Angiance
Smash Lord
F.Air isn't mediocre, it's amazing~
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How can you tell if it'll combo or not in that situation?If you fast fall fair when you land a hit the timing is more lenient for whatever reason.
If you don't get the spike hit of fair, it does combo into usmash about 60% of the time but it's not reliable. It's kind of ok though because you can tell beforehand if it'll combo.
The problem is you rarely hit a good opponent in the ground with fair because it's mediocre.
It's been answered a lot before.How do I qac in smash 4?
I suggest you take a look at the frequently asked questions on this thread, in the first page to be specific, if you want to know more about it.To QAC, all you need to do is use Quick Attack and jump right after. It is best done in Smashville because of its moving platform.
Apparentely you don't know how to use F.Air smartly@ Angiance To add to the Fair discussion, it also has a 'uncomfrotable' hit box at the end of the move. The thing has a lot of stun on it and I just isn't safe even on shield. I would rather save Fair for situations I know I can kill with it or combo filler. It is simply not a safe approach option. In fact, we shouldn't be approaching with air normal's to begin with. We should be approaching either 1. Run+Shield, 2. QA, 3. Playing footies with Dtilt, some times Utilt and spacing thunder jolt. Pikachu loses if he cannot keep pressure with his projectile. He needs to use it to close space, create approaches and open up opportunities for the punish into combos. He has to play that way because he dies quickly.
@ Cassio I noticed something similar to default thunder jolt > + any follow up, described as you said it works but has a weird timing. I'll take what you said into the lab and try to science it a bit.
Sonic outspeeds everyone. I think the idea is to let sonic do his whole rolling around and sprining thing, then just punish his landings really hard.Anyone have any advice for Pika vs Sonic? I thought the matchup is in theory considered even, but to me it seems I get destroyed vs a good Sonic. Just seems that Sonic really outspeeds pika and hard to get hits in maybe im doing it wrong in playing too aggressive? Do I need to play more defensively? Thanks for the advice.
Does the controller I use matter that much? I've heard people criticize the game pad for being less then ideal, but I'm not sure how much of a difference that makes.Just keep practicing till you get it right. Using QA is like not technical at all. You can input the 2nd QA as soon as you start moving from the 1st QA.
Are you positive you can't buffer dash attacks from fair? I rarely do it, but it's useful as Ganondorf to buffer dash attack OoS, which is release shield -> hit left or right -> c-stick down. This does a dash attack on the first possible frame [you dash for a frame and then immediately dash attack].Fair to dash attack combos, but you can't buffer into dash attack from fair so your timing has to be perfect.
I usually find the way I get kills is forcing an off stage opponent to recover high to avoid thunderjolts and then spacing an fsmash to net the stock when they land.What can we do so that it doesn't seem like we're trying to get up smash KOs at percents as early as 80% - 130%? I'm asking this because fishing for up smash KOs often leads to a punish from the opponent, and I don't know what to think about it. The opponent starts to expect up smash at these percents and they... Uh, well, punish.
Just build them to 170% and kill them with uthrow on the first stock.What can we do so that it doesn't seem like we're trying to get up smash KOs at percents as early as 80% - 130%? I'm asking this because fishing for up smash KOs often leads to a punish from the opponent, and I don't know what to think about it. The opponent starts to expect up smash at these percents and they... Uh, well, punish.
I really don't fish for up smash; to be quite honest I was asking this question because some people think that Pikachu players in general fish for up smash, which leads to punishes from the opponent. Thanks for the advice, though. I will keep that in mind just in case.Just build them to 170% and kill them with uthrow on the first stock.
Then they'll think they're safe second stock, needing like 70 more percent to die, and BAM!
More seriously... Don't fish? I dunno, not fishing is a fundamental aspect of this game [even fishing for utilts as Fox/Falco in Melee can be dangerous in spacie dittos], so... just don't usmash as much? Try to usmash a landing or usmash a roll or spotdodge as a hard read, but don't expect them to be dumb either. You could try to bait a roll from the ledge and usmash that or something.
Dthrow -> thunder works if your opponent is DIing behind you. So just use uthrow and chase after them until they start DIing behind you, then... shock... them with the mixup when you need a KO.Did D-throw change its trajectory in the latest patch? I can't get D-throw --> Thunder working at all now since it also sends the opponent in front of Pikachu now. Unfortunate if so.
I can't say I'm correct so someone feel free to tell me I'm wrong, but from what I can tell, if they're on the left side of Pikachu when it ends, they go left, and if they're on the right side of Pikachu when it ends, they go right. If they're in the middle, I don't know. This is just what I've observed while playing.Alright, I have kind of a noob question, how exactly does Bair work? I sometimes use it facing towards the stage expecting a stage spike, but then they get launched away from the stage. Exactly how do the hitboxes work, and what should I aim for when I want to stage spike and kill?
Yup, this is correct. We can control where they come out by DIing during the move.I can't say I'm correct so someone feel free to tell me I'm wrong, but from what I can tell, if they're on the left side of Pikachu when it ends, they go left, and if they're on the right side of Pikachu when it ends, they go right. If they're in the middle, I don't know. This is just what I've observed while playing.
Jab locks can be setup from N.Air, D.Tilt and D.Airso I have been playing pikachu a lot ( on the 3ds) and I was wondering how in the world do you setup for jab locks? I have no ideal. I see esam so it all the time and I was wondering how does he do that. also im kind of new to smash so I was wondering what in the world all this frame data stuff meant. it is useless to me.
Well, it also helps you better understand your moveset and better build your fighting style`oh that makes sense. so its pretty much helps you know what moves are safe or not. like if mario throws out a f smash and u spot dodge it frame data will allow you to pick the best moves to punish with
Space the opponent out with D.Tilt, Falling F.Air, and U.Tilt if they try and go over you or around youHow do you guys play pikachu in neutral? What tools do you abuse?
Angiance answered well. To add:How do you guys play pikachu in neutral? What tools do you abuse?