TsNmi
Smash Cadet
- Joined
- Mar 5, 2009
- Messages
- 58
And by this you mean grab release?It also doesn't help Ness any that Pit can Fsmash and Dsmash him out of a grab making killing him even easier.
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And by this you mean grab release?It also doesn't help Ness any that Pit can Fsmash and Dsmash him out of a grab making killing him even easier.
Yes I meant grab release.And by this you mean grab release?
Maybe I am but I have yet to see otherwise for most of these. GW is probably 65:35 but not as bad as 70:30, Pits just need to stop filling his bucket.....R@yvn imma have to disagree with the gw matchup
fighting mks on my level really doesnt feel as bad as people make it to be you just gotta be extra smart with an mk
now gw imma have to say a hard counter on that one 70-30
and also to be honest i think your a little to biased on pits matchups
The bucket should be the least of Pit's problems. Even if he didn't have the bucket, it would still be a huge disadvantage.Pits just need to stop filling his bucket..... [/COLOR]
Pit is actually the best character in the game.and pit counters GnW so it really doesnt matter.
That matchup is 60:40 G&W adv at the very least. I'm leaning towards 70:30, but I find 65:35 reasonable. Go play UTD Zac more.okay im going to say one thing..... PIT vs GnW is a 50:50. im usually joking but this time im serious.
EDITT: Im not joking despite all my previous posts.....
I just played utd zac two days ago in friendlies...IN FRIENdLIES.... I beat him majority of the times we played gnw vs pit... Even zac agrees that the matchup is over rated for gnw.. BAM!!!That matchup is 60:40 G&W adv at the very least. I'm leaning towards 70:30, but I find 65:35 reasonable. Go play UTD Zac more.
def not 55:45 and def not overratted imo... G&W takes care of Pits.....EVERYTHING...Arrows get bucketed, nair gets turtled, dair gets fish bowl, and close range gets a spammy downsmash....I kinda agree with Kown, the G&W matchup is definitely overrated in favor of G&W. Every G&W I've played I've held my own against and even beat some of them and the majority of them that I've talked to said the matchup feels even or maybe 55:45 in G&W's favor at most, due to his ability to kill Pit so early if the Pit player messes up.
Don't arrow when they'll get bucketed then. On average vs G&W in a 3 stock match he'll bucket two of my arrows and thats if he's lucky. I seriously dont remember the last time I actually filled up a bucket.def not 55:45 and def not overratted imo... G&W takes care of Pits.....EVERYTHING...Arrows get bucketed
You shouldn't be Nairing much in this matchup anyway.nair gets turtled,
Dair will trade hits with fish bowl and fish bowl is multihit so you win?dair gets fish bowl,
Shield?close range gets a spammy downsmash....
I jus got told... Oh SNAP!!!I just played utd zac two days ago in friendlies...IN FRIENdLIES.... I beat him majority of the times we played gnw vs pit... Even zac agrees that the matchup is over rated for gnw.. BAM!!!
I couldn't even begin to tell you matchup specifics against Zelda....I still question Zelda. I know we can gimp her easily and her weakspot is us being under her for U-airs and such, but she still has longer range, Din's Fire vs our glide recovery, Usmash and U-tilt to shut down all of our areial approches.
I still say it's 50-50 Even with Zelda... She's trouble! However, if i was to put it in one of their favors, it's basically based on the stages, but probably Pit, yet, stages can change the tide of this matchup easily, even in the neutrals.
Nothing really besides that. Thats why its listed as a small adv for him, nothing major. You could say its 50:50.I've been recently wanting to question the Falco match up... I've never really had much of a problem with it, and I've even fought pretty good one's, I just wanted to know the major points besides the camping and CG that Falco really has over Pit.
Zelda vs Pit is 50:50 IMO. Zelda's up-smash & tilts shut-down Pit's aerial approaches. Din's can beat out Pit's Down-B, but this situation shouldn't come up often. Zelda's can kill Pit quicker, but not easier. Her Smashes out range Pit's. Oh & Up-Smash is easier to get out of w/ Pit.I jus got told... Oh SNAP!!!
I couldn't even begin to tell you matchup specifics against Zelda....
Just.... Do stuff... yea
agreed.The type of bad comments i see here ruins our reputation.
Pit's 50-50 with Zelda, no higher, no lower, no exceptions! (different stages can change the matchup, whatsoever).
I've seconded Zelda myself and know what she can do to Pit, and Vice Versa.
Simply taken that Pit shouldnt approach Zelda from above, as Zelda should approach Pit from above either, though Zelda's better at that category.
Played any good Zeldas with Pit?I've seconded Zelda myself and know what she can do to Pit, and Vice Versa.
They give Pit more of an edge. The only good counterpick that Zelda has is Mansion. And provided you're intelligent enough to ban that, Zelda has no good stage choice. (Mansion is usually banned anyways)(different stages can change the matchup, whatsoever)
Take note that Zelda shuts out Pit's gliding with Din's Fire, and Pit's aerial approaches with U-smash and U-tilt, even though Pit can take advantage after taking Zelda to the air.Played any good Zeldas with Pit?
