As far as aerials go, Wolf doesn't really have any moves albeit Bair that will really contest Pit's aerials.Very wrong. Wolf beats Pit in the air.
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As far as aerials go, Wolf doesn't really have any moves albeit Bair that will really contest Pit's aerials.Very wrong. Wolf beats Pit in the air.
Well, FAir and BAir is all Wolf needs. And I am pretty sure BAir outranges all of Pit's aerials.As far as aerials go, Wolf doesn't really have any moves albeit Bair that will really contest Pit's aerials.
The Bair has that bogus hitbox that goes through everything. XDWell, FAir and BAir is all Wolf needs. And I am pretty sure BAir outranges all of Pit's aerials.
Wolf has good ground game and a couple of beastly air attacks (Bair anyone?) Also, he attacks fast. Very fast.And your reasoning behind these suggestions?
I do, but it's mostly common sense. Advantage on snake? With his stage control and ground superiority? Nuh uh.Also do you take the matchup ratios of other boards into consideration when making these suggestions?
Pit also has a good ground game and aside from Bair Wolf doesn't really have any notable aerials.Wolf has good ground game and a couple of beastly air attacks (Bair anyone?) Also, he attacks fast. Very fast.
This comment proves that you really don't know much about Pit's matchups. Pit can camp with Dair for pretty much the entire match against ICs as it separates them fairly easily and has a huge hitbox, Dtilt and Uair also work well in separating them and it's not terribly infeasible to see Pit gimping separated ICs is it? AR is also a pretty big annoyance for them as far as getting grabs is concerned.Ice Climbers have the chaingrab, and Pit does not have a reliable method to split them up.
You have to realise Pit's ground game isn't terrible and he isn't limited to approaching in the air, let alone in a matchup where he doesn't have to approach to begin with.Zelda kills at freakishly low percents, and has a crapload of priority and range on a lot of her attacks. Usmash>Aerial approach.
I'm not saying PT is bad in general but Pit does beat both Ivy and Zard without too much trouble with Zard being the slightly harder match. Squirtle is really the only redeeming character for PT in the matchup and with a 2 minute timer and him being so light, it doesn't really seem much in favor of PT at all.Pokemon Trainer does not suck that bad. Ivysaur has a mean keep away game, Squirtle has the whole Jigglypuff thing going on for him, and Charizard just kills. 65-35 is just too high. It's not that large of an advantage.
Um.....ok.ROB has the laser. Har har.
His stage control becomes extremely limited when facing Pit's Arrows and Pit is superior both in the air and offstage, maybe its just me but don't you find it a bit absurd to list a matchups with positives like that in Snakes favor?I do, but it's mostly common sense. Advantage on snake? With his stage control and ground superiority? Nuh uh.
No, it's because Snake's ground game is just that good. A lot of characters can dominate Snake in the air, and Pit is no exception. But a lot of characters do it better then Pit. Snake just ***** on the ground, period. His dominance on the ground is far scarier then Pit's aerial dominance on him. I wouldn't even call it aerial dominance, it's more like just an advantage. Pit's not Wario or ROB.maybe its just me but don't you find it a bit absurd to list a matchups with positives like that in Snakes favor?
The Bair is all he needs.Pit also has a good ground game and aside from Bair Wolf doesn't really have any notable aerials.
I could say the same about you and Bowser.This comment proves that you really don't know much about Pit's matchups.
No, but it's not feasible to see Pit with a 60-40 advantage over them. It puts the Ice Climbers to shame that you think so little of them. Pit does not have long range, and it's not insanely difficult for them to get the grab.it's not terribly infeasible to see Pit gimping separated ICs is it?
Please don't tell me you're actually suggesting that the Angel Ring helps in this matchup.AR is also a pretty big annoyance for them as far as getting grabs is concerned.
Spaced Fsmashes make ground approaches difficult.You have to realise Pit's ground game isn't terrible and he isn't limited to approaching in the air
Try to punish a spaced Fsmash. If Zelda's not using her Fsmash, she's doing it wrong.Zelda's attacks are also fairly punishable on block
I never said it was in the PT's favor. I just said that 65-35 is too high of an advantage.it doesn't really seem much in favor of PT at all.
