shield(aka be on top of them on your own terms.)
Drop a little lower before doing the LHDL and push B sooner so you're rising a little with the first and stay about the same height for the second.Right I'll try to take that to heart and see where it takes me.
Any insight on getting LHDL closer to the ground and closer to the same level?
That is literally the only tangible I can't do with Falco.
Off topic:
It feels good when I look like 4 months back before I started practicing and I thought things shining out of shield or doing shine->instant aerials or double shines were impossible. Now I can do those things no prob.
Did anyone ever feel that way? Like when you first started you thought space animals looked ridiculous and the learning curve was too steep for you to get into the game?
I think that's in interesting q