They give Pit more of an edge. The only good counterpick that Zelda has is Mansion. And provided you're intelligent enough to ban that, Zelda has no good stage choice. (Mansion is usually banned anyways)
Seriously, Zelda is bad. I doubt it's even, it's probably in Pit's favor. Not majorly, but he still wins. People have a knack for thinking Zelda is a much better character then she really is. She seems decent when you only use her a little but, but if you main her and go to tournaments, you realize that she is soooo bad. Hell, even DM admits it, and he's probably the best Zelda in the nation.
I do find Wolf to be 50-50 with Pit, too, but not as bad as Falco. At least we can CG Wolf if we do it fast enough, and his recovery sucks. Be cautious of Wolf B-airs, for it's more important to a good Wolf than Smashes are. Gimping Wolf should be our easy part after getting him off the ledge.Why is Pit:Wolf 60:40? I think that this matchup is even. Could you explain what gives us such a big advantage? It can be me screwing up with the matchup, but Wolves give me just as much trouble as Falcos.
Din's Fire is such a crappy projectile that there's no reason why you should get hit by it. I play the best Zelda player in the nation, and I rarely get hit by it. And I use Bowser.Take note that Zelda shuts out Pit's gliding with Din's Fire
Zelda will never use a Utilt to block approaches. It's horribly slow and very punishable if it misses.and Pit's aerial approaches with U-smash and U-tilt, even though Pit can take advantage after taking Zelda to the air.
You do know that Yoshi's Island is Zelda's worst neutral as well right? The uneven stage screws with her spacing, and the lip under the ledge stops her recovery from below. Pretty much every Zelda main HATES that stage, and for good reason.Also, YI (brawl) is Pit's worst neutral, the only one that keeps him from gliding under the stage, and shy guys interferring with Pit's arrows.
Pit has an advantage (55-45 or 60-40) simply because he forces Zelda to approach and has more options then she does. Pit actually has a usable air game, unlike Zelda's, which is pretty much just tailored towards killing things and not much else.I still see this as a 50-50 matchup. However, if I was ever to lean towards a char, it would be Pit, though, with his good edgeguarding against her poor limited recovery, and can put Zelda in a pressured situation with his quicker attacks when doing it correctly.
Pit fires 2 arrows in the time it takes Zelda to fire Dins. How does that force him to approach? It doesn't.how does Pit force zelda to approach, if its a game of distance, zelda forces Pit in most situations.
He doesn't have to reflect them. If the two characters decide to camp eachother, Zelda will take more damage. Zelda's reflector is very punishable and very bad. You can literally jump and shoot arrows at her, and she's forced to approach. It doesn't matter if she can reflect an arrow every now and then. You'll still put her in a disadvantageous situation.Pit Cannot reflect fireballs, he can shoot an arrow (possibly two on a huge stage) while Zelda has two options, reflect or Fireball.
Zelda can't shoot dins when she's being hit by arrows. And your shield will NEVER deplete. Even if you have to shield a Din's every now and then, you still shoot arrows right back. And Zelda can't shoot din's when she gets hit.Fireballs wont stop for zelda getting hit and the only real options pit has is dodge or shield, and the shield can only last so long.
In the end it doesn't matter because Neither character has much to gain from camping in this match up. Camping Is not the answer to this match up, Spacing is.Pit fires 2 arrows in the time it takes Zelda to fire Dins. How does that force him to approach? It doesn't.
He doesn't have to reflect them. If the two characters decide to camp each other, Zelda will take more damage. Zelda's reflector is very punishable and very bad. You can literally jump and shoot arrows at her, and she's forced to approach. It doesn't matter if she can reflect an arrow every now and then. You'll still put her in a disadvantageous situation.
Thats just one of her options, I didnt say it was the best, She does have a bad reflector but It does discourage using arrows as much if used right.
Zelda can't shoot dins when she's being hit by arrows. And your shield will NEVER deplete. Even if you have to shield a Din's every now and then, you still shoot arrows right back. And Zelda can't shoot din's when she gets hit.
she cant shoot it when being hit, but once its released an arrow to her doesn't matter, all she has to do is make sure she doesn't make the timing predictable
Honestly, Zelda has such huge problems with camping. Her reflector is terrible at protecting her. People immediately think that because she has a reflector, she's immune to camping.
She isnt immune but Neither is Pit
You clearly have no idea how Zelda works. No offense.BTW Just because Pit can force somone to aproach doesn tmean He wins.
A laggy reflector discouraging arrow usage? :/It does discourage using arrows as much if used right.
Learn to shield. If you hit Zelda with an arrow when she's firing Din's, it explodes in a set amount of time. She loses the ability to release it when she wants. It's obscenely easy to shield dins anyway. And once you shield it, you can fire more arrows.She isnt immune but Neither is Pit
Read above. If you hit her, she cannot explode dins whenever she wants, since it will auto explode. Timing isn't an issue, the arrows simply shut down her ability to use Dins.she cant shoot it when being hit, but once its released an arrow to her doesn't matter, all she has to do is make sure she doesn't make the timing predictable
Explain.It a 50-50 Not anything more or less.
Wolf's B-air is our practical biggest threat from him, and timely wolf can use reflector to smack us away from our CGs, should either we Pits CG slowly, or if the Wolf DIs well and uses reflector at the moment he's allowed to.Adm: Wolf is definitely 60:40. He can't do anything about uair, you CG him to over 40, and he gets worked pretty hard offstage. Just dont fall for dsmash and fsmash set ups, and dont shoot yourself.