I don't see why he should have more than 5 bad matchups just beacause its Pit ._. but feel free to list any other matchups you feel that Pit should be at a disadvantage to. Falco is the only other one I can really see being a disadvantageous matchup though.Yeah there is no way Pit has only 5 bad matchups... That sounds more like G&W (MK, Marth, Snake, Diddy, and maybe Olimar give G&W trouble).
With all due respect, who are you and why should I bother listening to you?With all due respect Mr. Maniaclyrasist you need to do more research with pit play some better people and then remake the matchup list. Wait on second thought do even re-make it cause I believe undrdog posted the matchups but i could be wrong, and if you do re-make it consulte other people like undrdog, kupe 15, Mr.Eh and anyone else that is Intelligent.
If you can't outcamp Zelda then you're probably just a worse player than the "pro" Zelda you play against. Zelda doesn't have a reliable reflector nor does she have a projectile she can outcamp you with. You may be "stating what you know" but none of what you "know" is fact, just pure bias.too lazy to quote*
PIt cant camp zelda. So that leaves you with close combat and zelda is very good at close combat i should know i play against a pro zelda. No im not braging im just stating what i know. so yes her attacks are punishable but you got to look at all angles of it okay. you are to much of a pit hugger, yes hes a good character but he has his weakness. like i said before just play some other people and realize all the mistakes you've made please. to lazy to use proper grammer*
Pit's definitely not a Wario but in comparison to R.O.B, who is listed as having an advantage over Snake, what does Rob really do to Snake that Pit can't aside from like a Dair Spike? Pit even has more reliable ways of getting Snake into the air than R.O.B does.No, it's because Snake's ground game is just that good. A lot of characters can dominate Snake in the air, and Pit is no exception. But a lot of characters do it better then Pit. Snake just ***** on the ground, period. His dominance on the ground is far scarier then Pit's aerial dominance on him. I wouldn't even call it aerial dominance, it's more like just an advantage. Pit's not Wario or ROB.
Lol, I don't think little of the ICs, but have you even ever played or seen a Pit versus ICs match? Pit can camp with Dair for the whole match with fairly little risk of being grabbed and Dair separates the ICs very easily. Dtilt and Uair also work well in separating them.No, but it's not feasible to see Pit with a 60-40 advantage over them. It puts the Ice Climbers to shame that you think so little of them. Pit does not have long range, and it's not insanely difficult for them to get the grab.
Yes I am suggesting that it helps, obviously you're not going to stand around and AR an entire match but AR does separate the ICs and prevents you from being grabbed...so...yea.Please don't tell me you're actually suggesting that the Angel Ring helps in this matchup.
Um...You can punish a shielded "spaced" Fsmash with Dtilt.Try to punish a spaced Fsmash. If Zelda's not using her Fsmash, she's doing it wrong.
Ugh, stop putting words in my mouth. I never said that you said that it was specifically a favorable match for PT but with two thirds of the character at a disadvantage and the other third probably a neutral but with a 2 minute timer on his general effectiveness PT is going to run into significant problems here.I never said it was in the PT's favor. I just said that 65-35 is too high of an advantage.
Falco, Snake, Diddy Kong, IC's, and maybe Lucario/Kirby. I'm pretty sure about the first 4 though.I don't see why he should have more than 5 bad matchups just beacause its Pit ._. but feel free to list any other matchups you feel that Pit should be at a disadvantage to. Falco is the only other one I can really see being a disadvantageous matchup though.
Okay I'll ask you the smae question. And you should listen to me cause you should listen to other pit players. Take "Mr.Eh". do yoou know who he really is? Why do you respond to stuff that he says why dont you just blow it off and pretend he never said it huh? Plus i dont need to tell you who i am cause i have self respect. I ttried to offer you information so you dont look like a fool but I guess it didnt work. oh well.*sigh*With all due respect, who are you and why should I bother listening to you?
Well duh! Its a PRO! Do you know what a PRO is or do i need to explain it to you. Zelda has a reflecter which can reflect the arrows which prevents camping. Face palm* I am not a pro and i dont wish to be cause i have a life. no offence to people who want to be pro's. And her reflecter is reiable. Trust me dude i played himm all day last sunday. Do you play anyone good in florida? Like a good zelda or even a good Bowser cause I play both against a extramly good Bowser and Zelda. But if you ever come to Hawaii then PM me and we can meet with some pros ill bring over the good bowser player as well.If you can't outcamp Zelda then you're probably just a worse player than the "pro" Zelda you play against. Zelda doesn't have a reliable reflector nor does she have a projectile she can outcamp you with. You may be "stating what you know" but none of what you "know" is fact, just pure bias.
