PopeOfChiliTown
Smash Ace
Hey Card, I changed the name of my thread since it now includes Charizard. Just so you know.
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If the Bolded Text is true, can it help with recovery if you're outsite the grab range and/or someone is already on the edge?Down Aerial - Turns upside-down and uses the Up Aerial, shooting a burst of gas out of the bulb with high knockback. Pushes Ivysaur up a little, and can spike with the initial hitbox.
Oh. Thanks, although you confused your verticals and horizontals (I think).It doesn't really push you up, it halts your vertical movement.
At the same time, it stops your horizontal movement, so it can't really be used to help you recover in the sense that it gives you more distance.
It can, however, be used as a maneuvering tool to avoid people because it changes the timing of your return slightly.
It will put you at a disadvantage if you use it and it doesn't mess up the timing of your opponent's edgeguard because it will give them more time to grab the edge or whatever.
hmmm doesn't sound too complicated...Charizard U-Air Infinite
Like the name says. I was fooling around chaining u-airs without touching the ground when i came upon this. Charizard normally has 3 jumps, but i managed to get about 8 u-airs without touching the ground.
This has the same properties as Bowser's and Kirby's infinite. It needs a proper title since it seems to not be limited to one character. I'm sure there are many characters that have something similar. The main difference is that this is actually useful (Or rather i'm sure a good use can be found for it as Charizards U-Air is a very good move) unlike the other two. The timing is insanely hard though.
1) Full jump the first u-air. You have to u-air before he flaps his wings, weird IASI properties apparently, so really fast.
2) His neck is straight from the u-air, as soon as it un-straightens, perform another u-air, like a milimeter above the ground, and continue doing so. If you managed to do this more than 3 times before touching the ground you did it.
I saved the replay of me doing it, but don't have something to upload it at the moment. But i'm sure you guys can try it yourselves.
Charizard U-Air Infinite
Like the name says. I was fooling around chaining u-airs without touching the ground when i came upon this. Charizard normally has 3 jumps, but i managed to get about 8 u-airs without touching the ground.
This has the same properties as Bowser's and Kirby's infinite. It needs a proper title since it seems to not be limited to one character. I'm sure there are many characters that have something similar. The main difference is that this is actually useful (Or rather i'm sure a good use can be found for it as Charizards U-Air is a very good move) unlike the other two. The timing is insanely hard though.
1) Full jump the first u-air. You have to u-air before he flaps his wings, weird IASI properties apparently, so really fast.
2) His neck is straight from the u-air, as soon as it un-straightens, perform another u-air, like a milimeter above the ground, and continue doing so. If you managed to do this more than 3 times before touching the ground you did it.
I saved the replay of me doing it, but don't have something to upload it at the moment. But i'm sure you guys can try it yourselves.
Euh... I don't really understand what you are asking.Card/any other mains out there, have you had trouble OOS grab/attack charizard's rock smash/slide? Because of the huge lag time, it seems like the opponent can try to perfect shield it as the system seems lenient.
On the contrary, I've gotten many kills using Ivysaur's sweetspotted tether attack. There are many situations where your opponent is diagonally infront of you, these are the best situations to use Ivy's Up+B. There are also some combos which you can bait out of your opponent, such as D-Throw to Up+B. If the tip of the vine smacks them (and you hear that electrical shock sound-effect) you know you've sweetspotted, and it kills most characters at the 110% area.I play a pretty good pokemon trainer...un til Ivysaur comes out. I can never time his spores and forget that his up-b us almost useless when not reaching for a ledge.
my favorite is ANYTHING into Bullet Seednair to bullet seed is my new favorite combo. even more so than downsmash to downsmash in melee. so delicious.
Yea.. I also tried it out, and I really don't understand what you are trying to say.I'm going to borrow my friends webcam and get a video of it up tonight. Sorry for the bad description lol, that's as accurate as i can explain it.
Wow thanks for the info Card! :bigthumbuOn the contrary, I've gotten many kills using Ivysaur's sweetspotted tether attack. There are many situations where your opponent is diagonally infront of you, these are the best situations to use Ivy's Up+B. There are also some combos which you can bait out of your opponent, such as D-Throw to Up+B. If the tip of the vine smacks them (and you hear that electrical shock sound-effect) you know you've sweetspotted, and it kills most characters at the 110% area.
Ok... I managed to do it while in the practice area of a Wifi game.I can do as many U-Air's as i want without touching the floor... but because it's hard to time i managed to do 8 in a row tops...
Sendspace download: http://www.sendspace.com/file/zdjy8m
Youtube vid: http://www.youtube.com/watch?v=fWMyvVaAWZU
Yeah...that should be added in there.I don't know if anybody has mentioned this yet, but Charizard's Glide Attack is a separate move that should also be listed in the guide.