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Pikmin 3: What I think [Unfinished]

mantlecore77

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Green pikmin
Physical trait: What look like tentacles instead of arms.
They have excessively weak attack power normally. However, if they are eaten by a...bulborb, for example, and the bulborb is killed, one bulbmin will be dropped for every green pikmin swallowed.
This one isn't a bad idea. I like some other ones of your better.

Pink pikmin
Physical trait: Two small antennae.
They could have the ability to call for idle pikmin to return to the ship, to keep them from getting lost at nightfall.
Eh... good trait, not so great ability.

Orange pikmin
Physical trait: Haven't thought of one. Possibly large cup-like appendages.
They would be able to catch projectiles thrown by enemies, including bomb rocks. They would also be immune to explosion damage. When they catch a projectile, you could hold them and tap X to have them throw the projectile.
Excellent idea with the bomb rocks!

Light Blue pikmin
Physical trait: Small wings.
They would be able to maul airborn enemies and drag them to the ground easily. However, they have the lowest lifting power of all types
Haha, flying Pikmin... that would be gold. Or what if they were able to lift Olimar into the air and hover over small gaps? Eh? Nah, your idea is probably more realistic.

Good work. I like that someone stuck their imagination into the Creative Minds forum section :-P.
 

majora_787

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This one isn't a bad idea. I like some other ones of your better.


Eh... good trait, not so great ability.


Excellent idea with the bomb rocks!


Haha, flying Pikmin... that would be gold. Or what if they were able to lift Olimar into the air and hover over small gaps? Eh? Nah, your idea is probably more realistic.

Good work. I like that someone stuck their imagination into the Creative Minds forum section :-P.
1: I figured the "bulbmin" looked like SOMETHING before they picked a host.
2: If you have a better idea, please share. I figured the ability to call pikmin would be good, especially for challenge mode, or in a place that's complicated like the Forest Navel. BTW, Forest Navel is where I got this idea from.
3: I know, I figured we should have an anti explosion pikmin.
4: That's no fun...when you think about it.
5: Thanks very much. ^^

I didn't mention black and purple onions, because they would HAVE to be the onions for white and purple pikmin.

EDIT: I guess I forgot the designs. I will get those up RIGHT away. ^^

NOTE: I suck at drawing wings, so the lightblue pikmin may look a bit...weird.



EDIT 3: I forgot my concept for brown pikmin.

Green pikmin
Physical trait: What look like tentacles instead of arms.
They have excessively weak attack power normally. However, if they are eaten by a...bulborb, for example, and the bulborb is killed, one bulbmin will be dropped for every green pikmin swallowed.

Pink pikmin
Physical trait: Two small antennae.
They could have the ability to call for idle pikmin to return to the ship, to keep them from getting lost at nightfall.

Orange pikmin
Physical trait: Haven't thought of one. Possibly large cup-like appendages.
They would be able to catch projectiles thrown by enemies, including bomb rocks. They would also be immune to explosion damage. When they catch a projectile, you could hold them and tap X to have them throw the projectile.

Light Blue pikmin
Physical trait: Small wings.
They would be able to maul airborn enemies and drag them to the ground easily. However, they have the lowest lifting power of all types.

Brown pikmin
Physical trait: Claws or small drill-like hands.
They would be able to pluck and plant pikmin. If left idle by pikmin seeds they will wait for the leaf to turn to a flower before attempting to pick it. In any other situation, they will pluck the seed immediatly. These pikmin are also able to plant themselves. Any pikmin planted by brown pikmin will remain the type they were buried at until they are plucked.
 

Toadsanime

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Green pikmin
Physical trait: What look like tentacles instead of arms.
They have excessively weak attack power normally. However, if they are eaten by a...bulborb, for example, and the bulborb is killed, one bulbmin will be dropped for every green pikmin swallowed.

Pink pikmin
Physical trait: Two small antennae.
They could have the ability to call for idle pikmin to return to the ship, to keep them from getting lost at nightfall.

Orange pikmin
Physical trait: Haven't thought of one. Possibly large cup-like appendages.
They would be able to catch projectiles thrown by enemies, including bomb rocks. They would also be immune to explosion damage. When they catch a projectile, you could hold them and tap X to have them throw the projectile.

Light Blue pikmin
Physical trait: Small wings.
They would be able to maul airborn enemies and drag them to the ground easily. However, they have the lowest lifting power of all types.

