Linkshot
Smash Hero
Squeegee's was banned in Niagara, so Randy banned it here.
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The game mechanics are unchanged from level to level(excluding ghey isht like spear pillar). If I play on Skyworld, or if I play on Battlefield, I'm still trying to smash you into a blastline, or I'm trying to get you off the stage for a gimp. I'm going to try stop you from recovering. A lot of the stages don't compromise gameplay too much. You don't live with Harold. He won't ban a stage until I have proven to him that it is broken(took me a little while to get him to recognize 75m -_-') The stages don't change a huge portion of the game unless it has something utterly broken in it.yeah but a lot of these levels DO break the game and render it unplayable... they may not be broken by themselves, but playing on them is so far from playing on anything else that it deserves to be banned in competitive play... it's like a different game...
OK I gotcha. Personally, I am of the philosophy that if it is not broken, then it should not be banned.that is just wrong... they are two distinctly separate philosophies of how to think about competitive brawl as outlined in the explicit explanation (ie. by definition they are not the same)... it's like saying raspberries and strawberries are the same thing because they are both a fruit, or less tastily and more relevant, that playing offensively and defensively are the same thing...
Agreed. The main problem with the community is that some stages need to be allowed into tournaments before we can truly say they are ban worthy, but no one wants to allow them. Until we allow them at the highest level of competitive gameplay, we are only theorizing. Under the pressure of a tournament you will be doing everything in order to win. If you happen upon a broken tactic, then we know for a fact that the stage should be banned.edit -- lol you're just realizing this now?? fail I am a pretty ****ed harsh critic about this... I was perfectly content playing FD only in melee, so for me to be where I am means part of what harold is saying really makes sense to me, and I do think that given the opportunity can be proven to the rest of the smash community that it's a more competitive game than the current ruleset allows... it's why I continue with these debates... who's to say we can't do it?
If the neutrals did have more added in, I think it'd be a lot more fun, so I'm with you.to me, a lot of this isn't about which levels are considered for the CP list, but the Neutral list... there are some levels that need to be banned... period... weather they are broken or not, if people actually go as far as to dislike a level, and if enough people did, then it should be banned...
The difference is you can see the stage hazards, which is why they shouldn't be banned imo.That being said, I was perfectly serious about the ban talk about Luigi, Peach, DeDeDe, and others. If you lost the match because Luigi misfired, Peach blows you up, or DeDeDe throws a Gordo, how is it any different than a bomb hitting you on Pirate Ship or a car hitting you in Port Town? Someone will bring up the odds of those attacks compared to stage hazards, but it's irrelevant. It's in the game.
YAY NIKO!Guys, NikoK is here safe and sound. (and I'm 3 stock *****es)
I think they'd take our money regardless.I just realized...let just say for the sake of example, that Harold manages to convert everyone to his way of think about stages. If we were the only region doing this, then Niagara/GTA/Montreal won't show up to ottawa because our rule set will be too different.
I completely agree with this in that a hint of random does spark for a more interesting game whether or not its 'competitive'. I think Poker is a great example. It's like the most competitive thing in the world and the element of randomness is baked into the game just like Smash Bros. The randomness, the items, the stages and the mechanics of the game all make up Smash. Take those away little by little and you're not just making it more competitive but more like every other fighter. I'm sure when they created this game series they tried to not make just another fighter and that is why its popular (on top of the fact that its Nintendo characters). By this rate, Brawl might end up like Melee and have like 2 stages to fight on, which in my opinion is lame as hell.My problem is that people seem to throw the word "competitive" around way too much, when often times they mean "deep" or "complex". Any game can be competitive. Random elements have nothing to do with it - in fact, Sirlin mentions games like Magic, Poker, and even Survivor. He's also very quick to point out that in Magic, even though you're randomly drawing cards from a deck, the same tournament players have very consistent placings. A zero random game isn't any more or less "competitive" than a game that has some things left to chance.
It does piss me off when Peach pulls a ****ing beam sword but I don't think it's bannable. The Gordo is just another one of DeDeDe's moves. If you start banning characters based on a move in their moveset you'll start banning G&W for the 9 Hammer being similar to the Baseball Bat, Snake's moves are to similar to Bobombs, etc. I don't think characters should ever been bannable.That being said, I was perfectly serious about the ban talk about Luigi, Peach, DeDeDe, and others. If you lost the match because Luigi misfired, Peach blows you up, or DeDeDe throws a Gordo, how is it any different than a bomb hitting you on Pirate Ship or a car hitting you in Port Town? Someone will bring up the odds of those attacks compared to stage hazards, but it's irrelevant. It's in the game.
