fyi if you KNOW the peach is going to dsmash you sheild after a fc aerial, you can indeed just FJ out then fall down on her dumb face with a dair and teach her a lesson.
it can be risky if they mix in jabs.
Little Englnd:
lots of positive things in the second match. i like your use of grab a lot, especially that **** 0-death involving platformshine->shinegrab.
in general you do good things a few things i have to say is:
1. you let him recover a lot more than i thought you should have, blaster him to drop him low then ledgehop aerial. a few times you couldnt get in position for a proper edgeguard and he just side-B high into the map, on those cases you need to full hop something and smack him.
2. you need to work on making your ledgehop double lasers more crisp. I know you adjusted to him ****** your high lasers by not doing them anymore, but thats not much of an adjustment. LHDL are too good to forgo entirely. Instead, just work on making them better and lower.
Also, in general your from-ledge game needs work. You pretty much only went for LHDL. now this may seem to contradict the above statement, but it really doesnt. Never forget your other options from the ledge include:
1. wavelanding directly from the ledge
2. wavelanding onto a upper platform (yoshis, FoD, BF)
3. grabbing the ledge, then side-b instantly onto the map.
4. LH aerial. didnt do this much either but it someties very useful
So yea, when you use LHDL, make em tighter, and otherwise, keep your options varied.
3. at those quirky percents where the dair-shine combo ends and he's floating just above but you dont have time to dair again, you often opted for upair. Not bad, but its really easy to DI and can be REALLY hard to follow up. Instead, keep your combos going with uptilt or jump shine->platform waveland->etc. both are far better than upair.
otherwise, good stuff, game 2 was very impressive.