Nabbitnator
Smash Ace
You can tech those as soon as you hit the ground right?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No, it's inescapible. You cannot tech when you get footstooled. The soft Nair hit forces them to stand up, they cannot do a get-up attack or roll away. The combo is completely guaranteed, the only problem is that it's impossible to pull this off. This Peach player showed this combo on his live stream where he messed around with Peach in training for a hour or two/three and he tried to pull off this combo for at least 30 minutes He only managed to get the full combo like once (which is the one in the vid), and that's on a training dummy that doesn't even DI or something. This may be something to mess around with, but it looks too hard to execute effectively.You can tech those as soon as you hit the ground right?
It auto cancels about when she puts the crown on her head.
Sometimes. On fastfall characters like that of captain falcon and greninja, yes. Specifically falcon. Against captain falcon, you can get a down throw ftilt into a regrab. Also, if you ftilt any character and they airdodge into the ground, you can get a grab, but chances are they will jump so you might wanna follow up with a u-air / up-b depending on the situation.Say, is it possible to get a free grab out of f-tilt?
Alright. I''ll do that. Better safe than sorry, I suppose. Anything else good out of down throw?Sometimes. On fastfall characters like that of captain falcon and greninja, yes. Specifically falcon. Against captain falcon, you can get a down throw ftilt into a regrab. Also, if you ftilt any character and they airdodge into the ground, you can get a grab, but chances are they will jump so you might wanna follow up with a u-air / up-b depending on the situation.
I'm gonna start by saying that you really should be using ftilt as a primary move to get combos, and especially not grab off of ftilt. To answer your question, off of down throw back air is the most reliable option and works the most. You need to read your opponents DI to determine if you need to short hop, double jump, bair or do a uair if they're above you. Also, if you read an airdodge you can get a free fair off of down throw.Alright. I''ll do that. Better safe than sorry, I suppose. Anything else good out of down throw?
Hmm...I short hop bair oos to punish but have never thought of using it like diddy's fair. I actually recently picked up JC Uair. I used it and punished someone falling off of a platform. It was pretty awesome. Thanks for the tips as always, will try to incorporate this into my play!The more I play with Peach the more I realize how much we have not discovered yet.
Why are all of us not using Bair more often? This move is so amazing, shorthop Bair is probably one of the best spacing tools in the entire game. It's fast, safe, strong, has amazing range, you can do it out a dash... Mix it up with a floating Bair and her other aerials and you become a fast (or fasst hihihihi) wall of pain. It's our version of Diddy's Fair.
Next are turnips kill confirms. Shorthop turnip throw forward > floating Fair works for the kill. Float > cancel float towards opponent > turnip throw forward > land > dash attack works for the kill. Jump > turnip throw up > second jump Uair works for the kill. I feel we should use this more often.
I recently fought a Peach who was amazing at landing Usmash. This move is so strong and has much more range than it looks. It also probably her safest smash because it has a lot of shield stun, damage and pushback.
And then there's UpB. @ EdreesesPieces has been talking about this since the 3DS has been out UpB is a pretty solid option indeed. It's not something you'd want to use very often but it's fairly fast and if you don't throw it out too much, it's pretty unpredictable. It kills really well (it can kill lower than 100%!) and if you miss, you can sometimes still kill them with open parasol (open parasol does more knockback than the list hit of UpB).
This character has loads of potential to be unlocked yet!!
Bair is insanely good. It's actually my favorite aerial to use with Peach, especially when Fair becomes predictable. When it comes down to damage, KO potential, priority, spacing, use in combos, and everything overall, I think Bair is her best aerial. Definitely her most underrated move.The more I play with Peach the more I realize how much we have not discovered yet.
Why are all of us not using Bair more often? This move is so amazing, shorthop Bair is probably one of the best spacing tools in the entire game. It's fast, safe, strong, has amazing range, you can do it out a dash... Mix it up with a floating Bair and her other aerials and you become a fast (or fasst hihihihi) wall of pain. It's our version of Diddy's Fair.
Next are turnips kill confirms. Shorthop turnip throw forward > floating Fair works for the kill. Float > cancel float towards opponent > turnip throw forward > land > dash attack works for the kill. Jump > turnip throw up > second jump Uair works for the kill. I feel we should use this more often.
I recently fought a Peach who was amazing at landing Usmash. This move is so strong and has much more range than it looks. It also probably her safest smash because it has a lot of shield stun, damage and pushback.
And then there's UpB. @ EdreesesPieces has been talking about this since the 3DS has been out UpB is a pretty solid option indeed. It's not something you'd want to use very often but it's fairly fast and if you don't throw it out too much, it's pretty unpredictable. It kills really well (it can kill lower than 100%!) and if you miss, you can sometimes still kill them with open parasol (open parasol does more knockback than the list hit of UpB).
This character has loads of potential to be unlocked yet!!
Setting one of your shoulder buttons to jump should make it a lot easier to Usmash OoS.Don't forget about USmash OoS. I have to go to claw mode to do it successfully though :/
Neat, I didn't know this.Has anyone tried any combos with Heavy Vegetable?
I found a pretty neat one the other day. At 0%, double Floating Dair to 2nd jump + Turnip throw to Flying Bomber can KO if the opponent is near the edge of the stage and is considered a true combo in Training Mode (which is reliable this time around I think?)
Stuff like this might actually be a nice reason to use Heavy Vegetable. Scoring this combo in a match would be very very difficult (it's hard enough pulling up a Heavy Vegetable...) but can you IMAGINE
DThrow -> BAir is an easy way to rack up damage at low percents. You can also follow DThrows with FTilt and UpB. You can also just pull a turnip if they get knocked back too far.Hi, I'm kind of new here, but I main Peach in every game I can [2nd behind Rosalina in the 3ds and Wii u versions] I need a bit of help, as most of the time to combo, I throw a turnip up, and then do a Dthrow so they hit the turnip, but it doesn't work with Bombs. Does anyone know some good peach combos? thanks.
Very true!Neat, I didn't know this.
However, you can also just replace the turnip throw with a second jump Dair so you don't really need Heavy Turnips.
The problem is the double floating Dair, which sadly doesn't seem to applicable in a real match.
It's all gone.Question to Peach's out there - has anyone tried B Sticking yet? I've had a play around but can't find any Turnip techs like there were in Brawl
I've only been able to get two b airs at low-mid percent, everything else sends them too farIs it possible to wall of pain bairs? I hit heavy characters with two bairs and no one has punished me yet.
Is that what's been bugging me about her??? I thought it was somethingI really, REALLY hate how holding Up makes you Float in this game :/ I hope they remove it in the patch (wishful thinking)
Yes but with like every wall of pain they can punish your landing with a well-timed dash attack/projectile/etc or hit you out of it. Peach is no exception, so I wouldn't wall of pain too much with any character since it gets predictable and easy to beat.Is it possible to wall of pain bairs? I hit heavy characters with two bairs and no one has punished me yet.
Her legs do seem to end positioned in a weird way I don't recall, that might have something to do with it. (or is it that I never use that throw)Dunno if this is the right place to discuss it, but Peach's down throw seems to have a lot more endlag. Can anyone confirm/deny?
I actually felt it had a bit less since combos were easier to confirm in Training Mode, but I guess my timing just improved.Dunno if this is the right place to discuss it, but Peach's down throw seems to have a lot more endlag. Can anyone confirm/deny?