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To be fair, Brawl's online play was a disaster.And to be fair, Brawl didn't have a one-on-one mode either.
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To be fair, Brawl's online play was a disaster.And to be fair, Brawl didn't have a one-on-one mode either.
No excuse for a game created by people who know a thing or two about fighting games. I expect this to be patched in later, but this ain't Brawl. I expect a match making system from Superbot.I'm pretty sure you can invite friends and do private matches. And to be fair, Brawl didn't have a one-on-one mode either.
Here is a Fat Princess combo I came up with half an hour ago. It's pretty easy and builds 50% meter. I plan on maining her and using good Cole and Big Daddy as secondaries.
Yeah, whoever is responsible for the port really raised the bar in respect to other Vita titles. All of the background mayhem is completely intact, and the game never dips below 60 FPS. It puts the Ultimate Marvel vs. Capcom 3 port to shame.At first I thought that was the PS3 version upscaled to 1080p, which would've explained the minor choppiness, but that's still very impressive for a handheld game.
Yeah, I completely agree. Also, that's a solid Dante combo, best I've seen yet. I'm wondering is 150 AP is just intended to be the maximum build from one combo since it's exactly a level 1 bar. Nariko is the only character I've found with one that high so far though.Got the game. Pretty disappointed. Game feels like it's half done or something, did this really have 3 years of development? This is not worth 60$ lol. Well not sure if this is going to be competitive, but if it is I'll be using Dante. I found a 133 AP combo with him if anyone wants to see- http://www.youtube.com/watch?v=rDWwkiNz1JU&feature=youtu.be
That settles that then. Can you explain that input differently, I'm not sure what those would stand for in this game xDPaRappa has a combo that goes to 160 ap. He also might have an infinite, as you can NC > NSx2 > DS > NC, rinse repeat. Ive only been able to get the regrab twice in a row, but I assume its cuz Im bad at timing it.
I watched a demonstration at some point where they showed how combos worked and that they eventually had an auto drop point. I wonder if the grab resets that or not. Thanks for sharing, I'll test it out tomorrow.Neutral Circle > Neutral Square x2 > Down Square > Neutral Circle
Heres a vid of someone doing the grab twice: http://www.youtube.com/watch?v=hDOqPYe3tWo
Like I said, Ive only been able to get it twice as well, so I dont know if its because something stops you from being able to do it more, or if its just im bad at it. And it doesnt need to be in the corner like in that vid btw.
Haha ggs dude, youre already getting good. I still cant believe you were able to figure out that like, 70 ap combo into your level 1 in your first game with him xDPlayed ps all stars for the first time today with zzshy, he ***** me but I love cole.
Parappa has an airgrab w/ his circle (O) attack.Cool, tested that out. I just realized i coud just square, square, into up sqare-triangle> into cake too. Lol that shoryu uis slow XD
What do you mean as airgrab though?
It seems that the system has an infinite prevention system that kicks in when a combo breaks 100 AP. Your opponent automatically breaks free. That being said, it's still possible to exceed 100 AP in a single combo by triggering an AP burst, typically with a triangle attack.Does anyone know if there's an AP-gain cap on combos? If not I can see 1v1 getting stale very quickly once everyone learns a combo that builds a bar and combos into super.
I would definitely use that site if they had separate areas to discuss each character. It seems like everything is bunched together in the "General" forum right now. :/hey guys you should post in allstararena.com forums its just like smashboards but more dedicated to allstars oh add my psn for 1v1s
This. It's hilariously dumb, lol.Kratos is so ******* spammable in FFA it's asinine. Almost all of his moves have like zero endlag.
Sackboy's Aerial Forward Square (aFS) is an air grab.Cool, tested that out. I just realized i coud just square, square, into up sqare-triangle> into cake too. Lol that shoryu uis slow XD
What do you mean as airgrab though?
First thing I noticed when i was gonna try out the combos listed here. It´s even easy to redo, seems to be on certain spaces on the ground where they got stuck for me. Seen 2 similar glitches to that. Heihatchis lv2 bear fails to disapear and gets stuck is the first. The second is the sight from the airstrike calling item being still there without disapearing, while I could do regular attacks.I found a glitch which breaks Fat Princess (in the not work kind of way, not the OP kind).
Her minions can get frozen and she'll be unable to summon them for the rest of the match if whe summons them just as she hits the ground. I don't know where to go with this info so a fix can be made