Brown pikmin
Physical trait: Claws or small drill-like hands.
They would be able to pluck and plant pikmin. If left idle by pikmin seeds they will wait for the leaf to turn to a flower before attempting to pick it. In any other situation, they will pluck the seed immediatly. These pikmin are also able to plant themselves. Any pikmin planted by brown pikmin will remain the type they were buried at until they are plucked.
Actually, now that I think about it, that's probably the largest, most decent contribution we've seen here so far. I applaud you. Your ideas are awesome, too.
The orange Pikmin seems a little too powerful, though. :p
 

majora_787

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Actually, now that I think about it, that's probably the largest, most decent contribution we've seen here so far. I applaud you. Your ideas are awesome, too.
The orange Pikmin seems a little too powerful, though. :p
Well, the Orange pikmin is made for catching projectiles, not lifting things. You have to keep that in mind. Plus, the pikmin that seem really strong actually either have a tiny difference in carrying power, or are really weaker.

Green and Brown pikmin take more pikmin to lift it. Blue pikmin can lift things, but they have virtually no vertical throwing distance.

Orange pikmin can't do several things normal pikmin can do. To compensate, he has the ability to catch explosive projectiles and actually set them off next to him with no consequence.

Thank you for applauding me, I didn't think my boredom would do that much for a thread. :chuckle:

EDIT: I also added a couple more things. Green and brown pikmin drown faster than any other types. Orange and light blue don't drown as fast, but light blue takes more blue pikmin to remove from the water.

I'm willing to specifically clarify any pros and cons of the new types, I specifically made each one so it wouldn't be a super pikmin or anything like that.
 

mantlecore77

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2: If you have a better idea, please share. I figured the ability to call pikmin would be good, especially for challenge mode, or in a place that's complicated like the Forest Navel.
I don't. Sorry if I seemed like I was just trying to put you down; like ToadsAnime said, you have the best contribution to the ideas for new Pikmin.



Brown pikmin
Physical trait: Claws or small drill-like hands.
They would be able to pluck and plant pikmin. If left idle by pikmin seeds they will wait for the leaf to turn to a flower before attempting to pick it. In any other situation, they will pluck the seed immediatly. These pikmin are also able to plant themselves. Any pikmin planted by brown pikmin will remain the type they were buried at until they are plucked.
Great idea for Brown ones!
Also, good visual aid.
EDIT: Lol at the wings :-P
EDIT: majora, I would like to see a "chart" that listed Pikmin statistics... like, speed, power, resistance to elements and abilities, from you... if you did that, it would be an epic win.
 

majora_787

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Chart? Well...I can get to work on that. I can have a WRITTEN one done in a few days. If I did a drawn one, I'd have it done next weekend.

So Speed, Power, Carrying strength, Air movement, element resistance? Well I think if I'm going to do that I'll just add weaknesses and strengths to that.

EVEN If I'm wrong, I will keep these ideas. I like my ideas, too.

EDIT: When I asked if you had better ideas, I was serious. I'm not offended, I made them with that ability because that was my problem with Pikmin's challenge mode. I always would lose pikmin and not have time to go find them.
 

majora_787

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There's no such thing as 'wrong' when it comes to ideas.
Well what I meant was, if the following scenarios happen:

Pikmin 3 is cancelled
No new pikmin are added
Not all of the new pikmin are added
All of them are added, but with different abilities

Then I would be wrong. But if one of those happens, or even if I predicted perfectly, I plan on keeping my ideas in reserve for something more amusing.

I'll work on that chart today so I don't have to answer questions later, and if you guys want you can request changes to it.
 

oceanic--ice

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Glad to see others have decided to join in with our conversation. We were running out of things to say.

I'd love to see your design concepts when they're done.
Have you only played the first Pikmin, however? The sequel was a grand improvement, in my opinion.


I think Miyamoto planned on adding only one new Pikmin in this game, if any at all. As for new monsters/bosses, it's completely skipped my mind. I'd like to see some bosses/enemies return for this sequel, though, as well as new ones. I also want the zoo thing from the second Pikmin game to be included/improved for the upcoming game.


Wow. That was indefinitely one of the best concept ideas I've heard here so far. Congrats! :D
Though, it seems that this would give the player too many abilities in total.
hi guys i havent posted anything for 2 weeks because i was watching all the DB/DBZ/DBGT series online but im almost finished so ill be posting here in a few days....awsome ideas...though ive only read page 8 yet but there are still some well developed thoughts....oh and yes im thinking that they should bring back the bomb carrying
 

majora_787

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I finished the chart with added details about the types.

And again to the too many abilities thing, I respond:

The more abilities we get, the longer and more challenging the game has to be.
 

oceanic--ice

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I finished the chart with added details about the types.

