• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pokemon Trainer (Red!) Discussion

Puffs

Smash Ace
Joined
Aug 15, 2007
Messages
763
I was stating my opinion that all the little kids will use Pokemon Trainer, not all PT players will be little kids.
 

Bassoonist

Smash Master
Joined
Jun 18, 2003
Messages
4,684
NNID
WoodwindsRock
3DS FC
1032-1351-5240
I was stating my opinion that all the little kids will use Pokemon Trainer, not all PT players will be little kids.
Nice generalization there, my friend.

I'm 18 and will probably use PT because he looks like a fun and unique player, plus if he turns out to be a good character all around then tons of people will use him.
 

Puffs

Smash Ace
Joined
Aug 15, 2007
Messages
763
Nice generalization there, my friend.

I'm 18 and will probably use PT because he looks like a fun and unique player, plus if he turns out to be a good character all around then tons of people will use him.
Exactly. I'm particularly looking forward to seeing how Ivysaur fights.
 
Joined
Jul 18, 2007
Messages
859
Location
San Diego, CA (in Yo Mama's house!) PM ME IF U WAN
you ******, i meant that its also a kid's name...and you don't get to name your characters in brawl so i don't think they'll give him a name like that...
well first of all, i didnt even read any of your previous posts when i came in, so i dont know what the f*** u mean by "its a kid's name", so dont call me a ******. i only made that post earlier because i thought the name was Pokemon Trainer due to the fact that the costumes could be the other main characters of the other Pokemon generation. and i only said "u can name your character anything in the pkmn games" because i said his name could be anything. so yea...
 

Procrasticritter

Smash Journeyman
Joined
May 29, 2007
Messages
349
I am eager to see what the stats and moves for his pokeon will be. I can see Charizard having a pretty good Up B move and jumping ability, what with having wings and all.
 

Dizzynecro

Smash Journeyman
Joined
Aug 1, 2007
Messages
446
Yea im wondering about that stamina thing cus i wanna know how much of a penalty do you get if you just stick with one pokemon the whole fight.
 

Mechageo

Smash Ace
Joined
Apr 11, 2005
Messages
626
Location
Utah
New Signature I made

I made a signature that anyone can use if they want.

Here's the link in code if you want to paste it into your profiles,
Code:
http://img292.imageshack.us/img292/4553/pokemontrainermechageodc1.jpg
 

Lauf

Smash Apprentice
Joined
Jun 18, 2006
Messages
95
Location
Australia,nsw
With today's update i can imagine Ivysaur having vine whip as his up b
Squirtle would have an up b similar to bowser's like comon think about it
Charizard would probably have a similar up b to pit maybe since they both have wings
but this is based on my opinion
 

freeman123

Smash Lord
Joined
Jun 11, 2005
Messages
1,855
Location
GA
NNID
josephf5
the_Capt_Falcon_Master
As long as we don't get stickers again....
Nope, tomorrow's update will be fake tatoos.

Puffs
It seem now we will be able to tell the age of our online foes simply by what character they're using.
How do you figure that?

Puffs
Exactly. I'm particularly looking forward to seeing how Ivysaur fights.
You must be a little kid, then.

I remember back in the old Mortal Kombat games, really good players would use Shang Tsung and switch between 2 or 3 different characters to perform really big combos. I hope that you can do things like that with PT.
 

Odlanier

Smash Apprentice
Joined
Aug 14, 2007
Messages
197
I don't know if they'll HAVE another special moves/final smash update for the pokemon trainer- it seems every character only gets one- maybe once everyone else has one they'll be able to go in for seconds...
 

Dr.Mario84

Smash Cadet
Joined
Jul 30, 2007
Messages
66
Location
Lincoln, NE
They might show the special attacks still for Pokemon trainer, and probably for all 3 Pokémon for each special update necessary. It wouldn't be such a big deal with space or anything of the sort. I can probably guess the special neutrals for all 3 Pokémon right now, as they might be the same, or very similar, to their pokéball counterparts.

Them being Squirtle = Water Gun, Ivyasaur = Earthquake/Razor Leaf, and Charizard = Flamethrower.

And them all having final smashes is very possible, and the update most likely will be shown as once again, space really isn't an issue. Nor would it really be too confusing.

And I can pretty much guess all of their Final Smashes just the same, by taking one prime example, Pikachu.

