Cyborg Sun
Smash Apprentice
Credits to
Wario Wario Wario
for the dream that had the butterfly effect of leading me to really think about and expand on this concept, and
Baysha
for the thread idea.
This is a goofy concept that a lot of us have been talking about over on our profile posts lately. I figured it was high time to turn it into a "Here's the keys" styled thread in the creation forum. TLDR of the concept; This is an unrealistic game in which you have access to omnipotent god powers (so no, this isn't an AI generation concept... any who would attempt this in real life are fools) and can summon any fictional character you want, and play any type of game you want. For a more complete concept, see below:
But, how do you participate in this thread? It's simple: Much like "Here's the keys", you can just make up whatever you want, but you aren't limited to making rosters; There is a much greater anarchy focus here, so make up crazy & hyper-specific variants of characters. Make up game concepts. Share a silly tier list. Argue over the viability of fake Windows versions. Truly, the only limit is your imagination... and the Global Forum Rules. Assume those rules are the filters everyone is using, so no outright degenerate and offensive content please.
With all that said... let the OmniVersus begin.
This is a goofy concept that a lot of us have been talking about over on our profile posts lately. I figured it was high time to turn it into a "Here's the keys" styled thread in the creation forum. TLDR of the concept; This is an unrealistic game in which you have access to omnipotent god powers (so no, this isn't an AI generation concept... any who would attempt this in real life are fools) and can summon any fictional character you want, and play any type of game you want. For a more complete concept, see below:
OmniVersus: The ultimate fighting game... or, kart racer? Party game?? What even IS this???
The omniverse (a term seen by many as the one "verse" that encapsulates every universe, multiverse, and beyond) is truly endless, full of possibilities. Countless stories, countless characters, countless ideas... all will come together for the never-ending showdown to end all showdowns. But enough of the marketing blurbs, what is "OmniVersus"?
This is a silly & unrealistic game concept inspired by humanity's obsession with giant media crossovers, as well as a true celebration of the very concept of fiction. One of the big draws of this game is that it has everyone. Yes, every fictional character ever made. From the big stars, to the unknown indies, to weirdos that no one has even thought of yet, I truly do mean "everyone". Naturally, this was originally proposed as a "Monkey's Paw" scenario, as the selection of characters really boils down to an alternate Library of Babel. I mean, how will you ever find who you want to actually play as?
But then this idea grew, mainly quality-of-life improvements to make actual character selection easier. Before getting into the gameplay, let's talk about how the selection process works. Powered by magic, perhaps even heavenly, technology that is eons ahead of ours, you don't have a traditional character select screen, but rather... a search engine. Yes, you have to spell out who you want to play as (This can also be made easier by searching the actual internet and plugging in an image of the character; Don't worry, it WILL recognize who it is). So, say you search for Nintendo's Mario. Simple enough, but remember, I compared this to the Library of Babel. So, how do you keep it from spitting out a trillion different strange incarnations of him, ranging from 18+ parody portrayals to the slightest outfit changes?
For this issue, filters are your friend. In fact, by default, an "All-Time" character version filter is always enabled. This takes into account any character's full official history, and gives you a version of the character that not only exemplifies their most ideal traits, but is also relatively balanced. Mind you, this doesn't mean their moveset is bland, it will still be unique to them, but their "canonical/tier list power level" is ignored for the sake of fair gameplay; You need to do some tweaking to get characters who are overpowered... or underpowered, if you desire a greater challenge. Most people won't want to fuss about getting an exact version of their favorite characters, so right off the bat this is a great way to simply search a character, choose them, and play right away without much frustration. So basically, a grandma can look for Hello Kitty, play as her right away, and have a fun time; That's the simple design philosophy behind the "All-Time" characters. Other filters include Safe For Work, Family Friendly, and General Tastefulness specifications, and even more beyond that (Some of which are also enabled by default; To get really degenerate, you'll have to do some real work tweaking these). The adventurous types can fiddle with these filters to their hearts' content.
The default filters when starting a new save file go like this: First, the search results themselves are grounded in our reality to avoid total nonsense being spat out, and "All-Time" variants always appear at the top of the list, with the results below that gradually straying further away from the traits given in that first variant. As far as age ratings go, this one's dynamic, as you're asked about it when creating a new save file; You can choose whatever "maximum age rating" you want for results, which in turn adjusts the default filters accordingly. Generally, material that's considered outright offensive/degenerate by the vast majority is still cut out entirely; Standards are always changing over time of course, so the defaults you get on a new save file are also always up to date.
