TOURNEY VENUE CHANGED TO WATERVIEW
TOURNEY START-TIME CHANGED TO 6PM
TOURNEY START-TIME CHANGED TO 6PM
Important Notice!
This tournament will be using most of the MLG ruleset (found here). Please read through all of the rules and stages at the bottom of this stage. I will not accept the excuse "I didn't know that was/wasn't legal."Phase 8: Brawl- Special
Brawl & Melee
Brawl & Melee
Livestream & Twitter
Livestream: http://www.ustream.tv/channel/phase-tournaments
Twitter: http://twitter.com/phase_tourneys
All Is Brawl LinkTwitter: http://twitter.com/phase_tourneys
N/A
VenuePhase 2 Clubhouse
Address: 2200 Waterview Parkway Richardson, TX 75080 (Click for campus map)
ContactAddress: 2200 Waterview Parkway Richardson, TX 75080 (Click for campus map)
UTDZac: 361-676-2223 / AIM: shadowgripper
Monica (Ladybug): 972-339-2713 / AIM: youftw
Events and FeesMonica (Ladybug): 972-339-2713 / AIM: youftw
Venue Fee - $5
Brawl Singles - $10 - NO REFUNDS
Brawl Doubles - $5 per person - NO REFUNDS
Melee Singles - $10 - NO REFUNDS
Melee Doubles - $5 per person - NO REFUNDS
Brawl Minus Singles - $2
Event ScheduleBrawl Singles - $10 - NO REFUNDS
Brawl Doubles - $5 per person - NO REFUNDS
Melee Singles - $10 - NO REFUNDS
Melee Doubles - $5 per person - NO REFUNDS
Brawl Minus Singles - $2
Registration for each event will end promptly 5 min before the event starts.
May 1st, 2010
6:00 PM - Doors open and registration begins
6:30 PM - Brawl Doubles
7:00 PM - Brawl Singles
??? - Brawl Minus Singles
What exactly is Brawl Minus?May 1st, 2010
6:00 PM - Doors open and registration begins
6:30 PM - Brawl Doubles
7:00 PM - Brawl Singles
??? - Brawl Minus Singles
Check out the Brawl- thread and read up on character changes!
http://www.smashboards.com/showthread.php?t=270244
Payoutshttp://www.smashboards.com/showthread.php?t=270244
31 individuals or less
1st = 60%, 2nd = 30%, 3rd = 10%
32 - 63 individuals
1st = 58%, 2nd = 28%, 3rd = 10%, 4th = 4%
64 individuals or more
1st = 55%, 2nd = 25%, 3rd = 10%, 4th = 5%, 5th = 2.5%, 5th = 2.5%
Bounty List1st = 60%, 2nd = 30%, 3rd = 10%
32 - 63 individuals
1st = 58%, 2nd = 28%, 3rd = 10%, 4th = 4%
64 individuals or more
1st = 55%, 2nd = 25%, 3rd = 10%, 4th = 5%, 5th = 2.5%, 5th = 2.5%
How it works
I'm trying out something new to hopefully motivate lesser-known players (or OoS players) to beat big-name players. If you beat one of the players on the Bounty List in a singles tournament (winners or losers bracket) and your name is not on the Bounty List, then you receive the bounty prize for that player. Simple as that!
Brawl Bounty List
Dojo - $10
UltimateRazer - $10
Gnes - $10 (slain by Dphat)
LeeMartin - $5
Melee Bounty List
Darkrain - It doesn't matter, Randall won't let you win anyway. (slain by DoH)
Brawl StagesI'm trying out something new to hopefully motivate lesser-known players (or OoS players) to beat big-name players. If you beat one of the players on the Bounty List in a singles tournament (winners or losers bracket) and your name is not on the Bounty List, then you receive the bounty prize for that player. Simple as that!
Brawl Bounty List
Dojo - $10
UltimateRazer - $10
LeeMartin - $5
Melee Bounty List
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counterpick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Melee StagesBattlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counterpick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Starter Stages
Final Destination
Yoshi's Story
Dreamland
Battlefield
Fountain of Dreams (1v1 only)
Pokemon Stadium (2v2 only)
Counterpick Stages
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium (1v1 and 2v2)
General RulesFinal Destination
Yoshi's Story
Dreamland
Battlefield
Fountain of Dreams (1v1 only)
Pokemon Stadium (2v2 only)
Counterpick Stages
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium (1v1 and 2v2)
- 3 Stock for Brawl. 4 Stock for Melee. 4 Stock for Brawl Minus.
- 8 minute timer.
- Items are set to "Off" and "None"
- Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
- Controller port disputes will be resolved by Rock-Paper-Scissors or higher number with G&W's SideB.
- Brawl: First round stage will be determined by stage strike system. Melee: Random with one Stage Strike or use Brawl method.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In teams matches one team will get ports 1 and 4, while the other team gets ports 2 and 3.
- Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
MLG Rules In Effect
- No use of Marth’s grab release infinites against Lucas and Ness.
- No use of King Dedede’s grab infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- No use of Metaknight’s infinite cape glitch.
- No pausing a game without the other player's permission.
- No use of an action that freezes a game, or otherwise disrupts standard gameplay.
- Any infinite move must end before the affected character reaches 300%.
- Players may request a blind pick of characters for the game 1 of a match.
- [Stage Striking] For game 1 of each match, the higher seeded player/team must strike three stages from the list of starter stages. The lower seeded player/team must then strike 4 stages from the list of starter stages. The higher seeded player/team must then choose the game 1 stage from the remaining starter stages.
- [Time Limit] If the timer runs out, the winner of the game will be determined by the following criteria in this order: stock and percentage. If stock is used to determine a winner, the highest number will win. If percentage is used to determine a winner, the lowest number will win. If both stock and percentage are tied, sudden death won’t be used and a tiebreaker Round will be played instead. In a tiebreaker round, stock will be set to 1, the timer will be set to 4 Minutes, and the same stage and characters must be used.
- [Ledge Grab Limit] If the timer runs out and a player exceeds the ledge grab limit for that game’s stage, that player/team will forfeit the game. However, if the timer runs out and both players in a 1v1 match, or at least one player on each 2v2 team, exceed the ledge grab limit for that game’s stage, the penalty will not be enforced (instead, use the [Time Limit] rule above). The ledge grab limit on Norfair will be 45. The ledge grab limit on all other stages will be 35. The ledge grab limits only apply to games/tiebreaker rounds in which the timer runs out.
Other Rules
- MikeHaze rule: No yelling or making abrupt noises at your opponent. This applies to EVERYONE, players and spectators. Simply talking to the players (and Exodia moments) are exempt.
- Chibo's Video-for-the-masses rule: You cannot refuse to be recorded if you pay money to enter an event.