Pikachu's Final Smash is the legendary electric type move known as Volt Tackle. It's a rarity in the Pokemon world, supposedly. But only Pichu, Pikachu and Raichu can know the move. The equivalence of it with Squirtle, Ivysaur and Charizard would be the 3 elemental hyper beams. Those being Blast Canon (Squirtle), Frenzy Plant (Ivysaur) and Blast Burn (Charizard). All three of those moves are potential final smash attacks.

And, to be honest, perhaps anyone who knows about pokémon can think of potential moves for all 3 of Red's pokémon.

EDIT: Also, lets keep in mind that unlike Shiek and Zelda, the Pokémon Trainer is just consider as one person. So most likely, all 3 of his Pokémon's information will be updated in groupings, rather then be seperate. Unless there becomes sub-sections of the Pokémon Trainer profile inorder to keep things more orgnaized.
 

RapeFalcon

Smash Apprentice
Joined
Jun 4, 2007
Messages
130
I hope each pokemon has their own final smash, though i'm sure they won't. It probably will be that PT sends out a different pokemon
 

Pyr0

Smash Ace
Joined
Sep 1, 2006
Messages
918
Location
Plucking Pikmin
I Really think its going to be Mewtwo... I have the feeling that it will make it (Mewtwo) a bit more "Scary" or seen as a worthwile character or something.

Also gives more slots for other pokemon (like Lucario =O)
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
It'll be interesting to see how Ivysaur plays, considering it's the first non-bipedal playable character in the game.
I beg to differ. Why doesn't anyone consider Pikachu a quadruped? It runs on all four legs, it just stands on two when it's stationery.
 

Pyr0

Smash Ace
Joined
Sep 1, 2006
Messages
918
Location
Plucking Pikmin
Actualy, I think that is the reason Sakurai chose Ivysaur, its the only one of the Saur Family who CAN stand up in 2 legs.



Direct from the In-game Pokedex Description:


"When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs."
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
Actualy, I think that is the reason Sakurai chose Ivysaur, its the only one of the Saur Family who CAN stand up in 2 legs.
It's also the coolest of the Bulba-family. But I'm sure that's not why Sakurai picked it. It does make sense to pick Ivysaur overall because of it's versatility.
 

AltF4

BRoomer
BRoomer
Joined
Dec 13, 2005
Messages
5,042
Location
2.412 – 2.462 GHz
It's going to be very difficult to balance Pokemon Trainer. If one (or two) of the pokemon wind up being much worse or better than the others, it will be a camping game against them waiting for them to come out.

Imagine if Sheik were forced to switch to Zelda every so often in a match. The metagame against her would consist of running away until zelda came out, then attacking when she did. But of course the metagame AS Sheik/Zelda would be "run away as Zelda, fight as Sheik". So at all times, someone in the match is just running away. It would be lame.

They're going to have to make all three pokemon usable in order for them to be an interesting character to play.
 

Tron V2.0

Smash Apprentice
Joined
Oct 4, 2006
Messages
136
Location
a car dealership near you!
i bet charizard will be the worst of the three. He'll be like bowser: Fat, slow, breathes fire, does large dmg, gets pwnd by everyone. The only difference is that he can fly. Let's hope charizard won't become like bowser. (no offense gimpyfish)
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
It's already been shown that Ivysaur will stand on 4 legs when stationary.
Yes, but I don't think he's the first four-legged smasher. I think Pikachu's a quadruped. So, whether Ivysaur ever stands straight up in Brawl is in irrelevant.

Also, ummmmm. . .



I think Sakurai's trying to mindgame us again.
 

Zink

Smash Champion
Joined
Jan 3, 2006
Messages
2,365
Location
STEP YO GAME UP
It's easy to see them misbalancing him either way- if 1 or 2 pokemon are significantly better, then he gets canmped as was said, but if they can all work well together and the Pokemon Switch move is pretty fast, I can see some nasty combo ideas involving, like, a popup with Squirtle, some juggling with Ivy, then a smash from Charizard.
I wonder if Charizard has Belly Drum?
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
The Pokeballs are different tint colors, so... That blows your theory out of the water.
. . . I presented a theory in my last post? News to me.

I was just saying that I find the different sizes (and yes, values) between the pokeballs odd and interesting.
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
Why does it always take hours to write movesets?