No, he should have more then 5 bad matchups because Pit is not that good of a character. He is not Gdub.I don't see why he should have more than 5 bad matchups just beacause its Pit ._.
Ignore him. He's not worth it.With all due respect, who are you and why should I bother listening to you?
He's a far worse player, trust me on this. The Zelda happens to be one of the best Zelda players on the West Coast, or at least I think so.If you can't outcamp Zelda then you're probably just a worse player than the "pro" Zelda you play against.
ROB has more range on his attacks then Pit does. Also, he camps better.what does Rob really do to Snake that Pit can't aside from like a Dair Spike? Pit even has more reliable ways of getting Snake into the air than R.O.B does.
Then change the matchup. 60-40 is high.Lol, I don't think little of the ICs
The last hit of the Fsmash has a bogus hitbox that pushes you away. You shouldn't be able to punish it with a Dtilt if it's properly spaced.Um...You can punish a shielded "spaced" Fsmash with Dtilt.
That is not a disadvantage against Pit, that's a general disadvantage against every character in the game. Most stocks don't even last 2 minutes anyway.two thirds of the character at a disadvantage and the other third probably a neutral but with a 2 minute timer on his general effectiveness PT is going to run into significant problems here.
Then that Diddy isn't good. Diddy can be predictable with his glde tosses, but that's a limitation of the player, not the character. Diddy can be very unpredictable, and he doesn't have to toss the Nanners at you to use them well. Just having them littered around the stage helps him.but maybe its just me but diddykongs game is extremely linear.
nah bowser is a big target and pit can outcamp himI don't think Bowser is that much in Pit's favor.
Also GnW and MK being counters, personally i think GnW is more of a counter or equal to MK.
Also Olimar vs. Pit should be in Olimar's Favor.
Arrows don't decide the matchup. Oh, and Pit can have fun killing Bowser at 200%..nah bowser is a big target and pit can outcamp him
Because the Olimars you play probably suck. XDi dont know why but i dont have too much of a problem with olimars
You must be kidding.i think peach should be a -1 and wario should be neutral btw
i dunno hes been playing olimar since the games releaseArrows don't decide the matchup. Oh, and Pit can have fun killing Bowser at 200%..
Because the Olimars you play probably suck. XD
Seriously though, Olimar is too good.
You must be kidding.
you mean our boards...Also MrEh rather then spam my boards.
Yummy...lets avoid posting 2 times in a row...in 2 min we have a great edit button that lets you change your post I find it very usful for these times.No, he should have more then 5 bad matchups because Pit is not that good of a character. He is not Gdub.
Your right on this, I wouldn't say that he really need so many bad match ups, but most small cast members can do really good against him.
Ignore him. He's not worth it.
Lets try a being a bit nicer and repectful then see what happens
He's a far worse player, trust me on this. The Zelda happens to be one of the best Zelda players on the West Coast, or at least I think so.
Being one of the best Zelda's doesn't make him worse and if anything would show why the Pit gets out camped.
ROB has more range on his attacks then Pit does. Also, he camps better.
I don't think that I would say that, Pit can stand on the other side of any wall and still have a chance of hitting with arrows, I do it all the time against ROBs or others using ledge game.
Then change the matchup. 60-40 is high.
Its really not that high, you said try 55-45...thats not that big of a difference, however I think your right.
The last hit of the Fsmash has a bogus hitbox that pushes you away. You shouldn't be able to punish it with a Dtilt if it's properly spaced.
People say this and that about how amazing an attack is if spaced properly, but when to people are play 2 people are spacing making it a bit harder for one person to have perfect spacing against an equally skilled player.
That is not a disadvantage against Pit, that's a general disadvantage against every character in the game. Most stocks don't even last 2 minutes anyway.
This is true, but with each hit box that PT tosses out taking 1 sec off of that 2 min it can add up really fast when using Ivy or Squirtle.
Then that Diddy isn't good. Diddy can be predictable with his glde tosses, but that's a limitation of the player, not the character. Diddy can be very unpredictable, and he doesn't have to toss the Nanners at you to use them well. Just having them littered around the stage helps him.
I have to agree with you here.
