SK92 vs Plank is a prime example of douchbaggery. Why? Because Plank began planking as soon as the match started, and continued to plank his way to victory.
Had Plank played SK, had a great match and then did what he did during the last 30 sec or so, people would understand why he did it. The clock then came into play. That would have been the smart thing to do. But going into a match, tagging your opponant and then just running away is really lame.
This was stalling.
For the first part of the matches, anyway.
It seems like what we need are either rules, or (ideally) hacks, which enforce the notion that the 'edge' of the map is supposed to be like the side of a ring in actual fighting competition. You can't actually hang around the edge safely; it is by definition a bad place to put yourself against.
Brawl's stupid ledgegrab mechanics make this edge ridiculousness possible. Hanging around the edge, ideally, is supposed to not work, because you're trying to get back, because being at the edge is dangerous, and also, you can't fight from there.
The hack in my mind, btw, is that there is a second ledge timer, paralleling perhaps the limit on tether functionality, which provides an absolute limit on hanging at a ledge until you stand on the ground, as opposed to just the one timer which has you drop after a certain time spent uninterruptedly dangling, which no one does.
It makes physical sense and would eliminate the need for a messy ban as argued from M2K.
Alternately, why shouldn't we be able to say that a melee-only fighter can't hand around the ledge, since
clearly he can't threaten the opponent from there? You're not coming up, but you've made it so the other guy's best move is to stay where he is? Stalemates draw games almost universally, except in cases where staling is actually considered losing, or the point system is such that drawing is about as bad as losing. Too bad drawing the match won't work in SSB, with trolls who may still just want to take their opponent out of brackets.
Imagine a Boxing match like that, guy tags his opponant, then proceeds to run away for the rest of the match. In theory, I guess you could do that. But you wont really see that in Pro boxing. And when you do , its pretty much laughed at and considered a joke by everyone.
It's because he would be stalling. Stalling is lame because (a) you're not engaging your opponent, in the sense of not
contesting him, you're not
seeking a victory; and also (b) You are playing the clock, which is ideally not supposed to be there (I don't know in the case of boxing, though). But most competitions have a timer only to ensure the game
does end. You are supposed to win by beating
your opponent, which comes about through applying the abilities which our rules are supposed to crystallize as our perception of what the game is.
Competitive console gaming is cool because the game as delivered is taken to be "what the game is," but we still have our concept of what it is to play a game when we sit down and pick up a controller, no matter what.
And that concept tells us stalling is not playing.
@da KID: I hope you're not suggesting that people can't have better ideas than others.
Does it matter why someone wants to pick at something? If it can be picked at substantially, then it really does have problems. But if the issues are such that there is a vast consensus that they can be patched without essentially changing anything, and/or the prevailing line of attack is just fallacy, you take your idea, ignore whoever is still wailing about it, and move on.
But
only then. Before that, you're still putting your idea through the gauntlet, it is
unreasonable to take it as 'good' before this battery.