Alright then... I think the thread has calmed down enough. And my internet access will be shut down sometime tomorrow for a week. So, I'll elaborate on my existing moveset for all three Pokemon.
For those who have already read all of it, changes will be indicated by this: *

-------------
Now this is where it gets interesting.
You have three starters from all three evolutionary phases.
If you went by the game, this would mean that Squirtle ain't got NOTHING on Charizard, who is completely evolved.
That is, unless their levels are radically different.
My guess is that it will be more like in the anime, where being evolved or not just kinda doesn't seem to be as important.
Chances are that all three Pokemon are, disregarding what will happen on the tournament level, balanced.

So what will their different strengths be? Squirtle's strength would usually be defense, but he's obviously lighter than Charizard, right?
Sakurai will have to be creative.
Here's my theories.



·Squirtle will be the balanced one. A combo artist.
He's shown next to Mario, which seems like a good comparison.

Look at the little guy's build.
He's compact and has short limbs. He also has a shell, which he's been known to withdraw into like a certain other turtley guy we know.
I believe that Squirtle's short limbs will allow him to strike with very quick attacks with medium strength, although it probably means he has a rather short reach.

Since Pokemon have rather little to work with in the games, the anime will probably be consulted as well. But it doesn't take an anime, I think, to realize that Squirtle seems rather bouncy. I think he will have decent aerial mobility and a very quick and overall good aerial game for edgeguarding and the like.

So all in all, I see Squirtle as the solid good-for-all Mario-type character who can combo well but usually relies on edgeguarding. He's also bound to have at least one projectile.

*Moveset:

A: Fake Out - Quick push with both hands that knocks the opponent a little away completely horizontally.
^Tilt: Tail Whip - Squirtle pulls a Mewtwo and flips upwards with its tail! Very good combo move.
>Tilt: Tackle - Rams opponent with his shoulder. Like Fox's fsmash, has forward movement, and thus okay range. Used for knocking opponents off the edge for edgeguarding.
VTilt: Bite - Bites forward on all fours. Nice damage, lousy upwards knockback with a bit of lag afterwards.
Dash: Slide - Goes into his shell and slides. Pretty cool, fast and powerful, but he can slide off the edge like Kirby.

^Smash: Mega Punch - He can't learn this, but who cares. Quick punch upwards, Mario-type knockback.
>Smash: Aqua Tail - Little hop, then a massive horizontal slam with the tail, accompanied by shiny blue effects on the tail and splash damage. ( lulz ) Good range and very shiny, otherwise not very special.
VSmash: Very fast. Squirtle goes into his shell and spins around the spot he's been standing in twice at a very high speed, looking like some kind of crazy top. Mario-type knockback.

Nair: Rapid Spin - Like Bowsers, but faster and shorter.
Uair: Tail Whip - Again.
Fair: Mega Kick - Not that Mega, but it has a bit of knockback, right?
Bair: Tail Whip - Yet again. Nicely horizontal knockback.
Dair: Aqua Pulse - Slower than the rest, Squirtle spits down a circle of watery energy that pops up enemies back into the air with decent damage.

*^B: Water Gun
Squirtle sprays some water forward in an upward angle. It can be directed slowly to a pretty high or horizontal height. Very low damage and rather low range, but it has annoying constant knockback pushing the opponent away. Usable for edgeguarding only as it leaves him veeery open.

B: Withdraw
Squirtle withdraws into his shell. In this state, he receives somewhat reduced damage and halved, completely horizontal knockback. Plus, he slides. However, if he's hit, he can only return out of his shell once the stun has worn off, which can mean that he slides off the edge unable to recover. But at that point, he would've died anyway.
By pressing B rapidly, you can spin around which lets him cause a bit of damage and, at a certain speed, reflect projectiles with increased power.
While spinning, it's also possible to move around, but not very quickly. He can theoretically stay inside the shell moving around like this the whole battle, but it's hardly advisable.
Very situational but fun move.

>B: Water Jet
Works like Sheik's needles. A ball of water, this can be shot very quickly for needle-like damage ( but slower and more visible and much less priority ), but can also be stored for up to 4 shots.
If used in the air, Squirtle can't store them and will immediately shoot one diagonally down at a rather customizable angle. This will cause him to fly away in the opposite direction. Press it repeatedly to make him use it up to four times in succession, however once you do it more than once it'll exhaust Squirtle and cause him to become helpless, since it's his recovery move. It's a pretty good one, too!

