I know it's stupid to post relatively low level vidoes in this thread, but my experience with posting videos in threads that aren't already well trafficked (in this and the fox forum) is that nobody pays any attention.
And yes, I know that a lot of the issues are technical, and exactly how to not get punished for a lot of stuff that I just mess up, especially in tournament situations. I'm looking for advice on how to play the matchup, which I think you can give to even a player without a lot of tech skill. EWC gave some great advice on how to think about lasers in the matchup, for example, so obviously I'm not so bad as to be below advice. I've gone through players' videos worse than I, and found plenty of things to point out that are non-technical. If you just ignore every situation that goes sour because of the player messing up tech skill, and focus on things like how they react badly to shield pressure, or don't laser well, or don't capitalize on openings well, and then add a footnote about what tech skill they most need to clear up, I think you can give a technically weak player a lot of good advice.
That's not the point that I was trying to make. I never said that you were a bad player. The point is: if I watch the matches, and see that you're dying by your own mistakes, then you already know what you're doing wrong. it's hard to give matchup-specific advice, when you're making a lot of technical errors, since they put you in situations that could've been avoided, and has nothing to do with the matchup itself. I can't stress this enough though: You're not a bad player!
Anyways, I did write comments about the matches last night. They're on the marth matches. I'm not done with the other 2 matches yet.
edit:
FoxLisk vs KnightPreator
0:06 - when he FH'd the second time, he was open, if you continued to run in. Marth sucks when he's high in the air. You could do u-air/tilt, or try to bait an aerial with your shield or CC, and punish.
0:09 - He was pretty close again. You could've ran in and CC'd that aerial and shined him. For those 2 points, you could also try running in with your shield, then doing shine OoS. If you make a marth mis-space an aerial, it's always worth it.
0:40 - you shold've just sweetspotted from high. He would've missed. Recovering from low is usually bad, unless you are sure you can get the walltech. Alternativelt, if you didn't start the firebird early, he would've missed.
from there up to 1:30 - Good movement, avoiding getting hit, aside from the slow shine after he f-air'd you. A lot of times, you're lasering too close, without putting any additional pressure. If you hit him with a laser up close, then grab him. If you see him jump, then d-air/n-ait. It'll stuff his aerials when you're up close. You could also run in and shine (or double shine) into his shield. You could possibly catch im trying to do something OoS, or just be safe on his shield by doing that. More importantly, he is using his shield a lot, especially after you hit him with a laser, so in this case, you could go for the grab. I prefer u-throw, but do whichever throw you like, as long as you're not f-throwing him at 0%.
1:33 - he rolled into your space after you shot a laser. That's what you should be looking for. If he rolls right onto you, then you should shine/u-tilt him.
2:08 - Close call. Gotta SH those d-airs. Marth can't really do much to shield pressure, other than WD out, or rolling. It's not like sheik, where she can n-air you, so you don't need to space much on the shield. Even if he gets away from your d-air, you can shield if he f-smashes, but if you do the d-air properly, you will hit him if he tries to WD behind you.
Your third stock was pretty much him punishing you for under-shooting aerials. The missed edgeguard also set you back. The Marth-Killer was a bad idea that time, since he was so close to the stage. You could've taken the ledge, and abused the invincibility, to prevent him from getting back. He probably would've switched his recovery based on what you were doing, but taking the ledge is your best be anyway.
Stock 4 was pretty much the same thing, but with more tech skill errors. You were doing really well on your first 2 stocks, but then you kind of just fell apart. It is pretty tough on FD though, since you can get CG'd easy, and there's no top platform to go to.
Redd vs FoxLisk
Game 1:
0:17 - you definitely should've done d-air -> u-tilt -> move.
0:30 - you could've CC'd that ledge-hop u-air, and shine -> bair him off the stage.
0:40 - dash-attacking into shields is bad. Try grabbing instead.
0:50 - that was a really bad time to laser. It's all about CC.
