Afropony
Smash Lord
It was actually a pretty good read on how bowsers play...
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I listed it as Pit's adv for now because none of those matchup discussions actually came to a final conclusion and the ratio was still debated by members of both boards, and after discussion the matchup with a few Pit mains before the chart was actually made most of them generally agreed to a 60:40. However I do believe it's time the matchup ratio for this was settled anyway.Maniacly, we've discussed the Pit v Sonic match up twice within the last few months, second time as recently as 2 or 3 weeks ago and agreed it on neutral each time, yet you've got it as Pit's advantage here.
???????
A lot of people find it hard to believe that Bowser is even close to decent. That's a common misconception though.Either way I still find it hard to believe the match is anything less than a 60:40.
Bowser has lots of attributes that make it an annoying fight for Pit. Extreme weight makes him difficult to KO, especially since Pit has killing issues. Fortress OoS stops improperly spaced and close ranged approaches. Ftilts can stop aerial approaches and attack Pit from a distance. All of them have been discussed to death, but all of them apply.You list a lot of the positives of Bowser but most of them just don't apply that much in the matchup.
If Bowser approaches with good spacing, this shouldn't be a glaring disadvantage. (if is a disadvantage though)Bowser does great as a defensive character there is no doubting that but the problem here is that Pit forces him to approach and lets face it, naturally defensive characters don't like to approach and Bowser is no exception.
Bowser will never approach with an Fair. Ftilt and Jab approaches are common, or Klaw approaches. And Pit can't punish if Bowser spaces well. Really, Bowser's jab outranges Pit's Fsmash, if that means anything.Bowser's general approach is also fairly predictable. He can't really approach with anything but Fair, Ftilt, Dtilt and I guess Jab but it's not really that hard for Pit to stop these approaches as well as capitalize of the lag of some of these attacks.
No arguments here.As Adm said with good DI on Bowser's part unless he is gimped which is indeed fairly plausible he is going to generally survive till around 150-175% but in turn Pit needs to around 120% before he is dying from any of Bowser's kill moves aside from Fsmash, this is assuming Pit being hit from the middle of FD and it is going to be a lot easier for Pit to build up 150-175% than it is for Bowser to build up 120-130%.
I actually think it's the range advantage that makes the matchup better for Bowser. Arrows and Fire aside, Bowser outranges Pit.Bowser has some nice things on Pit like his grab release shenanigans and the Forretress OoS but I just don't think much of the these contribute to pulling the matchup to be in only in favor of Pit as 55:45
snake gets ***** by ledgecamping so hard you wouldnt believe itPit neither has the advantage over Snake (whom he loses against) nor Wolf (whom he goes even with). Overall I find these match-up's hard to believe...only 5 disadvantages.
I think Kirby has a slight advantage...once he copies the arrows he gimps you with ease. I also think TL and Lucario migh have a small advantage.
i honestly feel like we have a disadvantage against falco. Also i think we have a slight advantage against toon linkAre there any other notable changes that should be made?
Jigglypuff can bait with her aerial manuverability, and counteratack with an aerial.She has problems scoring gimps against any character with multiple jumps, aside from like Charizard and possibly Dedede, is out spaced and outprioritized in the air and on the ground and is extremely light, so it isn't hard to KO her.
"Mindgames / baiting" are applicable to every character, if you don't fall for it, then it doesn't work.Jigglypuff can bait with her aerial manuverability, and counteratack with an aerial.
Resting through attacks like that always going to be risky and dependant on the situation as well as how they are actually hit with the move; whiff it and they get punished with a fully charged smash.Jigglypuff can actually rest though your Nair, Uair, and Jab.
Jigglypuff baits very well in the air because of her aerial movement speed. Highest in the game as long as we're not counting Yoshi. Compared to pit, who moves very slow in the air, it's a considerable advantage."Mindgames / baiting" are applicable to every character, if you don't fall for it, then it doesn't work.
Simple.well as how they are actually hit with the move
It's not so much the baiting as it is simply that Jiggs moves much faster then Pit. That's all.Baiting is baiting regardless of her air movement. What I said initially still applies. If you do not fall for the bait then it does not work. And besides, baiting someone is more player affiliated than it is character affiliated thus it's going to be player dependant.
