Light and Love
- Sep 29, 2007
- Raleigh, North Carolina
Edit: whuuups put the critique in the quote. ah well it looks fine just read there haha =pI would suggest looking into ways to reduce or even eliminate stress then. I'm sure there are plenty of methods for achieving that robot-like state some people play in. Not everyone's the same for this kinda stuff, so it's just a matter of finding what works for you.
Got a bo7 (no bans, DSRm) rematch set vs. Epsilon/'s Peach. Any advice or critique is welcome. :D
(Peach) vs. Bones (Falco)
Basing this off game 1:
-you need to dair into peach or a little in front of her. if it connects you want to be able to follow up
-Try not to shine peach at 50+% unless you don't think she will DI it well. This is out of Dair stun. Uptilt is pretty easy to use here.
-Play around too much on your edgeguards. It's fine to move around, but minimize platform use if possible so you don't miss an input and get counterpunished.
-From Dair to shine to Dair at a low percent, you have to get creative on your next punish. Uptilt usually won't cut it due to how Peach floats out of stun. You're better off either going back up to hit her or moving under her so she can't get away from Uptilt/Bair anyway.
-Do not approach from a SH that's really far away(you can't hit by FF'ing) unless you get an amazing read. Don't rush things. You can abuse your mobility advantage without always rushing Peach.
-Going down onto Peach at anything below 40%(and you at anything above 40-50%) is something of suicide sometimes unless you set it up really well. Make Peach respect your Dair, then begin working Bairs and lasers.
-Don't DJ while tech chasing someone on the ground.
-Too hasty all of the time. Hasty side Bs don't help you recover if you just get tossed offstage again.
-You get into a shield drop habit and then an Fsmash one right afterward. Once you show an opponent an option they are primed for it and more ready to react to it. It's better to switch up killing options if some fail.
-As Peach falls from a high angle, you want to be prepared to work Uptilt always. FC'ing allows her to change momentum and direction very quickly and Peach loves trades anyway.
-Don't be afraid to stand still/wait half a second before acting. Peach is punishing you freaking out and better Peaches expect you to freak out and jump/roll automatically.
-Do not Bair Peach offstage unless her percent is high. If you can spike her onto a platform ever or milk more damage on her easily, then you should always do it.
I think I played a lot smarter than last time we played. I utilized grabs a lot better, but I felt like I could have grabbed even more, especially since I was getting decent punishes off of my uthrows. Spacing wise I felt comfortable, but I was definitely impatient a few times where I didn't need to rush in (like when I'm holding down mid). Punishment-wise, I felt stronger than before, but there's still a lot of times where I wasn't punishing optimally because of missing the DI chase after high dairs. I think it's mostly input awkwardness because of a lack of exp vs. floaties, so maybe that just goes away over time.
I'm basing this on vid 1:Here's my most recent footage. Its the best I've played in months.
Sent from my LG-VM670 using Tapatalk 2
-Don't Dair high when you force the opponent to stay in shield for a long time. Making the shield as small as possible+being super safe on it is great for you and awful for them.
-You were missing shines after your l-cancel. Don't get hasty.
-You approach with Nair too much at lower percents.
-You also don't take time to see if the opponent is conditioned to stay in place or even if your next approach will reach him effectively before committing. Slow yourself down a little more or adjust the spacing on your approaches.
-You can take your time edgeguarding Ganon he can't go anywhere lol. Stop trying to go down there after him so much that's a good way to get Uair'd. Dair'ing on stage/from the edge is great.
-Some of your lasers also shot out when Ganon wasn't even close to being hit by them. Don't waste movement or time shooting if it's ineffective.
You'd be a lot better if you calmed down haha.