1:29 - Should've just d-air him.
1:44 - Punished by another dash-attack.
1:51 - either shorten illusion, or firebird sweetspot.
Your first 3 stocks lost, were pure tech skill errors. Even if you didn't laser the wrong way, you still shot it pretty high. He could've crouched and d-tilt'd you anyway. Jab also generally sucks, unless they're in the air. If you get CC'd, you're screwed. You should try to shine/f-tilt in those situations.
Game 2:
I think that corneria was overall a bad choice. The slopes mess with lasering, and falco's jump height really screws him with no platforms + no flat land. I guess you were just trying to force him off marth or something, which isn't so bad I guess.
0:43 - could've b-air through his n-air.
0:49 - could've b-air through his n-air again. Even if he didn't b-air, you could've put pressure on his shield, starting with b-air. Try to contest his moves. He's fox.
1:40 - B-air OoS.
2:04 - Something a lot of players don't know: If you did a u-throw at that percent, and he doesn't DI, or if he DI in front of you. You could do a f-smash and it will link (only on fox). If he DI behind you, you can link a shine.
2:15 - just b-air on those edgeguards.
On your final stock, you started to contest his moves a bit more. That was good.
Justin vs FoxLisk
0:08 - if you opponent PS a low/mid laser for a distance, just SH over it and keep lasering.
0:16 - he started to try to run away from you. Since he's falcon, just rush him down and combo him.
1:10 - you could've followed up with something.
1:18 - jabs suck. Try to f-tilt or aerial, or somthing.
1:26 - when there right above you on a platform, attack with SH u-air, or b-air at their feet. You'll most likely get a shield-stab
1:48 - You were blindly shooting lasers as you respawned. You didn't stop when he rolled into you. You could've shined him after that first laser that you shot.
1:53 - you f-threw him, then tried to laser point-blank again and took a knee in the face. Sometimes when you're close to the opponent, you should try to pressure his shield with aerials. Espcially falcon, since he can't really do too much OoS, other than SH d-air over your shine, if you do an aerial too high into his shield.
2:19 - just shine on his tech. Not every tech-chase has to be an f-smash. You wouldn't get anything out of f-smashing him, since he's a heavy character that's being sent across the stage. You should only f-smash when they're at the edge, or at very high percent.
2:50 - here's an example of what you shouldn't do vs falcon. If you feel pressured, then buffer jump and move to a platform, until you're ready. Beware of u-air though, when he's below you.
3:07 - CC his jab and shine him.
3:10 - that combo you started...you unecessarily keep trying to tech-chase him. You could've filled in those spots where you let him land with attacks (u-tilt for example).
from 2:50 up to the end of the match - it feels like you were holding yourself back after being laser-happy. Maybe because you were getting punished so much for lasering. You should laser at a distance more often, otherwise falcon can SH over your laser, or go under your laser with raptor boost, leaving little room to escape. When you're up close, you should be trying to lock him down with attacks, until you get a hit, then combo him.
Overall notes (try working on these):
- in general, it feels like you're too laser-happy. You know it's broken, but you keep shooting point-blank, or jumping forward with lasers. Sometimes shooting just 1 or 2 lasers is good, then stopping. Everytime you laser, it feels like you have this need to keep shooting, not knowing when to stop.
- folling the opponent's roll right after you laser.
- combo game needs work. Dropping every combo is bad.
- edgeguarding. Use your b-air. Stand closer to the ledge. Try to get them off the stage with b-air.
- Contest the opponents moves. When they're not marth, you will most likely beat their moves, by virtue of being falco.
- b-air more as a spacing tool.
- u-tilt
- Shield pressure using double-shine sometimes. Also try doing aerials a bit later into their shield. A lot of times you could've gotten shield-grabbed by the opponent (sheik and marth may be a big issue for you if that keeps happening).
- Stop trying to predict your opponent on tech-chases. You don't need mindgames, since you have a laser, and a shine.