#HBC | Red Ryu
Red Fox Warrior
- Joined
- Jun 15, 2008
- Messages
- 27,486
- Location
- Milwaukee, Wisconsin
- NNID
- RedRyu_Smash
- 3DS FC
- 0344-9312-3352
Did you have to run the gauntlet?Sigh
This game was too hard with my role alone after d1
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Did you have to run the gauntlet?Sigh
This game was too hard with my role alone after d1
Your reads were really off.shoot Ruy pls
Bahahaha .this game was hella entertaining to read
MVP El Lazy ofc
This role was originally going to be mafia, hence the hidden hated aspect of the role for balance issues. I eventually decided it'd be better as a town role so I could have 4 mafia, then I looked at the numbers and roles in this game and realized that if the person with this role had ONE FRIEND (highly likely in a game with two masons, I think) they are essentially a quadruple voter. That's the biggest swing in this game with the least amount of effort and is just huge. I figured hiding a hated aspect was the best way to balance the role; while some might disagree with the aspect of hiding aspects of a role like I did with this role and Meliadoul, the implications of being Hated and knowing are totally different from being hated and not knowing. Being hated and town means you can say "I'm hated and town, don't vote me to L-1 cuz I'll die" and there's no more disadvantage. Being hated and not knowing means that people can put you to L-1 for pressure and you can die, meaning there are huge drawbacks to being seen as anti-town. For balance reasons when looking at the game as a whole, I felt this was incredibly important given how much weight this role brought to the game.Overswarm said:Dancer/Mediator - Town Dancer/Mediator
Lv1. Wiznaibus - Every player including yourself will take one less to lynch the next day. This cannot go below one to lynch. You may not use any other abilities while dancing. This is a global effect and does not target an individual player.
Lv. 2 Praise - During the day phase, choose two target players and PM me their names. Player A will become a double voter if they are voting for Player B. It will be privately noted that you send the praise to the player. You cannot use this and Intimidate in the same Day phase.
Restriction: The Mediator cannot use any Killing abilities nor be protected from Night Kills. This overrules any bulletproof ability you may have.
Restriction: The Dancer cannot be the opening vote on a player. If they attempt to do so, they will receive a MOD vote for that Day phase and the vote will not register.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
******* Hidden Aspect: Hated - takes one less to lynch
The hidden stuff isn't listed here, but it's the same that was in Tactics. Skulking / not actually a miller. Again, balance reasons. Meliadoul is a very, very destructive role. Powerful isn't the right word, just destructive. Used irresponsibly, she can completely lose the game for her alignment. Just the fact that Town won with Meliadoul as a townie means that Meliadoul didn't do a bad job; if she did, town would probably have lost.Overswarm said:Meliadoul – Town Divine Knight
You may only use one ability per Night.
Hellcry Punch – At Night, choose a target player. That player loses any active abilities they used that Night and the actions will not go through. Factional Night Kills are not affected. This ability may only be used twice and is considered a Night Kill for all intents and purposes (bulletproof, protect, etc.).
Shellbust Stab – At Night, choose a target player. That player loses any passive ability they have. This ability may only be used once, and is considered a Night Kill for all intents and purposes.
Miller – Should you be investigated, you will show up as mafia.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Another dangerous role, but one that in a wise townie's hands can make or break a play. Having knowledge of someone's role in this game can make you think they're scum for like.... half the game's roster. It's a fairly bland role, but one of my favorite cop variants.Overswarm said:Onslaught - Town Mind Reader
Mind read- Each Night, you may PM me the name of a player you’d wish to investigate. You will be told this player’s abilities as stated in their role PM, but not masonries or traits. You will not be given private moderator notes to abilities meant for clarification.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
A 'get lucky or die trying' role, originally mafia. In mafia's hands, it is powerful. In town's hands, it is only powerful if they know what is coming. DF did a great job using his abilities and really helped town out a lot. He played this role for town's interests over his own and made sure he got the most out of it.Overswarm said:Axem Rangers- Town Jack-of-All-Trades
You’re the Axem Rangers! All of them. They each have their own special ability, and they may only be used once each. You may only use one ability per Night.
Red Ranger- Pick two players. Player A will use his ability on player B instead of whoever he chose. In the event he choose multiple players for an action or multiple actions, they will all be replaced with player B.
Green Ranger- Pick a player. That player will be roleblocked for that Night.
Yellow Ranger- Pick a player. That player’s Night actions will be posted publicly the following day. (It will say player X visited player Y, or something similar. No specifics as to the action.)