And again to the too many abilities thing, I respond:

The more abilities we get, the longer and more challenging the game has to be.
I dont have a prob if they add all those kinds u mentioned (they surely woulnt add so many) but i wouldnt have a problem even if they added 5 kinds at once as long as they are well developed... But as i mentioned earlier the more kinds they add the more neccesary will be to increase the max number on the field... there were only three on the first game so adding 2 more wasnt much of a problem for the 100 pikmin count...but since there are already 5 kinds this time they will propably HAVE TO increase the number to 120-140 (depending on the number of pikmin added).... technically the wii being 1 generation later than the gamecube is surely able to work perfectly on such an amount....the prob may be with the player because with more pikmin kinds/pikmin on the field his job of setting tasks will be much harder but also on the other hand more challanging... if they do allow such numbers on the field they will have to rework the monsters as well...it is not the same to send 140 pikmin on a bulborb like it was to send 100....they will have to increase the bulborbs defense attacks and health to make it more balanced....also they will have to make heavier treasure etc...
 

Toadsanime

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The only problem is, as I've already mentioned, that Miyamoto has previously commented about new types of Pikmin. He stated; before a new Pikmin game was announced, that if any new Pikmin were included, he'd only want to add 1-2 new types in, if any at all.
 

Zanoske

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How about a pikmin that can glow in the dark? Possibly a black pikmin with special eyes and a glowing antenna. Since they might have the traditional end of the day thing, what if you and your pikmin crew eat something special that can energize them through the night? Though having twice the monsters at night, you probably have to sneak through them and attain the special treasure.

But what about the route back to the ship?

Possibly the Black Pikmin can find a new route back to the ship without the monsters spotting you.

The restriction is that you can ONLY do 1 treasure per night. So once you have finished collecting the treasure obtainable only through the night, you'll automatically go into ending the night.

This is kinda weird I know but I just thought of this ;)
 

oceanic--ice

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How about a pikmin that can glow in the dark? Possibly a black pikmin with special eyes and a glowing antenna. Since they might have the traditional end of the day thing, what if you and your pikmin crew eat something special that can energize them through the night? Though having twice the monsters at night, you probably have to sneak through them and attain the special treasure.

But what about the route back to the ship?

Possibly the Black Pikmin can find a new route back to the ship without the monsters spotting you.

The restriction is that you can ONLY do 1 treasure per night. So once you have finished collecting the treasure obtainable only through the night, you'll automatically go into ending the night.

This is kinda weird I know but I just thought of this ;)
This is an idea based thread so u can post whatever u think....

I do recognise that the time limit is quite annoying but its an aspect of the game so i think they wouldnt add a night-only pikmin cause that would ruin it...though they could do it but have the day completely seperated from night...

they are not linked and for example day 2 ends and then night 2 starts... it would have the same amount of time as the day and u could get as much treasure as u like... 2 new types of pikmin to work with in the night (considering that if this feature is added it will be 50% of the game itself, so i guess having only one type would ruin it as it would be much easier to use than the 5 kinds in the day)... there are many differences in the 2 modes like plants that grow in the night and block ur path...or unslayable monsters in the night that block ur access to day-only areas therefore the different modes would work in different backrounds....glowing treasure that can only be found at night (since in the day is to bright to find such treasure)....or normal treasure that cannot be found at night since its too dark.. day-only cave entrances and also night-only ones that would follow a different style than the day-only ones that have also been introduced in pikmin 2

then u could chose in the options menu to "skip nights" or "skip days" if u have found all treasure in one mode, or wanna focus looking in one in order to play only a certain mode
 

Zanoske

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This is an idea based thread so u can post whatever u think....

I do recognise that the time limit is quite annoying but its an aspect of the game so i think they wouldnt add a night-only pikmin cause that would ruin it...though they could do it but have the day completely seperated from night...

they are not linked and for example day 2 ends and then night 2 starts... it would have the same amount of time as the day and u could get as much treasure as u like... 2 new types of pikmin to work with in the night (considering that if this feature is added it will be 50% of the game itself, so i guess having only one type would ruin it as it would be much easier to use than the 5 kinds in the day)... there are many differences in the 2 modes like plants that grow in the night and block ur path...or unslayable monsters in the night that block ur access to day-only areas therefore the different modes would work in different backrounds....glowing treasure that can only be found at night (since in the day is to bright to find such treasure)....or normal treasure that cannot be found at night since its too dark.. day-only cave entrances and also night-only ones that would follow a different style than the day-only ones that have also been introduced in pikmin 2

then u could chose in the options menu to "skip nights" or "skip days" if u have found all treasure in one mode, or wanna focus looking in one in order to play only a certain mode
I like your Idea better:bee:

But i didnt mean that you cant use all 5 pikmin during the night, they can probably still function during the night, but you must have a special fruit to attain this. Depending on how many fruits you have, if you run out, you cannot use the Skip day unti you have gathered another one. And i didnt also mean that the black pikmin would only come out at night, they can still come out during the day like the rest of the other pikmin crew.