I wouldn't worry too much about that Deeves fellow. He's a friend of mine, and he doesn't really care about what I said. He finds it hilarious. XDLets try a being a bit nicer and repectful then see what happens
and I'll edit this post later to quote MrEh.Changes to be made:
Falco to a -1 as the matchup consensus reached on their boards was 55:45 in Falco`s favor
Sonic to even
PT to +2
Because Olimar *****.Why exactly is it a disadvantage?
Yea but Olimar technically has the best ground game of any character, even those who he is disadvantaged against. And as far as outcamping Pit, I don't really think he does. Nair easily gets rid of Pikmin lacthed on to you, AR can relect them as can MS although MS would generally be a bad choice here and depending on the distance between them Pit will still force Olimar to approach.Olimar has ground superiority. And lots of it. Huge range on his smashes, great grabs, and big lingering hitboxes to boot. Oh, and he out camps Pit.
True, Pit doesn't really have any huge advantages here since pretty much any character can gimp Olimar but offstage Pit does have the ability to rob Olimar of his DJ with arrows making it harder to get back without having to resort to his Up B.Yes, Olimar can be gimped, but most Olimar players are good at getting around that these days. Olimar jumps high and is very floaty, so there are lots of situations were he doesn't even need the chain.
If you're using the Nair do get rid of the Pikmin, then you've just given Olimar the chance to attack.Nair easily gets rid of Pikmin lacthed on to you
Reflecting Pikmin is useless. As soon as you pull out your reflector, you're going to get grabbed. Olimar will gladly take the hit of a single Pikmin to grab you.AR can relect them as can MS although MS would generally be a bad choice here and depending on the distance between them Pit will still force Olimar to approach..
Airdodge.but offstage Pit does have the ability to rob Olimar of his DJ with arrows making it harder to get back without having to resort to his Up B
Or.....you could simply attack Olimar with it or retreat while using it. If you're using it correctly Olimar shouldnt really be able to hit you.If you're using the Nair do get rid of the Pikmin, then you've just given Olimar the chance to attack.
Mirror Shield is for the most part useless but Olimar cannot grab through Angel Ring and iirc it stops his smashes as well as they have projectile properties.Reflecting Pikmin is useless. As soon as you pull out your reflector, you're going to get grabbed. Olimar will gladly take the hit of a single Pikmin to grab you.
Sure, because you will always be able to airdodge and remain in an advantageous position to get back to the stage.Airdodge.
If you attack Olimar with it, you're going to get tilted or smashed. If you retreat, you get more Pikmin chucked at you.Or.....you could simply attack Olimar with it or retreat while using it. If you're using it correctly Olimar shouldnt really be able to hit you.
Yes he can.but Olimar cannot grab through Angel Ring
No sense smashing when he can grab through it.and iirc it stops his smashes as well as they have projectile properties.
Olimar falls slow. Really slow. Air dodging won't put him in any position he'll regret. It's not like he'll fall under the ledge because of his airdodge. He's not Link.Sure, because you will always be able to airdodge and remain in an advantageous position to get back to the stage.
The day an Olimar player learns to Smash or Tilt me while throwing Pikimin, I retire from this game. You don`t randomly approach Olimar with Nair, especially if he's a considerable distance away, but if he is simply throwing Pikmin at you then it works fine as an approach, he can't do both things at once.If you attack Olimar with it, you're going to get tilted or smashed. If you retreat, you get more Pikmin chucked at you.
Ok, I got a bit mixed up.Yes he can.
Either way it doesn't really matter as AR is going to be used as an approach and not simply a stand alone reflector. If Olimar is hit with the AR then he won't be able to grab you and his Pikmin are still reflected. If he Shields it then you can either keep up the AR or the wind pushing effect after it should keep you out of grab range.No sense smashing when he can grab through it.
It depends on which move he's hit with that sends him offstage. Airdodging after being hit by Ftilt or Dsmash will have more disadvantageous results that advantageous ones. Either way the point I was getting at is that Pit has more a bit more options for gimping Olimar than most characters.Olimar falls slow. Really slow. Air dodging won't put him in any position he'll regret. It's not like he'll fall under the ledge because of his airdodge. He's not Link.