POTENTIAL FINAL SMASH: Hydro Pump
We don't know whether each of these guys has an own FS, but it's a possibility.
Judging by the anime, Squirtle's Hydro Pump consists of him withdrawing into his shell and spinning while spewing water REALLY hard.



·Ivysaur will be a unique one. A trickster with great range, some random strong attacks and projectiles. Like Samus or Link!

He's seen running in the screenshot. Note how this is a quadruped being. In terms of mobility, I expect him to have a relatively fast dash on the ground, but to have the worst jump in the game in terms of height. No aerial combat for this one.

However, everyone who plays the games or knows the anime knows what sorts of tricks grass-type Pokemon have.
Bulbasaur, Ivysaur's pre-evolution, is known for Vine Whip, a whip attack with very long range, Razor Leaf, a leaf projectile with great critical hit rate and Solar Beam, a powerful move that requires charging up.
All these are bound to appear in the moveset, and I expect Vine Whip to be quite integral to the moveset as a whole. Thus my prediction that Ivysaur will be known for Marth-like range, albeit with far less power.
And can you say "extended grab"?

So all in all, Ivysaur is apt to be a fighter with a lot of tricks up his sleeve. With grass-type Pokemon, the possibilities are endless. Vine Whips. Status-affecting specials. Projectiles. And so on.

*Moveset:

A: Head - Quick nudge with head, light horizontal knockback.
^Tilt: Bullet Seed - A big seed pops straight up out of the bud, shoots up a certain distance, and flops back down on the floor, never to be seen again. It's an okay combo move and has teh range?
>Tilt: Tackle - Stronger and with more range than Squirtle's.
vTilt: Grass Knot - I'm not sure how this works, but that's okay.
Dash: Take Down - Tackleeeeee! Like Pikachu's, but with the knockback of Link's ftilt. Nice.

^Smash: Leaf Storm - Ivysaur ducks, the bud spreads free, and begins to shake, then a bunch of ( magical? ) leafs start whirling around in the bud, then finally shoot out in different directions, disappearing.
The whirling causes continuous damage and captures foes without escape. A very strong smash in terms of damage, if all hits hit, with strong knockback in an, unfortunately, random direction.
>Smash: Take Down - Jumps back briefly, positioning itself, then throws itself forward hard. Nothing too special, but the knockback is quite okay.
VSmash: Light Ball - It's a grass type attack for some reason? Ivysaur surrounds itself with an explosive aura of green energy! Like many of his attacks, a disjoined hitbox with good priority, other attributes also quite decent. Upwards, slightly horizontal knockback.

Nair: Asexual Kick - Plants aren't sexy. Ivysaur is not made for aerial combat, either. Pulls back its limbs and kicks out with all of them.
Uair: Struggle - Flails its bud about. Good range, but, yeah.
Fair: Skull Bash - Only usable move. Attack with the head, decent strength. For shuffling.
Bair: Donkey Kick - Back-kick, okay for edgeguarding if you think you can afford it.
Dair: Body Slam - Wheeee. Not too strong, and lag afterwards.

*^B: Vine Whip
Ahaaaaa! This is Ivy's signature move, and quite unique.
Basically, it's like Sheik's chain... in every direction. Once the vines are out after pressing up+b, you can move them while keeping b pressed and swing them around to slap foes with. This sucker covers quite a reach. Unlike the chain, though, it doesn't damage continuously and you have to actually move it at a certain speed and angle and stuff to make a really **** complex formula calculate whether you do damage and knockback, and if yes, how much.
This basically makes approaching extremely annoying, and can be a real pain for an edgeguarded opponent.
If used in the air, the vines shoot straight forward to latch onto the ledge. Tether and stuff. You know.

*>B: Razor Leaf
A rather powerful projectile with a somewhat irregular movement pattern.
Pressing B rapidly can increase the range and the timing of the times when the leaves spin around, at which times they can potentially hit more than once. In the games, Razor Leaf has a high critical hit rate, so that's what this is about.
Also gives him a tiny bit more distance if used in the air, to aid recovery.

B: Leech Seed
Ivysaur will shoot out small seeds at random angles. If an enemy is hit by these, the seeds will pop open and grow into vines that quickly grow across the victim until they disappear soon afterwards. The victim will have 1% of damage dealt at the most three times over a period of about 5 seconds, each time with light stun time that allows Ivysaur to move in for an attack and to interrupt their combos.
Seeds that fall on the ground will still spread and make the ground harder to walk on for a moment.

