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Annnd it turns out that it was luck... 2 and a half run of classic mode using the home trick to get maximum customs with a character that is missing only one custom led me to believe something wrong sigh... at least i have like 10 more miis hat nowSo i'm testing things in adventure mode and something seems weird : or i am lucky as hell or i can't unlock a custom move already unlocked. I'll do others runs till i can be sure of me maybe it's just luck for now...
Nope, it's the same as before to me.Was Fox's almost but not infinite jab removed it worked like Link's did.
That's referring to the 1-2 repeat, right? Doesn't seem so, and it's easy to escape after a few reps anyhow.Was Fox's almost but not infinite jab removed it worked like Link's did.
Nope, still the same.Was Fox's almost but not infinite jab removed it worked like Link's did.
I just want to clarify, the jabs are unchanged; diagonal inputs don't register as neutral inputs anymore, so you can't autopilot it by holding a diagonal to jab>crouch>jab>crouch>jab>etcWas Fox's almost but not infinite jab removed it worked like Link's did.
I see. I've been wondering about that, as the only hat left for me in the 3DS version is the Mini Top Hat. Oh well.Just did some amiibo farming. Got repeats of moves and hats/outfits. Don't think the drop has been changed.
Huh? I was able to diagonally jab with Palutena a couple minutes ago when testing.
- Running Shadow Sneak removed
;_____;
I just want to clarify, the jabs are unchanged; diagonal inputs don't register as neutral inputs anymore, so you can't autopilot it by holding a diagonal to jab>crouch>jab>crouch>jab>etc
Unless my circle pad broke at the same time I downloaded the patch, I'm pretty sure diagonal jabs are gone. I could get it effortlessly pre-patch and now I'm not finding any point on the circle pad where I don't get a tilt instead.Huh? I was able to diagonally jab with Palutena a couple minutes ago when testing.
Wait, so he can't because the angle of which to repeat jabs is gone? More or less?
- Running Shadow Sneak removed
;_____;
I just want to clarify, the jabs are unchanged; diagonal inputs don't register as neutral inputs anymore, so you can't autopilot it by holding a diagonal to jab>crouch>jab>crouch>jab>etc
Yeah, I also was hoping that downloaded Mii Fighters would grant you that hat/outfit. However it doesn't seem to be the case as I'm still missing the Peach hat....I see. I've been wondering about that, as the only hat left for me in the 3DS version is the Mini Top Hat. Oh well.
Does this include the Bowser Jr. clown car glitch?More unchanged stuff:
- Bowser Jr.
- Ike
- Charizard, Jigglypuff, Lucario, Greninja (edit: oops there's one change)
- Mr. Game and Watch
Basically, yes. If you were able to manually crouch and jab as needed it would still be possible as before.Wait, so he can't because the angle of which to repeat jabs is gone? More or less?
I don't know about that because either 1. It is difficult to perform on the 3DS, or 2. it was patched but I'm not sure how to pull it offDoes this include the Bowser Jr. clown car glitch?
Hmm, I think people would need to ask the Link's who found out about it if it can still be done.Basically, yes. If you were able to manually crouch and jab as needed it would still be possible as before.
3DS stages have larger blastzones compared to the Wii U version.Dunno how consistent Omega Battlefield is between the 3DS and Wii U versions, but from what I've tested, 's Levin Uair got a KB nerf. What kills DDD on stage level at 139% on the Wii U Omega BF is killing DDD at 147% on 3DS Omega BF. Can someone with two 3DS copies verify this?
I think Bthrow also got a KB nerf, but can't say for certain.
Really? Wow. Should've added that as a feature, at least.Yeah, I also was hoping that downloaded Mii Fighters would grant you that hat/outfit. However it doesn't seem to be the case as I'm still missing the Peach hat....
What did you test with Shulk? There's a lot to test for him.More unchanged stuff:
- Shulk
- Ganondorf
- Bowser
Maybe it's just me but the Pikmin AI was changed.... Like if I'm using Side B away from the opponent the Pikmin comes back to Olimar. Did this happen on 1.0.4?
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I could check this between the WiiU and my 3DS, but I am pretty sure some of this isn't true and I main him as well.I main and im gonna try to test it now some moves.. (sorry, not my main language)
Current changes that i figured:
* Side B lowered knock back, it requires more damge for KO (even in the borders) (NERF)
* 3 basic jabs deal less damage (NERF)
- Current damage 0% and 3 basica jabs = 4% damage (it grows 1% last jab each 10% of current damage Aura)
* Air Back now hit's and recovery slightly faster (Need to confirm, possible BUFF)
* Jump Increased (Need to confirm, possible BUFF)
* Up B sometimes get stuck and doesn't recovery with the borders doing it from down of te scenario (Example: Battlefield Omega style) (NERF)
* Air Up now need to connect correctly with the feet to deal more damage (Aura) and apply more Knock back, if you try to hit with the whole Leg it doesn't kill, apply knock back or deal aura damage. (NERF)
Lucario's damage did not get nerfed... I tested it against my chart https://www.dropbox.com/s/c1no8lainkxo2z9/Smash 4 Lucario chart.xlsx?dl= I'm doing more research right now... Remember training mode does not take the freshness factor into account (not sure about rage).I main and im gonna try to test it now some moves.. (sorry, not my main language)
Current changes that i figured:
* Side B lowered knock back, it requires more damge for KO (even in the borders) (NERF)
* 3 basic jabs deal less damage (NERF)
- Current damage 0% and 3 basica jabs = 4% damage (it grows 1% last jab each 10% of current damage Aura)
* Air Back now hit's and recovery slightly faster (Need to confirm, possible BUFF)
* Jump Increased (Need to confirm, possible BUFF)
* Up B sometimes get stuck and doesn't recovery with the borders doing it from down of te scenario (Example: Battlefield Omega style) (NERF)
* Air Up now need to connect correctly with the feet to deal more damage (Aura) and apply more Knock back, if you try to hit with the whole Leg it doesn't kill, apply knock back or deal aura damage. (NERF)
I really didn't test a lot of his moves. All I know is that NAir does 7% in the middle (not sure if this was the case in 1.0.4).What did you test with Shulk? There's a lot to test for him.