Pink Ranger- Pick a player. That player will no longer be able to use their abilities on you for the rest of the game. (the ability will fail)
Black Ranger- Pick a player. That player will be told they have been granted one-shot bulletproof status by someone. They will not be granted this status. It is a lie.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Yay Chrono! I don't normally like Bomb type roles, but they're great for balancing. Funnily enough, Chrono was an aide to mafia, but in this game Krystedez couldn't be pinned as scum due to mafia's poor numbers after the game really picked up. Normally this role is the kind of role that accidentally kills someone no one would expect or is taken to one step before lylo and ends up taking out two townies there. It was balanced for scum due to the fact that they knew chrono was in this game to begin with.Overswarm said:Chrono – Anti-kill Townie
Counter – Whoever kills you by Night Kill or Hammer (final lynch vote) will die.
(sorry, no doll from the other game)
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
My favorite vigilante role. If you claim, you're done. You're a tool at that point and won't ever hit scum unless they let you. If you don't, you need to play slightly vulnerable to get people to vote for you or convince someone else to hammer. It's a very hard vig role to play, but it also brings structure to large games.Overswarm said:Wolverine -town vengeful vigilante
Vigilante- Each Night, you may choose a player to kill.
Restrictions:
Vengeance – You may only use your Vigilante ability on someone who was voting for you at the end of the Day or someone who cast the final vote on a successful lynch.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Deadpool! An all around fun role. I was really hoping that EL ZV would die when people were *****ing at him for no good reason, only so he could keep posting annoyingly forever and make people rage.Overswarm said:Deadpool – Town Chatterbox
Passive abilities:
Eternal- You may post during the Night Phase and after you die. This includes masonries. You may not vote during the Night phase or after your death and do not count in the vote counts.
Active abilities:
Chatterbox- During the Night while you are alive, choose one player. You will then be able to communicate with that player outside of the thread via the quicktopic I will give you. No information other than that you both can speak to each other outside the thread will be given to either of you. This ability may only be used once; should that player die or be removed from the game, you will not get another masonry. Upon revival or reinstatement to the game, that masonry will not reactivate.
Restrictions:
At the end of each Night, your post count must be one of the top 5 surviving players (mods do not count). If it isn’t, you will die at the start of the next Day phase. If you’ve already died and your post count isn’t in the top 5 surviving players, that Night your mouth will be sewn up and you will lose the “Eternal” and “Chatterbox” abilities. This still exists after your death! This is checked EVERY Night! Hope you didn't get overtaken during that confirmation phase!
If you need to know how to check your post count in the thread, PM me.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
One of my all time favorite roles, this is pretty straightforwardly a gambling role. You double down and get to try to lynch someone else in the same day phase (meaning that in a 3 man lylo, setzer can lynch both other players!). Setzer was also this game's doctor, so to speak. He can pick two players, one obv not useful and one very useful, and the surviving player cannot be killed the following Night. Wasn't used in this way, but a possibility.Overswarm said:6. Setzer – Town Gambler
Active Abilities:
7-Flush - Choose any two players to be part of a second voting action. All other players in the game, including yourself will have the ability to post "7-Flush Vote: (name)". The person with the most votes at the end of the day will die. The surviving player will be immune to all abilities and cannot be killed the following night. If there is a tie vote, both players get immunity to all abilities and cannot by killed the following night.
One-time use for the entire game. When your post number in the game is a multiple of 7 (post #7, #14, #21, #28...), you can then post the ability code below. If your post is not a multiple of 7 for any reason, the ability will fail and be unusuable. You only get one shot, so don't get ninja'd!
Ability code you copy/paste:
“Setzer used 7-Flush!
Regular voting continues, but you may now make a 7-Flush vote by typing “7-Flush Vote: (name)”. (Player name 1) and (Player name 2) are the only players you can vote for with a 7-Flush Vote. The person with the most votes on them at the end of the day will die and cannot be protected in any way. The surviving player will be immune to all abilities and cannot be killed the following Night. If there is a tie vote, both players get immunity to all abilities and cannot be killed the following night. This ability can only be used once and can only be used if the post # it is used in is a multiple of 7. If the post number is not a multiple of 7, this ability has failed and may not be used again.”
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
My favorite cop role. The only way he can look at someone is if he doesn't vote at all. This is very obvious to mafia, but still powerful. Wasn't used at all, but oh well! :BOverswarm said:5. Gau- Town Cop
Active abilities:
Leap: You can investigate one player per night, but only if you have not voted the previous day. This will give you the name of the player’s character and you will be notified if they are mafia or not mafia.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Overswarm said:Strago- Town Blue Mage
Active ability
Lore: when someone attempts to use an active ability on you and you survive, you gain that ability whether it succeeded or failed. You may only use two active abilities per day/night cycle (if you use 2 Day abilities, no Night ability for the same day/night number). If an ability is aimed at you but redirected, it does not count. You are unable to gain any killing abilities.
