Leaf.
Gets up to speed!
It's 19%?
****, now I KNOW I shouldn't have lost that match at HOBO...
I need to study that thread more.
****, now I KNOW I shouldn't have lost that match at HOBO...
I need to study that thread more.
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Nope I've never been to Scranton :<.Hey, zolga, didn't we play once at a scranton tournament a while back? I could swear I remember your name from somewhere...
Anyway, I came in here to beg for advice on Pika's buffered dthrow cg on falco. I always screw it up somehow, and the falco manages to footstool out of it. Am i just doing it too slow, or am I screwing it up in some other way?
the t-jolt kinda works but i dont usually face ppl that that works well against. and you can get around thunder. i do do them but sometimes i just wanna try to land a nair or bair and i always seem to have bad timings on them. i guess itll just be one of those experience things.T-jolt edgeguarding for characters with predictable recoveries. Thunder edgeguarding for others. Or if you want to be fancy. To do this, jump off-stage as they are attempting to recover. Now jump straight into the air and IMMEDIATELY hit down+b. You'll do a mid-air thunder without fast falling. It is beast.![]()
I'm pretty sure he is just ledge dropping then jumping and momentuming back as he tjolts. so he doesnt turn around. idk thats just how it looks to me.Okay I've seen Anther do a edge hop Tjolt as a way to get back on the stage. Whenever he does, he's a little bit futher back from the stage and not directly above it so he can't be hit when he Tjolts. I've been trying to figure your it out but not exactly sure. In order to be further back to the stage I would try to just jump further back, but I'd be facing the other direction. When I'd turn around in the air it'd be too late to get the tjolt off. Here's a video of what I'm talking about.
http://www.youtube.com/watch?v=-Egx0bgALiA
He does it at 1:27 and again at 1:31.
ahh, so its just when you get hit and u aim for the corners like normal DI? ya i guess SDI is just as good seeing as it sounds only a little better.i always though quarter circle DI was impossible in brawl. it is done by rolling the control stick in a circle in the direction you want to go. like if you want to go up and to the right, you put your control stick up top, and roll it to the right as you are getting hit. it allows you to input multiple DI strikes in a very short time. for me plain SDI works fine
momentum is a verb now. two thumbs up.I'm pretty sure he is just ledge dropping then jumping and momentuming back as he tjolts. so he doesnt turn around. idk thats just how it looks to me.
... i meant inputting commands to change his momentum without changing his direction... i figured it was pretty self explanatory.momentum is a verb now. two thumbs up.
I mean like if it hits their shield as ur going through them, are they still able to grab you or can u land before its grabbed?They can react and turn around grab, yes.
alright thanks. i think my problem is that sometimes i forget to ff it. haha /failthey can't shield grab fair until you land or after the last hitbox comes out and doesn't stab
^^^^^^ This. Sorry for ambiguity.I'm assuming if ZSS sheilds our smashes she doesn't have enough time to downsmash. Which is a good thing.
Or he's just not aware it's possible and isn't trying?My brother has the worst reaction time ever then...
... I punish Pika's dsmash with Ike's ftilt OoS... You saying i can do that EDIT (I found my error) to pika's fsmash too???I just checked and technically she can dsmash all our smashes. Her dsmash takes 20 frames to come out and fsmash/upsmash/dsmash give her a 26/22/25 frame advantage on shield.