2 types of new species of pikmin would work really well, I can't think of another one >.<

And another thing, will the new pikmin be found in a new onion? Considering that there will be more onion spaces added for the new pikmin. If not, will they be stored within the ship? I don't think the ship will have enough space if you carry them through the storage unless Captain Olimar decides to expand it.
 

PD4FR

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I just thought of something. Once you get a certain type of Pikmin, lets' say Black, you have the choice each day to either go out at night or during the day. To go out at night, you have to have at least one black Pikmin.

Anyone like my idea?
 

Toadsanime

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I just thought of something. Once you get a certain type of Pikmin, lets' say Black, you have the choice each day to either go out at night or during the day. To go out at night, you have to have at least one black Pikmin.

Anyone like my idea?
A good idea, but with a Pikmin that allows you to go out at night, why limit yourself to one day...?

I've just found a major flaw in the glow-in-the-dark Pikmin, anyway. The storyline passively says that you need to leave at night due to all the creatures that come out at night.
The ability to glow-in-the-dark wouldn't grant you the ability to go out at night because the amount of dangerous creatures would be too great.
 

PD4FR

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A good idea, but with a Pikmin that allows you to go out at night, why limit yourself to one day...?

I've just found a major flaw in the glow-in-the-dark Pikmin, anyway. The storyline passively says that you need to leave at night due to all the creatures that come out at night.The ability to glow-in-the-dark wouldn't grant you the ability to go out at night because the amount of dangerous creatures would be too great.
I don't know if you understood me, here's an example:

Let's say you are on day 67. It gives you the choice for that day to go out during the day or the night. The next day, day 68, you would once again have to decide, and it goes on that way.
Oh, and to answer your second question, you would usually only go out during the night if you have a lot of Pikmin with you, otherwise, you should probably go out during the day, which is when there will be less enemies.

IMO, it's a pretty good idea.;)
 

Puddin

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I don't know if you understood me, here's an example:

Let's say you are on day 67. It gives you the choice for that day to go out during the day or the night. The next day, day 68, you would once again have to decide, and it goes on that way.
Oh, and to answer your second question, you would usually only go out during the night if you have a lot of Pikmin with you, otherwise, you should probably go out during the day, which is when there will be less enemies.

IMO, it's a pretty good idea.;)
If there were glow in the dark Pikmin you would probably still be restricted to Day only, because even if you could only bring the glow in the dark Pikmin the amount of enemies would be too great. And obtaining the glow in the dark Pikmin would probably be harder then simply throwing them into a flower, and would take more effort to obtain the amount needed to go out at night then Nintendo would ask of the average gamer.
 

PD4FR

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You wouldn't only be able to use the 'glow-in-the-dark' Pikmin, you would be able to bring other colored Pikmin too.:)
As long as you have 1 'glow-in-the-dark' Pikmin, you can choose to go out in the dark.
The more 'glow-in-the-dark' Pikmin you have, the longer range you can see.
 

Puddin

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You wouldn't only be able to use the 'glow-in-the-dark' Pikmin, you would be able to bring other colored Pikmin too.:)
As long as you have 1 'glow-in-the-dark' Pikmin, you can choose to go out in the dark.
The more 'glow-in-the-dark' Pikmin you have, the longer range you can see.
Well then that would defeat the purpose of even needing the Glow in the dark Pikmin... I mean it's not like Olimar doesn't have means light besides glowing Pikmin, so unless they were the only Pikmin allowed and needed then it wouldn't make sense to go out at night at all. Day by Day hunting is a staple to the Pikmin franchise.
 

PD4FR

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I guess you're right, I was just thinking it could make it more of a challenge.:)
 

A_man13

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I honestly don't like the night time idea. If you like the dark, go to a cave and let the enimies rip you to shreads.