I agree with the lame justifications but not on the zero random game. If you want that, go play another fighter. I think we butchered the original game enough to make it 'competitive'.I don't really care if people want to make Smash into a zero random game, but at least be consistent. If you're taking out random elements, remove them all: items, stages, and characters. If not, then leave it all alone and stop trying to justify decisions based on a scrubby attitude.
You presume too much. A different way of selecting the starting stage as well as two or three extra stages wouldn't change anything. Niagara's Pictochat and Pirate Ship didn't exactly scare anybody away, as a result you adopted them. I'm disappointed that it was Ottawa copying another region and not the other way around. A successful change here might do the same for them, they'd adopt it if it works.I just realized...let just say for the sake of example, that Harold manages to convert everyone to his way of think about stages. If we were the only region doing this, then Niagara/GTA/Montreal won't show up to ottawa because our rule set will be too different.
1. Any such levels are banned. All levels I want in play the same as all the other legal ones. Sky World and Port Town play no different overall than Norfair, Battlefield, Japes, etc. You're still doing the exact same thing.1. they may not be broken by themselves, but playing on them is so far from playing on anything else that it deserves to be banned in competitive play... it's like a different game...
2. you keep quoting sirlin, but really, how 'competitive' do you feel you are towards brawl? I keep getting told that I'm very competitive, and while I definitely am (and love competition) I'm no where near as competitive as some...
3. from sirlins point of view, does this break brawl? no... does it make it significantly less competitive, yes.
4. to me, a lot of this isn't about which levels are considered for the CP list, but the Neutral list... there are some levels that need to be banned... period... weather they are broken or not, if people actually go as far as to dislike a level, and if enough people did, then it should be banned...
5. lol I say competitive because it's a loaded word, and has more meaning than just it's definition, but basically when i say it I am talking about playing with a ruleset that you are comfortable putting money on the line that you are better than someone else...
6. if I lost on say, port town, I would really feel like I only lost because the system allowed that level.. playing there is too unlike playing anywhere else, and to me, isn't competitive smash... if, however, I lost on skyworld, it would be because the opponent out-played me on that level, and I would be fine with that... even though it's radically different from pretty much every other level, when playing on it, there's still that feeling that being better than someone is the major factor
7. chet - $10 SF4 MM first time we see eachother after the game comes out (if I can use a stick)?
That's the thing I realized about Smash: there is no standard way to play. If they had an arcade version of the game where you can't change the stock/timer and random stage selection, it would be much easier to adopt that version as the "right" way to play.I agree with the lame justifications but not on the zero random game. If you want that, go play another fighter. I think we butchered the original game enough to make it 'competitive'.
I'm sure the feeling is pretty much mutual across all the debaters. That being said, I hope you're not taking this whole thing personally. The changes you suggested to the stage list were good, but for some reason they haven't been implemented yet.what I'm not down with is how ridiculously uncompromising some people are being. [...] not to cause drama, but I'm getting tired of facing this un-wavering wall...
can we do it for honor?chet - $10 SF4 MM first time we see eachother after the game comes out (if I can use a stick)?
The Style has improved from when it was first shown, I originally wasn't a fan of it.Being an artist and game designer I was extremely disappointed in the visual style of SF4 and strongly believe that if they stuck with the 3D and made it look as close to their advertisements (with the strong black brush strokes) as possibly, it would make for a hell of a SF. Plus Ryu looks like a complete ****** with downs, have no clue how it passed the final cut.
Yea man, well SFIV is gonna be my competitive game from here on out. Yea SF fests for sure!Wow, Suo, you are hardcore! Buying an arcade stick for a system you don't even own! We'll have to organize plenty of SFfests to make it worth your while!
Edit: Akuma, Gouken, Dan, and C. Viper all look really fun to play! The hype is building for me.
That wasn't a phone call or an IMHarold: I can't make it waaaah
Linkshot: Please stay home today <333
I just lost.I am so lost -_-