Yumewomiteru
Smash Master
i gots paper to write. /johns
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Not true at all, Marth can also get KO attacks off of juggles and other things.Advantages:
KOs- Marth relies only on edgeguard KOs. You can KO him with a fresh U-tilt when he's at around 90-100%.
Poor recovery- Marth's recovery isn't good.
its just not formatted, the way it is now its a wall of text so its hard to read. Look up some of *sniff* Susa's guides, she formats them well so that its comprehensive and pleasing to the eyes.
Good point if only Susa was here uhh....
Dang it I'm making myself sad cause of the loss of Susa
Come on guys... You can't only rely on one person to help you improve. Yes, SuSa did an incredible amount for the Snake boards. Hell, he taught me a lot, and is pretty much the reason I kept going with Snake.Man if only Susa was still here, she would take care of this in just a matter of 3 pages
http://www.smashboards.com/showthread.php?t=245025Question. Anyone got the location of DDD frame data? I want to see what it is on Ftilt? I outranges us for sure, but I want to say that on shield we can drop shield and punish with Ftilt or if not that Dash attack.
Marth walks faster than Snake moves through the air, he doesn't have to dash to follow you around...also pretty sure that you're wrong about bair being safe on the block, I can't remember ever having issues punishing it and that sounds really, really wrong.- When your trying to land and moving away from marth with your back facing him bair on landing, he cant shield fast enough if he just started a dash or is expecting you do airdodge/ b-reversal. And a sweetspot bair has enough hit stun to make it safe on shield, of course dont always do it or he will predict it and punish.
Okay I could be wrong on this one, I remember watching a vid when Ally landed with bair that had enough shield stun and pushed marth back far enough that he can't be punished. But timmy says im wrong so im wrong.Marth walks faster than Snake moves through the air, he doesn't have to dash to follow you around...also pretty sure that you're wrong about bair being safe on the block, I can't remember ever having issues punishing it and that sounds really, really wrong.
Yeah basically ftilt sucks in this matchup. Use it just to punish. And like Ran said, if we get the lead and force DDD to approach then we have a much better shot at beating him.correct me if im wrong, but if d3 shields the first hit of ftilt (or even worse, powershields it), then his grab is guaranteed. our favourite spacing tool isnt really safe in this mu. and to mention grab super armour...
@dawall: to sum up your post, d3 approaches slowly, getting hit a few times and whatever, but once he gets to snake, snake will get grabbed. but its only 60:40 or 55:45. i pretty sure basically you said we dont have options but its a fairly even mu. lol.
kI'm a guy.
not to mention ftilt is 4 frames, grab is 8...actually jab to ftilt or grab isnt that same, because if he DI back you'll wiff the grab and he'll grab you back, same with ftilt just that he can powershield and grab.