You can also build your own roster. Use the search engine, save your characters, and arrange them in your own selection screen. This is best for quick access to your favorites, seeing your dream game come to life, limiting characters for a tournament setting, etc. This should overall be a great way to keep you from constantly using the search engine over and over. Another alternative is the Hardcore Selection mode, plopping you in a random place on the world's largest character select screen ever. Now this is the true Library of Babel experience, an endless exploration of random characters (though whatever filters were enabled still apply). You never know who you'll find in the infinite Omniverse... perhaps you may stumble across a new favorite!
One more thing to add about character selection, is that there is also a character editor. This is somewhat another search engine alternative, letting you tweak an existing saved character. Change their looks, moveset, power level, whatever... make the character truly your own. It essentially serves as an alternative to typing out an exact description of the character variant you want in the search bar.
But, how does the game actually play? The title is a rip-off of "MultiVersus", so obviously it's a platform fighter with an emphasis on team battles, right? Well... yes and no. See, what's the point in infinite characters if you can't play them in an infinite number of scenarios? Indeed, this game is multi-genre, letting you play in environments similar to just about any game you can imagine. Want to see Sol Badguy in Third Strike? It's there. Want to play Crash Team Racing as an obscure Disney character? It's there too. Want to ignore "versing" entirely and play as Walter White in an Animal Crossing-styled cozy game? Yup, you bet you can do that. And yes, the game genres themselves are also subject to filters. You can choose to simply play an existing game (the easiest "pick up and play" option), or select a more generic genre archetype and customize it however you please to bring your ideal gameplay visions to life.
Depending on your genre selection, there's potential for an infinite amount of stage/level locales well. You know the drill, these can also be filtered. Witness a change of scenery in your old favorites for a brand new experience! These can range from simple aesthetic changes to entirely brand new level designs; It all depends on the genre, and what you want. If the game uses item mechanics, their choices could be infinite as well... in fact, let's just say that there are various game mechanics that can have infinite possibilities. Remember, this is YOUR game, so go crazy.
To drive the point home one last time of this game's omnipotent intelligence, it is able to adapt any character to any game, as well as fill in whatever additional traits they need that extend beyond simply being added to the game. Sounds confusing, but as one example, let's say a unique team or rival system is absolutely vital to the game you chose (be it for core stability or just plain consistency reasons), OmniVersus will fill any "gaps" with its recommended character choices, should you choose not to fill them yourself. Just by generating one character, you still have that fun butterfly effect of the game generating other unique things as well to make your choice fit in more, if you desire it.
Oh, and finally, the online mode has the best netcode possible that supports everything with no issues whatsoever. Obviously. Since the possibilities are endless, however, there may be some very... un-fun scenarios, so it should be noted that there are at least two versions of it: One where only "All-Time" variants are used for a much more fair and balanced experience, and an "Anarchy" version where absolutely anything goes.
The omniverse (a term seen by many as the one "verse" that encapsulates every universe, multiverse, and beyond) is truly endless, full of possibilities. Countless stories, countless characters, countless ideas... all will come together for the never-ending showdown to end all showdowns. But enough of the marketing blurbs, what is "OmniVersus"?
This is a silly & unrealistic game concept inspired by humanity's obsession with giant media crossovers, as well as a true celebration of the very concept of fiction. One of the big draws of this game is that it has everyone. Yes, every fictional character ever made. From the big stars, to the unknown indies, to weirdos that no one has even thought of yet, I truly do mean "everyone". Naturally, this was originally proposed as a "Monkey's Paw" scenario, as the selection of characters really boils down to an alternate Library of Babel. I mean, how will you ever find who you want to actually play as?
But then this idea grew, mainly quality-of-life improvements to make actual character selection easier. Before getting into the gameplay, let's talk about how the selection process works. Powered by magic, perhaps even heavenly, technology that is eons ahead of ours, you don't have a traditional character select screen, but rather... a search engine. Yes, you have to spell out who you want to play as (This can also be made easier by searching the actual internet and plugging in an image of the character; Don't worry, it WILL recognize who it is). So, say you search for Nintendo's Mario. Simple enough, but remember, I compared this to the Library of Babel. So, how do you keep it from spitting out a trillion different strange incarnations of him, ranging from 18+ parody portrayals to the slightest outfit changes?