Anyways, I'm really excited for the 3rd (especially since I lost Pikmin 2). In terms of additions, I'd say keep it mostley the same (with maybe one more pikmin thrown in, either immunity to wind and gliding capability or an ice resistant one).
 

oceanic--ice

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Sorry everyone for not posting for around a month, my school started and my time is strictly limited...some great ideas have been posted since last time i checked but i already posted mine about night game so there isnt anything else id love to add about the topic....ill try to find more time to check the thread more often
 

Toadsanime

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Let's say you are on day 67. It gives you the choice for that day to go out during the day or the night. The next day, day 68, you would once again have to decide, and it goes on that way.
I know what you meant. Unfortunately, you actually seem to of misunderstood me. :laugh:
Say that this black Pikmin idea actually launched. What I'm saying is that if you have Olimar had the possibility of using the night to explore, why would he pick to only go out during night OR day rather than both?
Oh, and to answer your second question, you would usually only go out during the night if you have a lot of Pikmin with you, otherwise, you should probably go out during the day, which is when there will be less enemies.
The previous games have clearly stated that Pikmin cannot survive the night due to the types and amount of monsters that dwell. Even if the maximum Pikmin amount was risen by double, you still wouldn't be able to go around at night without the game contradicting the previous two games.

It's generally a good idea, but it's logically flawed. ;)

You wouldn't only be able to use the 'glow-in-the-dark' Pikmin, you would be able to bring other colored Pikmin too.:)
As long as you have 1 'glow-in-the-dark' Pikmin, you can choose to go out in the dark.
The more 'glow-in-the-dark' Pikmin you have, the longer range you can see.
Whilst that in itself is a grand idea, there's elements of the game that makes this impossible. The reason Pikmin cannot venture during the night is not because they cannot see, it's because of the attrocious amount of creatures that wander during this time.

Anyways, I'm really excited for the 3rd (especially since I lost Pikmin 2). In terms of additions, I'd say keep it mostley the same (with maybe one more pikmin thrown in, either immunity to wind and gliding capability or an ice resistant one).
I don't know whether that'd be the Pikmin's power, but I agree. Miyamoto has previously stated that he'd rather not include any more Pikmin (for this game at least). At the most, he'll include 1-2 new types.

Sorry everyone for not posting for around a month, my school started and my time is strictly limited...some great ideas have been posted since last time i checked but i already posted mine about night game so there isnt anything else id love to add about the topic....ill try to find more time to check the thread more often
We've been highly discussing the 'night' ideas thoroughly. My time is also somewhat limited, so I wouldn't worry about it.
 

OlimarFan

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Sorry everyone for not posting for around a month, my school started and my time is strictly limited...some great ideas have been posted since last time i checked but i already posted mine about night game so there isnt anything else id love to add about the topic....ill try to find more time to check the thread more often
Sorry everyone for hardly posting as the creator of this thread, my school work has finally submerged me and my time is limited...

P.S. Great discussion guys. Keep it up.
 

PD4FR

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I'm glad you like my idea, Toadsanime.;)
But, yes, I do understand that that idea couldn't work.:(
 

Toadsanime

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Sorry everyone for hardly posting as the creator of this thread, my school work has finally submerged me and my time is limited...

P.S. Great discussion guys. Keep it up.
I've been on this thread since I first joined the forum, so I completely forgot that you were the creator of the thread. I was often under the impression that OceanicIce was the OP, but I suppose I now stand corrected. I could of just checked the first post, I suppose... :laugh:
Anyway, yes, the discussions here are actually really neat and are of the only ones on this forum that isn't flamed constantly. :laugh:

I'm glad you like my idea, Toadsanime.;)
But, yes, I do understand that that idea couldn't work.:(
With a few adjustments, the idea may work. It was good, it's just that the way the previous games have already led the series wouldn't allow this concept to work, unfortunately.
If you come up with any other concepts/ideas, however, be sure to inform us of them! Yours was one of the most interesting yet. :bee:
 

majora_787

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The black onion would not hold black pikmin. If anything it would be the onion for white pikmin.

I see no reason why there would be a purple pikmin onion but no white pikmin onion.
 

PD4FR

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Haven't been here in awhile (if you remember, I participated in the first few pages) but I'm back now. Decent new ideas.
:(

Well, I guess my idea wasn't THAT good.;)

Oh, and there should be more treasure in the game.:bee:
 

Toadsanime

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A little bit more news was released regarding the next Pikmin game in the same announcement of the DSi, I believe.

http://www.officialnintendomagazine.co.uk/article.php?id=6006

As I had previously warned everyone (but was denied the idea), it was unlikely that a 'new Pikmin game' meant that Pikmin 3 was being made. It's just as remake of either Pikmin 1 or 2 with new controls for the Wii; nothing more.
 

Toadsanime

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A little bit of news was released regarding the next Pikmin game in the same announcement of the DSi, I believe.

http://www.officialnintendomagazine.co.uk/article.php?id=6006

As I had previously warned everyone (but was denied the idea), it was unlikely that a 'new Pikmin game' meant that Pikmin 3 was being made. It's just a remake of either Pikmin 1 or 2 with new controls for the Wii; nothing more.
 
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