Restrictions:
Hated - It takes exactly one less vote for you to be lynched. This will not be noted on the vote counts in any way, and if you get lynched it will be considered the Day is over.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Overswarm said:Cecil – Town Paladin
Abilities:
Cover- Choose a target player. Any abilities used on that player will be used on you instead until you choose a new player; this includes both Night and Day abilities. You must protect someone each Night, failure to do so will result in an unknown punishment. This ability is the first ability used each Night in the actions queue and therefore cannot be blocked in any way.
Esuna- Choose a target player. This player now takes one more vote than normal to lynch. This ability can stack up to two times on a player (meaning a player can require N+2 votes to lynch). The number of lynches required to lynch a player may not be more than the amount of players in the game minus one. This ability’s use will be publicly noted as (Esuna) in vote counts.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Shame on Red Ryu for playing this role like he should as town. He openly said "Hey, Im' scarecrow, proved it with the masonry under a different name btw" instead of manipulating people. He also didn't use bleach, which was surprising. The ability to hide someone's flip, have only you know it, then pass it on in your masonry to a townie can be very helpful. Dangerous though, and Ryu took the safe and townie route. No gambits here.Overswarm said:Scarecrow - Town Manipulative Mason
Active abilities:
Fake Masonry- At Night, choose a player. You can form a masonry with them, but you choose the role in the game you’d like to pose as. The message will read “You have been put in a Masonry with (role name). You may communicate in the thread (here)”. If the person you are masoned with dies, you may choose a new target. Please note I said ROLE name, not player name. Whatever role you choose must have been used in an Overswarm game previously. As a helpful moderator note, please keep the implications in mind of claiming a role that didn’t have a masonry ability.
Bleach- Each Day phase, you may opt to use this ability on a player to replace a single player’s role and alignment with question marks if they die that Day, making their flip hidden to all but you. This ability may not be used two consecutive Days in a row. This ability must be sent in before the hammer vote.
Master Planner – Should a tie occur between you and a single other player or faction at End Game, you will win that confrontation. That means a TIE; if you are one on one with someone who has a NKill, you’re still boned.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
Overswarm said:Captain Kirk - Town Double Voter
Bold Leadership – During the Night phase, choose two players. These two players will be the only ones available for a lynch the following day. This ability may only be used once and will be attributed to Captain Kirk.
Double Vote – During the Day phase, you may vote by saying “Double Vote: (name)”. Your vote will count as two. You may not vote for two separate players.
Win Condition – You win when Town has an undeniable majority over everyone else or nothing can prevent this.
This role was important to balance this game. Town was very powerful, but so was mafia. Given how the numbers worked out and the abilities of cagnazzo and kefka possibly leading to TWO free extra lynches, peach was an equalizer. Nothing more, nothing less.Overswarm said:4. Princess Peach – Mafia Princess
Mafia Princess – If you are LYNCHED, there will be two Day phases instead of one. Stay alive!
Safe Claim: none!
Mafia communication:
Contact your buddies MeadowSizzle, HepAlien, and JTB here:
http://www.quicktopic.com/47/H/bLq7FpQBLh5e
Win Condition:
You are mafia aligned and win when there are no remaining threats to your faction or nothing can prevent this.
JTB played a decent game. I think he could have won it if he had just made one more phase; it wouldn't have been hard to make politoed seem like an indy in a 3 man lylo after politoed got into a pissing match with frozenmarsh. But with Krystedez as an insta town feel, that could have been hard too. I was thinking that even in the event of a 3 man lylo, JTB would have to be THE townie because of chrono. The last 3 would just lynch Krys, with someone else hammering him.Overswarm said:Superman - Mafia Immune Goon
Screw the rules, you’re nearly invincible!
Immunity – You cannot be affected by Night Actions, good or bad. You can be targeted and it will count as a visit, but the ability won’t affect you.
Safe claim: Frog is not in this game
Mafia communication:
Contact your buddies MeadowSizzle, HepAlien, and Dark Horse here:
http://www.quicktopic.com/47/H/bLq7FpQBLh5e
Win Condition:
You are mafia aligned and win when there are no remaining threats to your faction or nothing can prevent this.
