Ice Kirby
Smash Cadet
I tried frigate orpheon but... BEEEEEEEEEEEEEEEEP.
Online Traning room worked.
Online Traning room worked.
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It may has something to do with the respawm points and / or the respawn point when you die ? They may are below the stage itself. Just a guess. On the other hand temple doesnt have any interactions, Hanonbow has those "birds" flying around and the flowers (movable plattforms) etc.i wanted to do this on hanenbow, but the game froze . i made it on hyrule castle. i never use it, so what the heck. DL later. i need to know why i can't get almost all stages to work. some stages don't even have model[0]. anyway, DL later.
Sadly no Pics, but I'll give them a try :OGot the Master Hand SSE stage (Vs Bowser) working perfectly for Final Destination! :3
http://www.mediafire.com/?wwwmtlj4wyy
And here's a special version that keeps FD's lighting and camera. It actually causes quite a noticeable and likable color change. The stage will also change color as if FD has gotten to the golden water part too. It looks awesome. XD Sorry I didn't take any pics though :<
http://www.mediafire.com/?mekqz3lgedj
Yup, that's the one. :3Sadly no Pics, but I'll give them a try :O
But from where did you know that you are using the correct stage ? ^^
cheaterYup, that's the one. :3
Oh, and I extracted the stage from my ISO, judging by the order the Subspace ones to be in the 4s and up, so I just used BrawlBox and looked at the texture names. This one had 4 titled "masterhand", so it was pretty obvious XD
Simply...
i wanted to do this on hanenbow, but the game froze . i made it on hyrule castle. i never use it, so what the heck. DL later. i need to know why i can't get almost all stages to work. some stages don't even have model[0]. anyway, DL later.
It is completely bug/glitch-free it only has relatively wide side-boundaries (ceiling is OK).If this is bug/glitch-free, this and other SSE stages can be seriously made for competitive play.
Edit: LOL too lame <<wait no longer
http://www.mediafire.com/?qnbk2jrmmqo
Sounds goodThe boundries for all the SSE I have tried are gigantic. The stages themselves are gigantic too. They'll need size readjustments if we want em legal in 1v1s but they make good 2v2s and FFA matches.
I can't test this now; someone should take comparison videos. That actually sounds cool that we're moving from just plain replacing stages towards replacing the stage model and altering aspects of it. The posts about editing the boundries on the other stages is a good point too. I played the Jungle one on Temple and the Subspace one on the wifi stage and they both seemed to be really wide.Got the Master Hand SSE stage (Vs Bowser) working perfectly for Final Destination! :3
http://www.mediafire.com/?wwwmtlj4wyy
And here's a special version that keeps FD's lighting and camera. It actually causes quite a noticeable and likable color change. The stage will also change color as if FD has gotten to the golden water part too. It looks awesome. XD Sorry I didn't take any pics though :<
http://www.mediafire.com/?mekqz3lgedj
The word I marked, I cant find it in Final Destination lol o.O
Here's the easy ay how.
1. Open two instances of BrawlBox
2. Open the SSE stage you want to play on in one.
3. Open a Brawl Stage you want to replace in the other.(I normally use Wifi Waiting Room)
4. Export the following files from the SSE Stage. ModelData[0], ModelData[100],TextureData[0], SceneData[0], ef_*.pac,Type1[2], Type1[10]
5. Replace the related files with the ones from the SSE stage.
6. Make sure all .pacs are compressed the same way they were originally. effect .pacs in adventure stages aren't compressed, but they are in stages.
7. Save file on your SD card.
1.) thx :DEdit: Just take the ModelData[0] and replace the 1 and 2 ones with it. That's what I did o.o
thx alot :Dfor all of those getting annoyed with the sandbag on WWR hacks, try this code instead:
New Pork City is now Online Waiting Room:
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0020
40820008 3B600037
60000000 00000000
I really understand nothing here xD6. Make sure all .pacs are compressed the same way they were originally. effect .pacs in adventure stages aren't compressed, but they are in stages.
link to file?I already did falcon flyer, all the stages are easy to do.
I'm confused. I download BrawlBox, and I open two instances of it. However I have no files that it can read, probably because I've never used it before, and and thus I am stuck.
Here's the easy way how.
1. Open two instances of BrawlBox
2. Open the SSE stage you want to play on in one.
3. Open a Brawl Stage you want to replace in the other.(I normally use Wifi Waiting Room)
4. Export the following files from the SSE Stage. ModelData[0], ModelData[100],TextureData[0], SceneData[0], ef_*.pac,Type1[2], Type1[10]
5. Replace the related files with the ones from the SSE stage.
6. Make sure all .pacs are compressed the same way they were originally. effect .pacs in adventure stages aren't compressed, but they are in stages.
7. Save file on your SD card.
with75m
Hanenbow
New Pork City
Rumble Falls
Summit
Jungle *****
Shadow Moses Island
Green hill zone
Flat Zone 2
Mario Bros
Temple
(We should actually debate on "NEW" Stage Legality now XD) (along with names)-Floating Stadium (shown in video 1, identical to Pokemon Stadium 2 except with no platforms or transformation, also Petey Pirahna's boss area)
-Power Suit Room (Pika/ZSS vs. Dark Samus Clones)
-Area you fight shadow Bowser (as Fox and Diddy)
-Area you fight Wario (has two pretty tall walls, suckier version of Shadow Moses Island in practice)
-Duon boss area (Halberd's deck with no platform or transformation)
-Tabuu boss area (completely flat with no platforms and "worse" ledges)
-Ridley boss area (FD like with "worse" ledges)
-Meta Ridley boss area (just riding the Falcon Flier)
I believe Dantarion is mimicking the method the game uses for stages to load multiple pacs to act as a clone engine over the wifi waiting room stage. He can come in and tell me I'm completely wrong, but this is what he mentioned to me offhand.Why the eagerness to replace stages? If you have a good clone engine, wouldn't you have these SSE stages while keeping all your old stages too? It might load on top of WiFi Training Room or such, but unlike with characters, you have a pretty good guarantee of only having one stage loaded at a time and that stage remaining the only stage loaded for the entire match (some transforming stages may be interesting) so as long as you can dictate different cases for when to load stuff the first time, you should be solid for all cases.
I mean, I don't really know what people can do, but it's definitely true that if no sacrifice of stages is necessary (including the original WiFi Training Room itself), SSE stages are way more attractive.
The current stage select screen code results in lots of crashes if you try to do significant rearrangements as it messes up the way the replays try to access stages.BTW: Shanus, If ever this is 100% complete, do you think it's possible to sort Neutral Stages on the Brawl Stage Category and Counterpick Stages on the Melee Stage Category? <--Where you access Big Blue Temple etc...
HHHYYYESSSSSSS!!!! OMG Why are you so EPIC!!?!?!?! even now you're still surprising me..... engine for choosing the songs....