I know thurz alot wrong with it lol. Does anyone have some guides/tutorials on realistic drawings?
Well what you have is still very stylized. It's not bad in its own rights by any means, but I think it fails at what its intention was. But, you know this so
What chok said is very true. When I do my portraits I spend 80% of the time blocking the face out, and getting my guidelines as accurate as possible. This amount of time will depend on whether or not I'm doing a sketch that's true to reference, or if I'm taking the time to measure out proportions in the face that are specific to a person so that I can manipulate them/position them differently. If you're feeling unconfident about your accuracy at first, there is absolutely no shame in using a projection or a phyical copy of your reference, or even tracing. As long as you pay attention and learn something while you're doing it, there is no cheating at art.
I always say this to everyone, but study anatomy. Specifically facial anatomy of course. This doesn't mean learn the names of the muscles and bones and crap, but you should have a pretty fundamental idea of how the muscles work, and why they're there. You should know the shapes, proportions and functions of these things. Professional artists have a saying - function defines the form. Basically if you have the knowledge of
how something works, you can apply that to create accurate representations of them, and even tweak those forms and shapes to create exaggerations. This is why sometimes creating a 'cartoony' expressive style can sometimes be harder than creating a realistic one, but that's a tangent I don't want to rant on about because it's irrelevant to what you're asking.
Take this painting I did here as an example
http://fc09.deviantart.net/fs70/i/2011/125/3/d/bright_eyes_by_uninfinitum-d3fmag0.jpg
*shameless tooting of own horn*
To get a successfully realistic drawing you need a bunch of things to work together simultaneously. If any one of these fails you fall down the predatory "uncanny valley" (google the term if you're not familiar, I'm assuming you are though) and it will instantly break the illusion of realism. The big 3 things that you need to look out for are
proportion,
texture, and
light
proportion covers the aforementioned anatomy and real life accuracy that your drawing has.
Texture is a bit more subtle, but simply drawing in lines for hair doesn't cut it. Different things have different contrasts, reflections, values and of course, surface texture. It takes a long time to be able to communicate this through simple black and white, and even longer with color.
Light culminates to how both of the first two elements react with eachother, and with a light source. This is the most subtle part of realism and by far the most complex. Unless you have a good reference, this takes loads of experience. Practicing a lot with sketching reference material is probably the best way to tackle this, other than a formal education on the matter. The difficulties still exist when you have reference however, as you need to consider contrast. Your blacks have to be as dark as you can make them, and your lights have to be as white as the paper. Without this, you lose so much information in between the two extremes, and this will become relevant when you're attempting to represent colors in the spectrum in black and white. If you don't have enough contrast, lots of tones will be very similar and your drawing will turn flat. And flat isn't realistic.
I could literally go on about how to draw realistic portraits for tens of thousands of words, but this post is getting long as it is, and I think I've covered the specifics of what you should hear.
Keep trying though, don't get discouraged, and you'll only get better for it.