Pikmin can be used as a shield against your arrows when Olimar approaches. Remember that he chucks Pikmin faster then Pit shoots arrows.As for retreating. Pikmin don't really do a lot of damage if you are retreating Nairs and after a while you are going to be at enough of a distance that your Arrows now become more effective than his Pikmin
Then he just DI's out and grabs you.If Olimar is hit with the AR then he won't be able to grab you and his Pikmin are still reflected.
Olimar grabs far. Really far. If he has anything that's not a Purple, it'll reach.If he Shields it then you can either keep up the AR or the wind pushing effect after it should keep you out of grab range.
Not really. Pit has arrows for gimping. Mario has the almighty cape.Either way the point I was getting at is that Pit has more a bit more options for gimping Olimar than most characters.
So Pit has an advantage...because he can rid himself of Pikmin easier? ROB is much harder to Pikmin Spam then you'd think. ROB camps hard, harder then Olimar.The Olimar boards list R.O.B as one of Olimar's harder matchups but in comparison to Pit R.OB's Dsmash is less reliable than Nair in ridding himself of latched Pikmin as he can get grabbed or smashed a lot easier mostly because he'll be a stationary target.
No, it's not negligible. Yes, Olimar's ground game is better. However, it's difficult for Olimar to approach ROB because ROB is the king of camping. Gyros, Lasers, and his Tilts help him keep distance. ROB outcamps Olimar, and he can distance himself with ease. Oh, and it's super easy for him to kill Pikmin with Lasers and Gyros. So much that it's really not a problem for an experienced ROB.Olimar outranges him on the ground so him having more range than Pit is negligable and he's also a bigger target for Pikmin.
Olimar can't approach ROB. He can approach Pit easily.So what makes that a 35:65 matchup in favor of R.O.B while Pit is listed as a 60:40 in favor of Olimar?
Approaching with Pikmin throw isn't as good as you're making it sound. Sure it might block some arrows but it doesn't stop Pit much less any character from retaliating in others ways.Pikmin can be used as a shield against your arrows when Olimar approaches. Remember that he chucks Pikmin faster then Pit shoots arrows.
There is not enough time to unless he is able to DI behind you and thats only possible if he is hit with the part of the AR thats closest to Pits body, and if that happens then thats the players fault, not the charactersThen he just DI's out and grabs you.
Go test it for yourself, iirc only the white Pikmin reaches far enough.Olimar grabs far. Really far. If he has anything that's not a Purple, it'll reach.
Um...what? Just because you're a competent player doesn't mean you automatically avoid a perfectly viable way of being gimped.Arrows will never gimp if you're playing a competent player.
Pit camps better than R.O.B, wheter it be simply projectile spamming or ledge camping. Lol what happens Olimar decides to hold on to a thrown gyro? R.O.B loses half of his ability to camp. Olimar will outcamps R.O.B.So Pit has an advantage...because he can rid himself of Pikmin easier? ROB is much harder to Pikmin Spam then you'd think. ROB camps hard, harder then Olimar.
Again, R.O.B does not outcamp Olimar and the Lazer doesn't really make much difference in comparison to Pits arrows which can be fired in quicker succession at keeping Olimar away, it's arguably worse. R.O.B's Dtilt and Ftilt are good at keeping Olimar away at close range but a lot of characters are better than Olimar at close range. Olimar mostly shines at mid range and R.O.B's titlts don't help him that much at that range.No, it's not negligible. Yes, Olimar's ground game is better. However, it's difficult for Olimar to approach ROB because ROB is the king of camping. Gyros, Lasers, and his Tilts help him keep distance. ROB outcamps Olimar, and he can distance himself with ease. Oh, and it's super easy for him to kill Pikmin with Lasers and Gyros. So much that it's really not a problem for an experienced ROB.
Pit and R.O.B. only outcamp Olimar at anything further than midrange, otherwise he outcamps both. Reflecting isn't entirely use less although it shouldn't be a top prority, but again it's hard for Olimar to punish an AR done correctly.Pit cannot outcamp Olimar, he is not ROB. Olimar will approach in this matchup, and his Pikmin will always beat your arrows. Reflecting is useless because you'll just get grabbed. Unlike the space animal's reflectors, Olimar can easily punish the MS or AR.
I diagree for reasons listed above. Olimar's don't generally approach anyway but he doesn't have a particularly terrible time approaching either.Olimar can't approach ROB. He can approach Pit easily.
This.Pit can't really approach him
Pit dies pretty easily
Pit gets outcamped[/COLOR]