FlynnCL
Smash Journeyman
- Joined
- Oct 4, 2013
- Messages
- 370
Hmm.I mainand im gonna try to test it now some moves.. (sorry, not my main language)
Current changes that i figured:
* Side B lowered knock back, it requires more damge for KO (even in the borders) (NERF)
* 3 basic jabs deal less damage (NERF)
- Current damage 0% and 3 basica jabs = 4% damage (it grows 1% last jab each 10% of current damage Aura)
* Air Back now hit's and recovery slightly faster (Need to confirm, possible BUFF)
* Jump Increased (Need to confirm, possible BUFF)
* Up B sometimes get stuck and doesn't recovery with the borders doing it from down of te scenario (Example: Battlefield Omega style) (NERF)
* Air Up now need to connect correctly with the feet to deal more damage (Aura) and apply more Knock back, if you try to hit with the whole Leg it doesn't kill, apply knock back or deal aura damage. (NERF)
Force Palm, jab combo and back aerial seem identical to me. His jumps synchronize perfectly with my Wii U copy too, so if there's any difference it's not noticeable.
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