For this issue, filters are your friend. In fact, by default, an "All-Time" character version filter is always enabled. This takes into account any character's full official history, and gives you a version of the character that not only exemplifies their most ideal traits, but is also relatively balanced. Mind you, this doesn't mean their moveset is bland, it will still be unique to them, but their "canonical/tier list power level" is ignored for the sake of fair gameplay; You need to do some tweaking to get characters who are overpowered... or underpowered, if you desire a greater challenge. Most people won't want to fuss about getting an exact version of their favorite characters, so right off the bat this is a great way to simply search a character, choose them, and play right away without much frustration. So basically, a grandma can look for Hello Kitty, play as her right away, and have a fun time; That's the simple design philosophy behind the "All-Time" characters. Other filters include Safe For Work, Family Friendly, and General Tastefulness specifications, and even more beyond that (Some of which are also enabled by default; To get really degenerate, you'll have to do some real work tweaking these). The adventurous types can fiddle with these filters to their hearts' content.
The default filters when starting a new save file go like this: First, the search results themselves are grounded in our reality to avoid total nonsense being spat out, and "All-Time" variants always appear at the top of the list, with the results below that gradually straying further away from the traits given in that first variant. As far as age ratings go, this one's dynamic, as you're asked about it when creating a new save file; You can choose whatever "maximum age rating" you want for results, which in turn adjusts the default filters accordingly. Generally, material that's considered outright offensive/degenerate by the vast majority is still cut out entirely; Standards are always changing over time of course, so the defaults you get on a new save file are also always up to date.
You can also build your own roster. Use the search engine, save your characters, and arrange them in your own selection screen. This is best for quick access to your favorites, seeing your dream game come to life, limiting characters for a tournament setting, etc. This should overall be a great way to keep you from constantly using the search engine over and over. Another alternative is the Hardcore Selection mode, plopping you in a random place on the world's largest character select screen ever. Now this is the true Library of Babel experience, an endless exploration of random characters (though whatever filters were enabled still apply). You never know who you'll find in the infinite Omniverse... perhaps you may stumble across a new favorite!
One more thing to add about character selection, is that there is also a character editor. This is somewhat another search engine alternative, letting you tweak an existing saved character. Change their looks, moveset, power level, whatever... make the character truly your own. It essentially serves as an alternative to typing out an exact description of the character variant you want in the search bar.
But, how does the game actually play? The title is a rip-off of "MultiVersus", so obviously it's a platform fighter with an emphasis on team battles, right? Well... yes and no. See, what's the point in infinite characters if you can't play them in an infinite number of scenarios? Indeed, this game is multi-genre, letting you play in environments similar to just about any game you can imagine. Want to see Sol Badguy in Third Strike? It's there. Want to play Crash Team Racing as an obscure Disney character? It's there too. Want to ignore "versing" entirely and play as Walter White in an Animal Crossing-styled cozy game? Yup, you bet you can do that. And yes, the game genres themselves are also subject to filters. You can choose to simply play an existing game (the easiest "pick up and play" option), or select a more generic genre archetype and customize it however you please to bring your ideal gameplay visions to life.
Depending on your genre selection, there's potential for an infinite amount of stage/level locales well. You know the drill, these can also be filtered. Witness a change of scenery in your old favorites for a brand new experience! These can range from simple aesthetic changes to entirely brand new level designs; It all depends on the genre, and what you want. If the game uses item mechanics, their choices could be infinite as well... in fact, let's just say that there are various game mechanics that can have infinite possibilities. Remember, this is YOUR game, so go crazy.
To drive the point home one last time of this game's omnipotent intelligence, it is able to adapt any character to any game, as well as fill in whatever additional traits they need that extend beyond simply being added to the game. Sounds confusing, but as one example, let's say a unique team or rival system is absolutely vital to the game you chose (be it for core stability or just plain consistency reasons), OmniVersus will fill any "gaps" with its recommended character choices, should you choose not to fill them yourself. Just by generating one character, you still have that fun butterfly effect of the game generating other unique things as well to make your choice fit in more, if you desire it.
Oh, and finally, the online mode has the best netcode possible that supports everything with no issues whatsoever. Obviously. Since the possibilities are endless, however, there may be some very... un-fun scenarios, so it should be noted that there are at least two versions of it: One where only "All-Time" variants are used for a much more fair and balanced experience, and an "Anarchy" version where absolutely anything goes.
But, how do you participate in this thread? It's simple: Much like "Here's the keys", you can just make up whatever you want, but you aren't limited to making rosters; There is a much greater anarchy focus here, so make up crazy & hyper-specific variants of characters. Make up game concepts. Share a silly tier list. Argue over the viability of fake Windows versions. Truly, the only limit is your imagination... and the Global Forum Rules. Assume those rules are the filters everyone is using, so no outright degenerate and offensive content please.
With all that said... let the OmniVersus begin.
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