Overswarm said:The Four Fiends- Rubicante, Cagnazzo, Barbariccia, Scarmiglione - Mafia Fiends
That’s right, all four. What was previously an entire mafia team is now alllllllll you. For all intents and purposes, any role that can see your name will see “Rubicante” as your name and “Leader of the Four Fiends” as your role title.
(Passive) Godfather – you will always turn up town when investigated, regardless of sanity. This ability is nullified by impersonate, should you impersonate someone that would normally flip as something other than town.
Roleblock – Choose a player each Night. That player will be prevented from using any ACTIVE abilities that night.
Impersonate – Choose a player during a Night phase. You will be told that player’s name and alignment. For the rest of the game, you will be seen as that player’s role and alignment by any investigative abilities. Your abilities are still your own, and you do not get to see their abilities. Upon your flip, you will flip as the impersonated player. Your true identity will be revealed (after your death) if the person you impersonated is killed. This ability is one-shot.
Blight – Each Night, choose a target player. That player takes one less to lynch and are notified privately. This can stack up to two times on a player (meaning a player can require N-2 votes to lynch) and is permanent until removed. The number of required votes to lynch cannot be lower than 1. This ability’s use will be publicty noted in votecounts as BLIGHT.
Example Given, with four votes total:
OS – Marc, Circus, BLIGHT, BLIGHT
Safe claim: Cyan is not in this game.
Mafia communication:
Contact your buddies MeadowSizzle, JTB, and Dark Horse here:
http://www.quicktopic.com/47/H/bLq7FpQBLh5e
Win Condition:
You are mafia aligned and win when there are no remaining threats to your faction or nothing can prevent this.
Very much love for my favorite role that didn't get used. Step up your game, mafia >:[Overswarm said:Kefka - Mafia Vote Manipulator
You are the most common role in Overswarm's mafia game history. Everyone knows you and your abilities, knows the changes this role has gone through, and is expecting you.
Good luck!
Active Abilities:
Slave Crown: This ability can only be used once per Day, and can only be used if the player you are using it on has voted for you this day. When using this ability, you MUST link to the post in the PM to the MOD when saying you're going to use it.. When someone votes for you, you can force the player to vote for someone of your choosing in their next post. They will be given the restriction “You must vote for (player) in your next post, and cannot change your vote until the following day”. Keep in mind if they don't post, the ability doesn't affect them. This ability's affect doesn't carry over to the next day. Posting rules (one post every 72 hours) still applies, and they will be notified of this. Please note this is a time sensitive ability and will only take effect when I send the PM; if I am not around, it won’t be sent, and the Day could end before your ability goes off. Plan accordingly!
Light of Judgement: You may PM me the name of one player each night. You will be given information on this player's name and abilities, and you will be immune to this player's abilities the following Day/Night phase (if used on N1, immune D2/N2). They will not be notified.
Goner: This is a one-time use ability. You may PM me that you wish to use “Goner” at Night. The following Day, it will be announced that it takes exactly one vote to lynch anyone (this includes you) due to the use of the ability “Goner”. It will be announced that no vote will count until exactly 1 hour from when I start the day. Keep in mind this is an attack Kefka uses in FF6. There may even be a graphic with it. You may not use any other abilities when using Goner and may not use this past N2. That means use it N1 or N2 or lose it.
Illusion: This is a one-time use ability. That Night, anyone that attempts to kill you will be told their kill was successful, but you will not be killed. All other abilities will work as per normal. You may not use any other abilities when using Illusion.
Special Information:
Chrono is in this game.
There is no other mafia faction.
There is a town member that can hide flips.
There is at least one role that can potentially discover you are Kefka.
Posting restriction:
None! You have no need for that anymore.
Safe Claim: Frogfucius is not in this game
Mafia communication:
Contact your buddies HepAlien, JTB, and Dark Horse here:
http://www.quicktopic.com/47/H/bLq7FpQBLh5e
Win Condition:
You are mafia aligned and win when there are no remaining threats to your faction or nothing can prevent this.
Meant at end game, D1 you were fine.****ing
REALLY?
Ruy, we lynched 2 scum d1. Scum being RYKER AND STEW and CIRCUS AND NABE.
Your targeting was pig disgusting all game. Don't act like our reads were off lol.
I approveNo indies?
There's almost always 2 per game.
Whatever.and yeah, I am disappointed in myself for not queue dodging you, Ruy. You're pretty much the only one on dGames I actively avoid at this point, and the moment I decide to not avoid you it blows up in my face. I've learned my lesson.
MvP: Xiviiyay
props to xiivi for not posting even once
Really?yay
props to xiivi for not posting even once