ElectricBlade
Smash Apprentice
Hello! Im curious if Pika still counts as crouch cancelling while he crawls? Sorry if thats dumb ^^ heh
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If you have tap jump on, it's really easy. Press up on the control stick and down on the c-stick simultaneously. You can do it without tap jump too, but you need to practice. Alternatively, if you have a button on the left side of the controller set to jump, then you can do what the tap jumpers do (press the button and down on the c-stick at the same time).Does anyone have any tips on how to do a short hop dair without hitting the ground? I find that when trying to use the c-stick to do it, I can almost never get it, and when using down a, I can sometimes do it in place, but almost never out of a run. Is it just something that needs a ton of practice, or is there some kind of trick?
Yeah, as long as he's crouching, he's fine. But remember, you can't move while crouching--otherwise, you won't get the benefits of reduced knockback and freeze frames.Hello! Im curious if Pika still counts as crouch cancelling while he crawls? Sorry if thats dumb ^^ heh
my l button is set to jump. that is what helped me. but to do it all you have to do is dair immediately after the jump.Does anyone have any tips on how to do a short hop dair without hitting the ground? I find that when trying to use the c-stick to do it, I can almost never get it, and when using down a, I can sometimes do it in place, but almost never out of a run. Is it just something that needs a ton of practice, or is there some kind of trick?
i really have to agree with this, pika has amazing ability with u.Tilt and F.tilt.Pikachu's U.Tilt and F.Tilt have high priority, let's just say that
I already told you this a while ago, but Pikachu's U.Tilt can even clash with Marth's F.Smash-you all underrate his tail attacks quite a bit; his tail attacks are the very thing that make
him a cute little top 3 fighter
So it doesn't have priority over them? Good......he's already irritating to fight.The way clanking works is when two hitboxes meet and their damage is 8% within each other, they will clank. So an utilt, which does 5%, will clank with any ground move that does 13% or lower. Bowser Jr's fsmash does 1% on the first hit, so pretty much anything will clank with it. So I wouldn't say utilt has high "priority".
Move clank wise, no, utilt will never out prioritize another move.So it doesn't have priority over them? Good......he's already irritating to fight.
BTW idk if you knew this but Pika Usmash hits people on the ledge? Apparently it might.
nope that's only pm and meleeHello! Im curious if Pika still counts as crouch cancelling while he crawls? Sorry if thats dumb ^^ heh
hurtbox?nope that's only pm and melee
that would be really cool though
Unless you are asking if his hurtbox is the same as when he is just crouching in one spot and I believe they are about the same.
The area of Pika's body that can be damaged or grabbed.hurtbox?
sorry last time i looked up hurtbox it told me that it was a called a hitbox to so i had to actually look it up lol sorryThe area of Pika's body that can be damaged or grabbed.
It just starts off slightly charged. I learned that from the loading screens lol.I just realized through testing move properties that Pikachu's Skull Bash has a Smashed variant, similar to Samus' super missiles. Can anybody indulge me in telling me what changes with the move when smashed? The damage gets increased from 6 to 9%, I can see that. Is there a distance increase? Increased endlag? Do the custom side Bs have Smashed versions? Has Pikachu's Side B been this way in previous games?
Jablock setups are late nair, (non tripping) dtilt, and dair. Oh, and footstool if you see an opportunity. Can't help you with customs. I just watch a lot of competative smash and play for glory, so little firsthand experience with them.Hey guys, so I have a tournament coming up this Sunday and customs will be on for this tournament. I haven't played around too much with Pikachu's customs, but I do know that I will be using heavy skull bash.
So my question is:
1) What are the most reliable ways that people have found to set up for HSB to net early kills?
2) What are the best set ups for a jab lock situation other than just fthrow and hope they don't tech? I figure that getting a jab lock
is a guaranteed way to land a slightly charged HSB.
If anyone has experience using customs with Pikachu and wants to lend extra advice, feel free to do so.
Side note: I won't be using meteor QA for the infinite because I think the advantages of regular QA far outweigh the slight chance of setting up the infinite with meteor QA
Oh thank God, I thought I was the only one who struggled with Mario Bros, I hope they burn themselves in their fireballs.I personally hate playing against the Mario brothers. They both combo Pikachu really well and they play annoyingly safe. The match-up is really boring too, because you're mostly trying to space while avoiding fireballs. It's so hard to punish anything they do since their smashes and aerials have so little lag.
A popular way to kill with Pikachu is punishing lag or a bad landing with f-smash, especially a pivoted f-smash. Sometimes u-smash in similar situations. Off-stage, nair is your kill move of choice. I also find success in ledge-guarding with thunder.I don't find the Mario Bros. too tricky to fight. But I certainly can see where they can cause problems. With the Luigis and Mario's I have fought, I find myself winning situations where I can keep pressure on the Bro to keep'em comin' ta me! FH thunder jolting keeps Pika away from the Fireballs and can hit the plumbers head if hes already in cool down from the fireball. Coupled with plenty of Pshields to mix up the FH Tjolt means the plumber won't be able to get through to Pikachu easily. Obviously, the MU isn't as simple as that but if find my pressure approach seems to be working well to open up Mario/Luigi for me.
Question: What kill set ups do we typically go for now a days? I need to get in the lab and throw around some science to get kills when I need'em.
I didn't think about getting a hitbox out, however from what I can tell (and it's not like I tested this extensively) fmash will come out and hit them before they can get to the ledge.Well, that's just a mindgame. A good player will aim for the ledge once they're knocked off, or place a hitbox from below the ledge
What you mentioned is pretty much what I have been doing. Hhmmm..we couldnt do anything with an aerial into a smash attack? I secretly wish fair and usmash comboed. I mean the only techniology i got going for me is qa2 into nair as a possible kill option.A popular way to kill with Pikachu is punishing lag or a bad landing with f-smash, especially a pivoted f-smash. Sometimes u-smash in similar situations. Off-stage, nair is your kill move of choice. I also find success in ledge-guarding with thunder.