M15t3R E
Smash Master
Pikachu has no invincibility frames with QA. I have seen people catch Pikachu mid-QA with a smash attack. That's a really bad way to go...Zero invincibility frames? It's all just speed?
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Pikachu has no invincibility frames with QA. I have seen people catch Pikachu mid-QA with a smash attack. That's a really bad way to go...Zero invincibility frames? It's all just speed?
If the Pikachu goes for the ledge; there's this video that talks about how to attack an opponent right before they grab the ledge.But my initial question was about QA as a recovery tool.
I've seen that video and I've knew about the ledgesnap vulnerability for a while but I'm intending to hit him even before that. I thought there were some invincibility frames in QA but now I think I can exploit his recovery better by chancing him before the ledgesnap.If the Pikachu goes for the ledge; there's this video that talks about how to attack an opponent right before they grab the ledge.
They use Shiek as the example, but I'm pretty sure it works the same way. Basically, you're supposed to try to hit them slightly below the ledge, right before they grab it.
Alternatively, if they go straight onto the stage, I guess all you can do is try to read and punish.
You can at least humour meThat's not a combo.
Well what do you mean by cross up?You can at least humour me
What does Pikachu have that can be safely spaced on shields to avoid being grabbed ? That isn't a cross up
http://www.ssbwiki.com/Cross-upWell what do you mean by cross up?
GrabsYou can at least humour me
What does Pikachu have that can be safely spaced on shields to avoid being grabbed ? That isn't a cross up
Plenty of options, like Thor listed. D-tilt comes to mind too. And against most of the cast you can fade away with fair to avoid getting punished with a grab. Those are the main examples that I use.
Skullbash or dash attack are great when they roll away, heavy skull bash in particular will destroy them if they tech in place since it kills very early up closeWhat move does Pikachu have that can cover the most tech options? People constantly tech my nair jab lock set-ups and I want to know the move I can use to cover the most options. Usually people tech roll away or tech in place though.
actually turning around with a special is not b-reversing. b-reversing changes your momentum. as a b-turn around does notI assume you mean wave bounce, since B reversing is just turning around with a B move (which wouldn't do much with thunder).
(Time stamped at down special part.)
I can't figure out a KO confirm unless you space perfectly and get the thunder spike [I did it once on accident, haven't been able to replicate since... and they were at like 150%].what combos can pikachu do from a quick attack confirm at various percentages? can you use it to confirm into a kill move at all?
Essentially, the neutral game is just the dance you do with your opponent when both of you are in an even position fishing for the first hit to start applying pressure, combo, or kill. This is when you mostly use your quickest, safest, and longest ranged moves and projectiles, and opt for the slower/stronger moves just to punish mistakes your opponent makes in their neutral.Someone in the General questions thread suggested that for me to get good, I should understand neutral game; since then I started Maining Pikachu after playing as Shulk and have had great results, but want to educate myself on the basics before diving deeper into the game to avoid bad habits
What exactly is "Neutral game" and how does it pertain to Pikachu?
That was super helpful; definitely watching their entire seriesThe neutral game applies to all characters.
https://www.youtube.com/watch?v=OYWXCTKKDV0
Really good summary and really helpful; I wasn't using 2 out of my 3 options consistently, I would usually dash-attack and occasionally grab, but never shield or spotdodge.Essentially, the neutral game is just the dance you do with your opponent when both of you are in an even position fishing for the first hit to start applying pressure, combo, or kill. This is when you mostly use your quickest, safest, and longest ranged moves and projectiles, and opt for the slower/stronger moves just to punish mistakes your opponent makes in their neutral.
For example, with Pikachu, you'll most likely be doing autocanceled fairs, spacing d-tilt, and throwing out neutral b jolts. As soon as they get hit by any of these, or even shield them, you can start planning your next move. If they get hit, go for follow ups. If you can't follow up, use moves that limit their options. Generally, up tilt, up air, and nair are nice and safe options around this point. A good read can net you a smash attack. If you hit their shield, guess their shield options. Catch a roll with an attack, wait for a spotdodge to punish, block an out-of-shield attack, or just grab if they keep shielding.
None of this is set in stone stuff that applies to every situation, so you'll just have to experiment, or watch videos to see what other Pikachus do. Just don't overshoot and get greedy. If your followups are no longer safe, back off and reset to neutral again.
The stage spike one or the blast zone one?Can you help a pika out? How do you do the back air off the ledge kill?
dash to the edge if you just wanna do a falling bair quickly hit the c stick towards the stage side when he falls off the ledge if they are recovering next to the stage, otherwise you don't need to use it. if you wanna do it and be safe, just go to training and get on the edge, bair off and QA back over and over, you will get the hang of it really quickCan you help a pika out? How do you do the back air off the ledge kill?
That's why I made an edgeguarding thread(tips on how to edge guard certain charatcers) and a neutral game thread(how to play pikachu in neutral) if you've probably noticed pikachu doesnt have many kill confirms outside of upsmash thunder, u-throw thunder, and custom setups. Basically, since pikachu lacks kill confirms outside of customs your whole neutral game should be focused on getting the gimp. Early stock reads are so important since pikachu lacks the kill confirms. Better yet, pikachu has the tools gimp alot of characters at very low percents. You need a very strong punish game.What should my strategy be when I get the opponent to 80%-120%? From 0-80, I can combo to build damage and maybe gimp. From 120+, landing an uncharged smash attack or a thunder is usually enough to kill, but 80-120 seems to be the magic percent where combos don't work well and it's too early to kill. What should my strategy be at that point, just building damage?
dash to the edge if you just wanna do a falling bair quickly hit the c stick towards the stage side when he falls off the ledge if they are recovering next to the stage, otherwise you don't need to use it. if you wanna do it and be safe, just go to training and get on the edge, bair off and QA back over and over, you will get the hang of it really quick
Thanks guys this actually helps, kind of getting the hang of it. Still getting the kill can be tricky as you need an insane read. Do you guys know how it this connects?The stage spike one or the blast zone one?
Either way, it's whatever side of your bair their on, I don't think direction you're facing matters. You can DI while using bair to move them to a certain spot in it, but be careful not to let them slip out!