That was the only side b I did that entire game. :3
First one is the best because you have a 1/7 chance of judgement
and considering 6 isn't half bad (as in can KO or being particularly unpunishable) it's a 2/7 chance of getting a decent/"**** yeah" attack
Side-B is a much more useful move than people who don't use GW understand
They look at 1/9 chance of 1hko
The move has 8 attacks (not counting 1 because it's particularly negative) but we're so fast and usually have the options that as long as you land it even if it is something like a 2 we won't get punished very easily because it's the ultimate unexpected move. Even if there's a way to, for example, DI outta a 5 and punish GW with a fast aerial it's so unexpected they won't be able to react in time.
Just the fact that we have it in our arsenal gives it use, because the opponent can never get cocky as long as the stock is even or even if they're up a stock. Almost all the other character boards warn their mains: 'Don't underestimate judgement, it's easy to laugh at until you get 9'd'
Yeah we can't pull out 9's on command but people still play scared even when they're up because not only do people not want to lose, they don't want to give you the satisfaction of a 9 kill, losing to a move that is often made fun of
I don't think side-b is great but I think it's very underrated. It sucks if you miss or get a 1 but you still have the advantage of always knowing when you are going to use it.