Whether or not Pit DIs while using the Uair or Nair makes no difference. Jiggs can still DI into him, and she can still land a Rest.As for Uair, and Nair you aren't rooted to one spot if you use them. You can DI in what direction you please while using them and as i stated before, if Jiggs whiffs the rest then she is simply going to get punished.
I find this extremely hard to believe that Pit's DI makes absolutely no difference as to whether Jiggly can get inside his hurtbox to actually hit a Rest.Whether or not Pit DIs while using the Uair or Nair makes no difference. Jiggs can still DI into him, and she can still land a Rest.
It was agreed to be somewhere in the neutral region by both sides each of the two times we looked at the match-up in depth. 60:40 is not neutral.I listed it as Pit's adv for now because none of those matchup discussions actually came to a final conclusion and the ratio was still debated by members of both boards, and after discussion the matchup with a few Pit mains before the chart was actually made most of them generally agreed to a 60:40. However I do believe it's time the matchup ratio for this was settled anyway.
The Pit boards are doing the MK matchup atm, but I will make a seperate thread shortly with which the Sonic matchup can be discussed and hopefully sorted out.
Jigglypuff can Rest through Gdub's Nair and Key.I find this extremely hard to believe that Pit's DI makes absolutely no difference as to whether Jiggly can get inside his hurtbox to actually hit a Rest.
No, i'm not giving it a +1 simply based on my opinion, if the boards say it's 50:50 then i'll list it on the chart as 50:50, but as I said before if you actually read the old master thread you'll see that neutral was only decided on by some members while others called adv Pit and in the second thread only Sonic board members listed a matchup ratio.It was agreed to be somewhere in the neutral region by both sides each of the two times we looked at the match-up in depth. 60:40 is not neutral.
In this new thread you've made, everyone has called in neutral yet again. You can give it a +1 for 55:45 if you really want, but myself and many others can't see how it's anything other then 50:50.
That's what we've called it in our match-up chart, and that was what it was called in the old dead master thread in the Pit boards too.
Meh.
Pretty much.Maniaclyrasist said:Agreed, the matchup seems more or less pretty neutral.
yes she does. This isnt melee. Jigglypuff does not have reliable gimping optionsOh, and your advantage of Jiggs is too high.
No way Jiggs loses that hard, especially since she gimps so darn well.
I never said it was.This isnt melee.
Pretty much every aerial is usable for gimping.Jigglypuff does not have reliable gimping options
I never said that every stock would be taken from a gimp. I just said that Jiggs is good at gimping. That's all.You make it sound like every stock is taken from gimping pit, Its not.
Dude, lots of characters have fast disjointed aerials.and lastly Jigglypuff gets wrecked because Pit unlike alot of characters has very fast disjointed aerials that he can just throw out regardless of bait traps.
Har har.Gahhh!
I go away for a couple of days wishing that this guy wouldn't be argueing on this thread and what do I see!
Jigglypuff my man.So, this is my first post in 2009, and technically I got nothing since Idk which char you guys were agruing about.
Because we all know a 65-35 advantage is silly.Good stuff.
That was a compliment. It's strange that you didn't get that. ><(AND trying to frame me with that fake quote stuff
Pits has only 5 disadvantageous matchups.I wont take your stupid jokes or Biasedness too lightly
Yea because it's Pit and he must be disadvantaged against half the cast. amirite?Pits has only 5 disadvantageous matchups.*cough cough*
Pit is not Bowser, he does not have to be disadvantaged against everyone. However, having only 5 bad matchups is hard to believe.Yea because it's Pit and he must be disadvantaged against half the cast. amirite?
Wolf and Zelda should be neutral.Honestly, what other matchups does "MrEh" think are disadvantageous?
And your reasoning behind these suggestions?Pit is not Bowser, he does not have to be disadvantaged against everyone. However, having only 5 bad matchups is hard to believe.
Wolf and Zelda should be neutral.
Ice Climbers should be neutral at the very least.
Lucario, Pikachu, ROB should be a bit higher. Pokemon Trainer should be brought up to 60-40 at the very least.
Oh, and it should be a disadvantage against Snake.
Very wrong. Wolf beats Pit in the air.The Wolf boards listed it as neutral iirc but its hard to see why when Pit for the most part beats Wolf in the air and offstage while their ground games are about neutral.