POTENTIAL FINAL SMASH: Solar Beam
Ivysaur collects sunlight in his bud for moment.
When he's done, the energy shoots out again skywards, then, after a short moment of silence, several beams shoot randomly all over the stage.




·What's left to say, Charizard will be the powerhouse in this trio.

Despite being very fast in the games, chances are this will not be the case here.
As seen in the screenshot, Charizard moves on his hind legs on the ground. Since he's not likely to suddenly start sliding, this will make him very immobile on the ground and consequently even slower than Bowser.
However, being a flying dragon, his aerial movement speed might make up for this.
Still, his movements will probably be clumsy and slow, which he'll have to make up for with some brute strength, range and his fiery breath.
And smooth looks. Oooh yeah.

*Moveset:

A: Scratch - Yes, unlike the other two, his first learned attack is his normal A. He's that awesome. Ganondorf-ish.
^Tilt: Slash - Bowser-type slash upwards. Not as strong, though.
>Tilt: Slash - Again. Similar in strength to Falcon's ftilt.
VTilt: Ember - Breathes a small ball of fire down in front of it. Light diagonal knockback. Like the rest of the tilts, rather slow and long in duration, leaving Chari open.
Dash: Chari doesn't run very quickly, being clumsy on the ground, so its dash attack only has range going for it as it stretches its head and body forward while coming to a halt.

^Smash: Fire Fang - Snaps upwards with fire effects. Powerful, but has a rather small hitbox, so it's about as hard to hit with as Zelda's uair.
>Smash: Dragon Claw - It's a claw, but Chari makes it seem more like a punch. Strong! But, yeah, slow. Also, shiny reddish-purple-ish effects!
VSmash: Crunch - Chari snaps down at both sides with his fangs. Kinda similar to Falcon's, but even a bit slower...

Nair: Wing Attack - Now Charizard starts to shine! He spins around in the air hitting enemies with his wings. Biiig hitbox. Still slow.
Uair: Quarter of a Fire Spin <3 - Samus' Up-Smash in the air, pretty much. Ooooo. And this one is actually fast for once.
Fair: Air Slash - Think Ganondorf fair here.
Bair: Tail Whip - It has to be done. A slower reverse Ganondorf fair... but with long range.
Dair: Flare Blitz - A bit slow, but so powerful Charizard actually inflicts 2 points of damage to itself. It's basically a DK fair, downwards, with flames attached. Handle with care. Meteor Smash unless sour-spotted ( small non-sweetspots at the sides ).

^B: Fly
True to the HM, Charizard will fly upwards into the sky a great distancy... however, this doesn't help his recovery as much as it may seem, as he can't grab the edge while going up.
He slants backwards, then does a looping at the apex of his flight, to strike back down at a great speed. As he comes close to the point where he left off, he starts flying horizontally for a relatively long distance. The energy used in this change of direction after the momentum of the downward dash deals some heavy damage and knockback to anyone stupid enough to not make way for the dragon.
It's a mediocre move for recovery, but being so heavy and fast in the air with several jumps already, that's all he needs.

>B: Flamethrower
Good old flamethrower. Nice for edgeguarding. Unlike Bowsers, Charizard's can be used in the air a little longer if you use his momentum right, which lets you play fighter jet. \o_

B: Heat Wave
Charizard stands in place, stomps on the floor and growls, then makes a wave of heat surround him. Takes a bit to perform, but deals some really nice damage ( not a lot of knockback, though ).

FINAL SMASH AND STUFF: Blast Burn
Charizard is the only one of the three who can actually use his superduper attack.
I don't actually know what it does.
My guess would be that he creates a massive pillar of fire around himself that deals quite awesome damage AND knockback, for the trade-off of being harder to hit with than the other two.
------------


Now chew on THAT.
I'm out. For now. Whew.
 

IllidR

Smash Champion
Joined
Jul 24, 2007
Messages
2,373
Location
&quot;Pikmen&quot; Forever!
Yes, but I don't think he's the first four-legged smasher. I think Pikachu's a quadruped. So, whether Ivysaur ever stands straight up in Brawl is in irrelevant.

Also, ummmmm. . .



I think Sakurai's trying to mindgame us again.
I think he's trying to imply that fox and pokemon trainer are actually the same person... what could this mean for falco!
 
Top Bottom